User:Antaeus Feldspar
Things to do everyday
- Summon scrumptious reagents
- Summon dry noodles
- Summon Snowcones
- Use Nash Crosby's Still
- Collect Evil Food
- Use Manual (Labor, Transmission, Dexterity)
- Set of jacks, Ball-in-a-cup, Handmade hobby horse
- Zap something with the wand
- Check the Mushroom Fields
- Check for clovers at the Hermit
- Play the Mr. Klaw "Skill" Crane Game
- Collect from A Potted Meat Bush
- Collect from A Snack Machine
- Collect meat from The Organic Produce Stand
- Check the Bounty Bounty Hunter
- Run the Daily Dungeon
- Fight ducks (or get food) at McMillicancuddy's Farm
- Get blessing at the Copse of the Deep Fat Friars
- Eat food
- Drink drinks
- Put on rollover equipment
Things to do on stat days
- Use gourd potions
- Use stat script
- Use Chest of the Bonerdagon
- Make trips to the Shore
Things to do before Ascending
- Blow up innaboxes and wand
- Untinker the bitchin' meatcar
- Buy special sauce gloves or other high-ticket items (check The Gift Shop) for the next softcore run
- Turn off auto-attack
- Check for trophies
- Pick a zodiac sign for the next run
Things to do in early game
- Get hot pink lipstick from The Sleazy Back Alley
- Make epic weapon(s)
- do Painter's quest
- do Untinker's quest
- make barskin tent
- make Meat maid
- make chef-in-a-box
Ways to use adventures other than adventuring
When sober or drunk
- Cooking
- Cocktailcrafting
- Smithing/Meatsmithing/Armorcrafting
- Gym or Zodiac-sign equivalent
Only when sober
- Training familiars in the Arena
- Fishing for clovers in The Sewer
Improved Louvre Chart
# | Location | |||
---|---|---|---|---|
- | Relativity (Start) | 4 | 5 | 6 |
1 | Relativity 1 (lizard/centipede) | 4 | 5 | 6 |
2 | Relativity 2 (girl and rock star) | 4 | 5 | 6 |
3 | Relativity 3 (queue of monks) | 4 | 5 | 6 |
4 | The Scream | (1/2/3) | 7 | 8 |
5 | The Birth of Venus | (1/2/3) | 9 | 10 |
6 | Piet Mondrian | (1/2/3) | 11 | 12 |
7 | Nighthawks | (1/2/3) | Food | Mus |
8 | Sunday Afternoon on the Island of La Grande Jatte | (1/2/3) | Mus | Spleen |
9 | The Last Supper | (1/2/3) | Spleen | Mys |
10 | The Persistence of Memory | (1/2/3) | Mys | Booze |
11 | The Creation of Adam | (1/2/3) | Booze | Mox |
12 | The Death of Socrates | (1/2/3) | Mox | Food |
Door Code Logic
As you approach the door, you notice that someone has scrawled a message on it with a pencil: "BEWARE: One of the guards always tells the truth, one of them always lies, one of them alternates between the two, and one craves the taste of human flesh!" Ominous.
Hesitantly, you push the door open and enter a small room. You find four guards seated at a round table, playing bridge. You grab your weapon and prepare for a fight, but they just look up at you and nod amicably. "Hello," says the guard playing North.
"Er, hi," you say. "Um, don't mind me, I was just passing through."
The guard playing South says, "I suppose you want the combination to the other door, then? I'm getting really tired of people asking about that."
"He's lying," says North.
"No," says East, "you're the one lying."
"Graaaaagh," says West.
"Great," you sigh. "What's the code, then?"
"Well," says South, "the first digit is 3."
"No it isn't," says East. "It's 8."
North shakes his head. "They're both lying -- it's 9."
"The second digit now -- that's 4," says South.
"Graaaaagh," says West.
"It's 1, in fact," says North.
East grumbles, "It's definitely more than that."
"Sorry, I meant to say 6," replies North. "And the last digit is 5."
"Don't listen to him," says East. "It's 2."
"No, it is 5, I'm sure of it," says South.
"Graaaaagh," says West.
You roll your eyes. "Great. Thanks a lot, guys."
The simplest way I have found to solve this puzzle:
First: break the text down into its component "questions":
- Is the guard getting tired of people asking?
- What is the first digit?
- What is the second digit?
- What is the third digit?
Second: look for a question where all three guards give different answers. This can only happen when the alternator is lying. In the example, all three guards give different answers to the second question, "What is the first digit?" Therefore on odd questions, the alternator tells the truth, and on even questions the alternator lies.
Third: identify the liar. When the alternator is known to be telling the truth, whichever guard contradicts the other two must be the liar. In the example, North contradicts South and East on the first question, and we know the alternator is telling the truth on this question. Therefore, North must be the liar.
Fourth: identify the alternator. The only guard who can ever agree with the liar is the alternator. In our example, we know that North is the liar, and on the fourth question we see that South is agreeing with North. Therefore, South must be the alternator.
Fifth: identify the truth-teller. Of course, this is trivial, as we have already identified the liar and the alternator. In our example, East must be the truth-teller.