Talk:Naughty Sorceress Quest/Old

From A KoL Wiki

Organization of Information on This and associated quest pages

I'm finding that the pages related to the NS quest are very hard to read and use. I'm opening up a discussion on a means to re-organize it. One of the considerations that should be considered is a means to phase out this data for historical reasons easily when NS13 rolls out.

My suggestion to this problem is to establish each major area in the lair into its own page. These would be the major areas: The Entrance Cavern I, The Entrance Cavern II, The Hedge Maze, The tower stairs, The NS Chambers. A question I have is would new pages be necessary to keep major spoilers out of existing pages? --Grash 18:37, 1 March 2007 (CST)

If you could add a page linking to all of them, that would be a fine idea. I would organize it like this: One page for what you need and what else you probably want to pass through the area, then pages for each area in more detail. At the top of the first page, have a banner linking to each of the other pages, and the Naughty Sorceress on the front page links to the first. sound good? --Killerrabbit 16:50, 10 June 2007 (CDT)


"[...]The Familiars - Play a bit of a rock-paper-scissors game with them... Play rock-paper-scissors (of sorts) with the familiars[...]"

i don't know what this mean.... how to increase very quickly familiar weight?

Uh, correct me if I'm wrong, but don't her stats scale with yours? A Mr. Accessory is absolutely worthless when fighting the sorceress, because it doesn't just add +15 to your stats, it adds +15 to hers, too. Raising or lowering one stat type = good. Raising or lowering all stat types = pointless. --Aardvark 15:32, 6 Jul 2005 (Central Daylight Time)

I'm gonna add a hermit to the quest page: There are descriptions missing for the Tower monsters, and they're not formatted adequately. Also, the sorceress' familiars link to the normal familiar pages instead of the adventures (with texts). I'll see to getting 2 of those texts by tomorrow.--Gorgolok 09:45, 23 Aug 2005 (Central Daylight Time)

I'm gonna change the bit about having multiple hedge-mazes; when golems steal a hedge-maze, they steal all of them in your possession, not just one.--JimGamma 17:55, 25 November 2006 (GMT)

  • Er, no they don't... --sl1me 13:16, 25 November 2006 (CST)
      • There are two possibilities here: (1) You are missing the message of the golem stealing your first hedge maze (which is pretty easy to do, if you're rotating pieces rapidly, because you stay on the puzzle screen when this happens), or (2) you're being subject to some oddball item-disappearance bug that affects you and only you, because nobody else has noticed multiple pieces disappearing. I can't say which it is, since I'm not over there looking over your shoulder as you play, but I'm going to go with Occam's Razor on this one. - The Wrassedragon 16:12, 26 November 2006 (CST)
      • I always get at least three puzzles before I start solving the maze, and the golems have never stolen more than one at once from me. Not in softcore (32 runs), and not in hardcore either (currently on my very first hardcore run, and just solved the maze today). My guess would be that he indeed is overlooking the messages of golems stealing the puzzles, until they've all gone... --Andemon 16:22, 26 November 2006 (CST)
        • That's what it looks like to me. Since posting my last message, I got to the Courtyard (I'm doing it as I type this, in fact), and the Golems are only stealing one puzzle at a time, as usual. - The Wrassedragon 17:25, 26 November 2006 (CST)

New Formatting

I've been working on this for the last 2 days or so, and I'm feeling rather accomplished. I think it's easier and faster to read now. What're your thoughts? --jin 22:21, 12 Jun 2005 (Central Daylight Time)

  • I'm liking the looks of this page. Very thourough and comprehensive. The spoiler on the easter egg bugs me a bit (I feel it should be left as a bonus, not spoiled flat out. Hence the name "Easter Egg"), but this is a spoiler site, and it's not my call. Still, I thought I would chime in on the matter. --Aardvark 05:10, 30 Jun 2005 (Central Daylight Time)


I think this page, (well, just the last bit about how to beat the sourceress) needs to be reformatted. My suggestion is to have "General Advice" which is basically any item that helps, and why. Then class specific sections, but allow for more then one outfit/strategy. -Mogal

Skill nerfing...

I'm pretty sure the best Sauceror skill was *not* nerfed for the Sorceress, at least since I tried to ascend. Tried both Wave of Sauce and Saucegeyser, and they worked fine. I did notice that at the high end my kickback cookbooks didn't seem to stack as well, perhaps that's what it is. Crystallina 00:01, 2 Jul 2005 (Central Daylight Time)

  • Yes, I think that is the issue. The point is, if you DO have cookbooks equipped, it is always best to use your lower-MP skills, as they will effectively do the same amount of damage as your highest-MP skill.--Birdofprey161 12:48, 28 Jul 2005 (Central Daylight Time)
  • Another annoyance is that the Seal Clubber skill Eye of the Stoat doesn't ensure that Thrust-Smack or Lunging Thrust Smack actually hit. When I do manage to hit, I do get the expected increase of damage (with the Wand of Nagamar, a whopping 30-power weapon). But I miss frequently, which allows her to keep smacking me upside my head. Interestingly, if I don't try the skills and simply try to hit with the Wand, my familiar is able to get a shot in even if I miss.--Cyferpunk
  • I should clarify that what Cyferpunks means is the stoat/thrust will still always hit as per normal, its just that the skill usage may be blocked. (as per any attack) It also seems that thrust smack and lunging thrust smack have no damage cap, whereas the lowest level myst spells have been capped to around 20-30 (speaking as a lvl 11 sauceror with 3 cookbooks and impetous sauciness). --Eugene 20:46, 19 December 2005 (Central Standard Time)
  • I just used 3 Kickback cookbooks and a GPoaS, and just hammered away with Stream of Sauce the entire time, and I beat her with 64/134 hp left. Atomic Shlumpster, 3:58 pm, Jan. 3rd, 2006.

Class Sections Rewritten

I re-wrote all of the class specific suggestions except for Disco Bandit, which I have only ascended as once. Much of what was there was really not very helpful, and in some cases, completely wrong. As someone above noted, Mr. Accessories are a BAD thing to bring to the NS battle. They should not have been listed as recommended acessories.

I agree with another comment above that those sections should be reformatted to allow for more than one suggested equipment list. At the same time, there should be a section for the best practical items.

The sections about "good armor & kick ass" and so on are not helpful to anyone, as far as I can tell, and should probably be removed.

What might be a great addition is a strategy section for the multiple ascender. Though people who have ascended 20 times don't need the advice, I guess, class-specific recommendations make less and less sense as you begin to become a mix of every class over time. --Mr Bill 22:57, 27 Jul 2005 (Central Daylight Time)

I think that there should be a separate page which lists all of the skills, items, equipment and familiars and explains which ones are useful. The way the current page is set up suggests that the only way to defeat the sorceress is with the furry suit. --Blibbler 00:36, 21 November 2005 (Central Standard Time)

If nobody minds, I'm going to put up a general strategy that's worked for me on all my ascensions so far, with minimal item usage. --Flatluigi 18:01, 3 December 2005 (Central Standard Time)

As a pastamancer:

I was able to defeat her on lv. 11 with the furry suit, wand, three toothpicks, no combat/healing items, and a lv. 25 cocoabo. I used mainly Minor Ray of Something and eXtreme Ray of Something as Weapon of the Pastalord rarely, if ever hits. The cocoabo heals occasionally (often around 50 HP/MP) as well as attacking and deleveling. -avelacuna

Moved the above from the article. I used the furry suit, wand, two cookbooks, acid squirting flower, mosquito, and the Rays of Something, as well as green and red pixel potions. Orbrisa 15:25, 5 December 2005 (Central Standard Time)


Objections to Furry Suit for Moxie classes

Having Just ascended as a DB I most strongly object to the recommendation of the furry suit. The idea behind the suit is that it limits combat damage from the NS. This may be true but it also nerfs all of the DB attack skills whose success is based on high moxie.

Wearing a fro pick and chapped pants I receieved a max of 12 damage points and an average of 5-8.

Also I think it better to have sneaky petes and a magnet. Since the magnet prevents the need for alot of blue pixle potion sucess. While the petes increas moxie. At 165 moxie (+50) from enhancements witha 25lb potato she finally went down for me.

Wolf pants may be good for non-moxie classes but they are no help at all for moxie classes. Would be interested to see what other ppl who use moxie classes thing about this.--smacfarl 23:37, 18 Dec 2005 (Eastern Standard Time)

  • I have never had luck moxie-ing up for the sorc quest as a DB. Upping your moxie makes her hit harder, period. You most likely got a run of very good RNG luck. Using the furry suit is basically the only way I've been able to ascend DBs (my main three times, my multis multiple times) without running into blind luck. -Zilly 23:45, 18 December 2005 (Central Standard Time)
  • Have ascended roughly 8 times as a hardcore moxie class, and can safely say that the furry suit is the easiest way to defeat her, IF (if!) you can get chronic indigestion. And maybe even an acid squirting flower. Cant say as much about softcore, but Im assuming itd still work. --Eugene 20:46, 19 December 2005 (Central Standard Time)

I think the difference between the strategy working and not is level. At lvl 11, furry suit reduces your moxie to around 30, and you only get hit for around 10 max damage. Fighting (with chronic indigestion) is maybe a little harder than for some other classes, but quite resonable. At level 14, moxie is around 60 or higher, and you get hit for much larger amounts of damage, but without a significant improvement in hitting power. At level 14, moxie lowereing doesn't work well, but moxie boosting (someone suggested you needed over 30 in equipement buffs - this seems to be true) enables you to hit for quite substantial damage. Sure she takes a few more rounds to kill, but it seems to work. Your opinions may vary, but I think level does need to be considered here. Teffania

A Naughty New Trick

I don't know if this is common knowledge yet, but the Naughty Sorceress has a new trick - after you affect her with an item (and possibly a skill, TT doesn't have one to test) that gives her penalties, she cures herself of them for free - on same turn. Here's what I got from the battle:

You use the plot hole.

You throw the plot hole on the ground, and your opponent falls into it, sustaining 21 damage. She crawls out, looking a little worse for wear.

Toolio smecks cruelly and gives your opponent a bit of the old ultraviolence, doing 8 damage.

The Sorceress pauses for a moment, mutters some words under her breath, and straightens out her dress. Her skin seems to shimmer for a moment.

Eevle - 08/01/2005, 17:39 EDT

Blocking

The article says that the NS is more likely to block after a block, but I didn't find this to be true.

I wrote down each time she took an item or blocked my skill and to the best of my statistical skills it was a 50% chance (first form) and not correlated with the pervious round.

--Crowther

Alternative to Wand?

When fighting the Naughty Sorceress as a TT, I was able to defeat her without even having a wand of Nagamar. I sent a bug report to Jick about a week ago, and haven't gotten a reply of any sort, so I'l assume it's intended.

I was level 15, and used only Spectral Snapper to attack her in both forms
My familiar was a Cocoabo, lv 25

Hat: Wolf Mask
Weapon: Drywall Axe
Pants: Furry Pants
Accessories: Boris's Ring
Acid Squirting Flower
Can't Remember (I think it was flaming talons)

Anywhoo, I'd like to add this to the Naughty Sorceress Quest page, but I think more testing is in order. If you would like to test but need more details, I'm watching this page.

Commence enjoyment,

Pookiedog

  • Uh, generally Jick doesn't respond to bug reports - he just fixes them and goes on his merry way. If it's a seriously exploitable bug, that's one thing, and you may be rewarded with a BB, but for most bugs, this isn't the case. It is entirely possible (and probable) that this behaviour is not intended, if this indeed happened. I don't think it should be added to the article unless further testing is done. --Aardvark 20:37, 15 Sep 2005 (Central Daylight Time)
  • Sorry for not responding in about a month and a half, but I was moving to a new house. I would agree with you that it was a bug, and that's why Jick didn't respond, but it had special text. Although I don't remember it, due to the long time between posts, I do recall that it mentioned me eating the sausage before it could cast something on me. Thus, I don't think it would be a bug, as Jick would not have created text for a bug. Anywhoo, I'm poised for another run at the NS, as a Turtletamer again, so I'll send word once I've done that.

Commence Enjoyment,

Pookiedog


I just defeated the sorceress without a wand equipped. I was a level 12 seal clubber in hard core. I had equipped a ridiculously huge sword, a couple of talons, an acid-squirting flower, some 1337 7r0uZ0RZ, a goth kid t-shirt and a stainless steel skullcap. My strategy was just to use thrust-smacks. I didn't look at the final text because I expected to be defeated (I only equipped the sword by accident). In any case, whether this is a bug or not, it is still around as of today. --Blibbler 11:03, 12 December 2005 (Central Standard Time)

Hmm. Has anyone considered that it is something to do with the Feast of Boris? I'd be interested to find out if Pookiedog fought her on the Feast as well - maybe the sorceress is an incredibly filling food like the Three-Tiered Cake. Eyejayarr2 13:53, 17 December 2005 (Central Standard Time)

Which Familiar to Bring?

I proprose that we create a section rating the various familiars and how they behave during combat with the Naughty Sorceress. There are obvious disincentives to use such familiars as the Blood-Faced Volleyball or the Baby Gravy Fairy, but other familiars' weaknesses are not so obvious. For example, I just defeated the Sorceress despite the fact that I brought my Clockwork Grapefruit. This was a 19-pound Clockwork Grapefruit which would routinely hit constellations or giants for 30+ (when it hit), but with my Furry Suit on, it only hit the Sorceress for 4 or 5. Contrast this with the MagiMechTech MicroMechaMech, which always hits for at least 1 - 3 (stomp), but occasionally hits for 7 - 10 (laser) or 20+ (torpedo). Even a Sabre-toothed Lime hits for around 10. We would not only need hit-size, we'd need hit-frequency (which is why I gave up bringing a Mosquito; even at 25 pounds, it rarely hit at all).


Chiangnicholas: i think the gpoas is good, it routinely weakens her with juice and attacks her consistently for about 10-15 damage.

  • I've had success with the mosquito. It occasionally heals you while draining the NS. I recently found the cocoabo to be useful; it heals, replenishes HP/MP, and attacks. Orbrisa 19:38, 5 December 2005 (Central Standard Time)
  • The mosquito is almost entirely useless. Expect a 20 pound mosq to attack about 4 times during the entire fight. A cocoabo is, however, a decent familiar. --Eugene 20:46, 19 December 2005 (Central Standard Time)

Hm, SolarFlare's familiar tool doesnn't seem to recognize when you have a familiar on. --Keripo

Skeleton key #11

Verfied that this is two d6 rolls rather than one d9 roll. Jick show Nov 10, 2005. --Shagie 21:37, 10 Nov 2005 (MST)

Edit Disagreement

Froggy7834 removed the deleveling information from the Disco Bandit attacks.

http://www.thekolwiki.net/index.php?title=Naughty_Sorceress_Quest&diff=49123&oldid=49084

You can see the difference at that URL.

Also, the strategy added was only successful after multiple attempts, which doesn't really indicate whether it would be generally useful or not.

In contrast, the furry suit and listed strategy worked for me on the first try as a level 11 DB, and it was my very first attempt at fighting the NS. (As a L17 Sauceror, it took me two tries, and as a L11 Pastamancer and L11 Accordian Thief it took several tries each.)

Oops, forgot to sign: Orbrisa 20:09, 5 December 2005 (Central Standard Time)

Page Split Time

This page is almost 32K ... probably time to think about splitting it. Orbrisa 00:17, 15 December 2005 (Central Standard Time)

what the battle messages mean?

I've fought the sorceress a few times and the messages still confse me a little. Would anyone consider writing a short summary of what the sorceress is doing, eg: shimmering = healing? The attacks and failed attacks are fairly evident, but I'm not sure about the differences between healing, recovering MP, throwing off a levelling down effect, and unsucessfully doing any of those are. Several of the strategies assume you know these details. Teffania


Off Hand Items

Is this going to be updated for off-hand equipables? I presume the rag doll, which ups strength, is best, but what do others think? --Club 15:23, 18 January 2006 (Central Standard Time)

The Sorceress' stats scale to yours, so upping your stats with an off-hand item (or anything else) is generally useless. Orbrisa 19:11, 20 January 2006 (Central Standard Time)

However, as a mysticality class, where spell damage and additional mp scales with myst, off hand items could be useful as naughty mysticality dosn't appear to have any affect upon the player. Additionaly, it has been mentioned that the Kickback Cookbook may become an offhand item that is +20 spell damage instead of an accessory. --Shagie 20:21, 20 January 2006 (Central Standard Time)

New Star Quest

What's the update with the star quest? I might get there tomorrow, so I'll update if not already. --Wtf 15:42, 7 February 2006 (Central Standard Time)

  • Someone has already updated the article with this information. BTW, when editing an article, it's helpful if you add a description of your edit in the summary field. --Orbrisa 17:29, 7 February 2006 (Central Standard Time)


Please Use the Discussion Page

Please use this discussion page, it's here for a reason. "I defeated so-and-so at level 11 rather than level 13, so the above information is wrong," should not be put on the article page. Put it in here and it will be discussed on if it should be added to the article page --Ksumoe 09:55, 7 July 2006 (CDT)


i couldent seem to defet the ns wearing the furry suit for some reason the message the naughty sauceror is imune to furriness kept coming (has this hapend to any one else?)up so i had to run away i then came bac with my normal stuff on and defeted her im a level 14 AT

Hat: star hat (Power: 165) [unequip] Weapon: Wand of Nagamar (Power: 30, 1h) [unequip] Pants: star pants (Power: 165) [unequip] Accessory: giant pinky ring [unequip] Accessory: shiny ring [unequip] Accessory: tiny plastic star starfish [unequip] --Weedafile 02:41, 15 August 2006 (CDT)

New star weapons

Can the star boomerang/stiletto be used in place of the sword/staff/crossbow when using the Star Key? --Calair 00:12, 13 July 2006 (CDT)

Just tried. Against the hopes of us all, no. --Oop 16:32, 13 July 2006 (CDT)

Furry Suit

  • I hear from EVERYONE that the furry suit lowers HER moxie too. that can't be. i had 35 moxie and 120+ musc with the suit and I hit her at (as far as I can tell) the same rate without the furry suit, which was about 50% chance. --Jedibob5 19:04, 15 August 2006 (CDT)
  • What I heard for the NS and Ratsworth is that lowering your moxie lowers their muscle and vice versa so they hit for less, and my experiences are similar. --Hurax 07:33, 17 September 2006 (CDT)

Another hint for the digital key

If you look at the order in which the drop list for the digital key's puzzle goes, you'll notice that it's giving you a hint. (Up, down, left, right, B, A).

Should this be included? --Damuna 07:13, 17 September 2006 (CDT)

Hedge Maze trick for Moxie classes

You can Pickpocket the hedge maze puzzle from the topiary guardians. This is especially useful for those of us without much meat or Muscle. Cara Carabowditbowdit 13:09, 7 April 2007 (CDT)

Golems

The firecrackers from Dependence Day need to be added to the skill buffs. Also, against the golems all I did was buff my moxie and use a crossbow. It worked, and I only had to buff one skill.--Fud3 08:13, 17 June 2007 (CDT)Fud3

Someone posted that they now steal all of the puzzles....I first beat the maze in spring of 2006, and they took all of them then too. Don't think it was a new thing.--Plater (t|c) 21:12, 10 December 2007 (CST)

NS 13 Changes

The Three Huge Doors have changed - they either have some randomness in selecting 3 doors, or the doors have changed. The doors I've encountered, and effect/items to get past them are:

"Through the Gate of Slack, the tense one shall not pass."

"Through the Gate of Intrigue, only the most fascinating shall proceed."

"Through the Gate that is Not a Gate, no one shall pass."

  • ???

--Grimdel 05:33, 25 June 2007 (PST)

I got this on one of my people "Through the Gate of Morose Morbidity and Moping, only the Depressed One shall pass."

"Through the gate of Machismo, only he with the heaviest scabbard shall proceed."

"Through the Gate of the Mind, only the most cognizant will proceed." --Chunky boo 6:51, 25 June 2007 (CST)

  • I can confirm that having the effect Strange Mental Acuity opens the Gate of the Mind. You just need to drink all the Dungeons of Doom Potions until you find the right one. -Dalilama July 5, 2007

A couple more new ones:

"Through the Gate of Hilarity, only the most zany and madcap shall pass."

  • It's worth noting that the description for the effect Bananas! almost exactly matches this... --CrimsonMirage 08:54, 28 June 2007 (CDT)
  • I can confirm that Bananas! does not open the door --CrimsonMirage 09:29, 28 June 2007 (CDT)

"Through the Gate of the Ogre, only he who is stronger than the strongest will proceed." --Williabr 14:00, 25 June 2007 (CDT)

Im going to start incorporating these into the main page. Can someone verify if the old gates still exist?

--Grimdel 13:33, 25 June 2007 (PST)

"Through the Gate of Morose Morbidity and Moping" - thats one of the old gates (Thin Black Candle) - I'll update the front page w/ this info. One thing left to spade, are the doors random, or are they tied to certain slots - ie door 1 has a subset of doors, door 2 has a different subset, etc...--Grimdel 14:53, 25 June 2007 (CDT)


"Through the gate of Torment, only he who has tasted of the filth shall pass."

I've no idea if the devs intentionally left gate uncapitalized. This was my second gate, after a wussiness potion. The picture leads me to believe I need "The_Disease". Maybe tomorrow I'll go farm for it and see what happens.

"Through the Gate of Light, only the blessed shall proceed." --Quarthinos 16:04, 25 June 2007 (CDT)

"Through the Gate of Spirit, only the true fan shall pass."

"Through the Gate of Flame, only he who knows the sweet taste of pain shall proceed."

"Through the Gate of That Which is Hidden, only the observant shall proceed." --Pure 16:52, 25 June 2007 (CDT)

  • I can verify that a palm-frond fan is not the "true fan" that opens the Gate of Spirit. -- Antaeus Feldspar 19:40, 26 June 2007 (CDT)

"Through the Gate of Mystery, only he who understands the inexplicable may proceed."

  • This has got to be pickle-flavored chewing gum, which gives the effect Mystic Pickleness. -- Jef 14:40, 27 June 2007 (PDT)

"Through the Gate of Light, only the blessed shall proceed." -- Antaeus Feldspar 18:08, 25 June 2007 (CDT)

"Through the Locked Gate, you shall pass, nevermore." That's got to be a Raven reference. Jef 14:18, 27 June 2007 (PDT)

"Through the Gate of Hilarity, only the most zany and madcap shall pass."

"You approach the first gate, which is painted with bright red and white concentric circles and a silhouette of a coyote. It looks like something a four year old child could open, so you turn back to look for one." I saw this while my first gate is the Gate of Hilarity, I assume its a Duck Soup/ Marx Brothers reference.--Synergistic 14:10, 11 July 2007 (CDT)

All at once, or one at a time?

I believe that pre-NS13, when the three gates were always the same, you needed to have all three effects going at once, so that the gates would all open at the same time. (To be honest, though, I'm not sure I ever tried doing them one at a time.) Do these three gates also have to all be opened at once? -- Antaeus Feldspar 18:17, 25 June 2007 (CDT)

Yes, they do. --Quarthinos 07:59, 26 June 2007 (CDT)

Stringed Instrument

Can someone confirm whether the Massive sitar will unlock the stone Mariachi? --Y0u 21:37, 1 July 2007 (CDT)

Yes, it does. —Yendor 21:51, 1 July 2007 (CDT)

Can someone confirm whether Zim Merman's guitar will unlock the stone Mariachi? --AlbinoRhino 20:58, 26 August 2007 (CDT)

Anyone know how to get the loaded dice or if they can be used with the skeleton? Discordance 07:48, 11 July 2007 (CDT)

Failure/success text for the gates

Do we have the failure text for all of the gates anywhere?

Locked Gate

  • "Through the Locked Gate, you shall pass, nevermore."
    You approach the first gate, which is a simple locked door. Unfortunately, you don't see any way to unlock it. You tap on it, but nobody answers.

    Not finding a way through, you decide to neither stop nor stay.
    You approach the first gate, which is a simple locked door. Unfortunately, you don't see any way to unlock it. You tap on it, but nobody answers.

    You tap again, somewhat louder than before. The door opens with a slow creeeeeak and you pass through.

gate of Machismo

  • "Through the gate of Machismo, only he with the heaviest scabbard shall proceed."
    You approach the second gate. It appears to be pretty strong, but not as impenetrable as the first one.

    However, after hitting it with your weapon for a bit, you don't gain anything but a very tired right arm. Ashamed, you turn back, and the first gate slams shut behind you.
    You approach the second gate. It appears to be pretty strong, but not as impenetrable as the first one.

    Grinning widely, you heft your weapon, smash the gate down with one mighty thrust, and continue onward.

Gate of That Which is Hidden

  • "Through the Gate of That Which is Hidden, only the observant shall proceed."
    You approach the third gate, only to find it locked tight. The keyhole is mounted in a plate of elaborately-etched brass in the center of the door, and your instincts tell you that the key must be hidden around here somewhere...

    However, after much searching, you are forced to give up empty-handed. You turn away from the gates, and the first two slam shut behind you as you leave.
    You approach the third gate, only to find it locked tight. The keyhole is mounted in a plate of elaborately-etched brass in the center of the door, and your instincts tell you that the key must be hidden around here somewhere...

    In fact, you can practically feel its presence. A quick search of the surrounding stonework reveals a loose brick, with the key tucked safely behind it. You unlock the gate and throw it open, and your path is now clear.

Given the amount of text this could cover, perhaps the three gates should be its own page?--Foggy 09:13, 26 July 2007 (CDT)

Tower Monsters Item Drops

The comment on the page saying that the next monster you fight which can drop the item you need will drop it is wrong. I needed Fancy Bath Salts and didn't get them from the Bath Tub. It may increase the likelihood of it dropping, but not to 100% Ershatz 01:03, 31 July 2007 (CDT)

Revamp

This quest done got revamped. Sections of the tower (the gates, the mariachis) have been wholly excised, others have changed significantly, and brand-new bits have been conjured from nothingness. I'd edit the page, but maybe we should just move the whole thing to a "legacy" page and write the quest spoilers anew. Thoughts? —Dentarthurdent 10:47, 1 January 2015 (UTC)

  • We should move it and all of its related pages to Naughty Sorceress Quest/Old etc. if the revamp is as thoroughly as we expected. Is it? --Yatsufusa (talk) 11:19, 1 January 2015 (UTC)
    • From the looks of what I've seen on the forum, it is a complete mechanics revamp. Plus items craftable into booze, food, and a familiar Jimfromtx (talk) 07:35, 2 January 2015 (UTC)
    • I'm curently on the quest myself and I can confirm that up to tower level 3 there's not a single thing that's left unchanged, besides the need of all six keys. --Psycomaniac (#277160) (talk) 10:52, 2 January 2015 (UTC)