Talk:The Grim Grimacite Site

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Therefore we must do stuff

This seems to be a mine. A grimacite mine.... Has anyone tried to adventure here with the Mining Gear ? --Fernando Bono 21:22, 14 June 2006 (CDT)


Tried it.. nothin' happened.. just normal adventures

Formatting

Sorry for the lack of formatting... I want to make sure the new content gets reported. -Vadskye

I can get this formatted once we get a general idea of what the content will show, possibly a three column (adv #/text/image)?--Vimes177 23:16, 2 June 2006 (CDT)
I'm no good at formatting, but I added more content. =) --Jonzay 23:25, 3 June 2006 (CDT)

Damage

I got this: "You go to have another look at the crater. Yep, it's still there, and it's still a huge glass-lined hole in the ground. Except this time, the itching is more like burning, and your breakfast makes a successful bid for freedom. Bleeargh. You lose 1 hit point." It wasn't heat damage. The damage that I got was in this order: 1, 3, 7, 20, 55, 148, 403 I quit (: I doubt I can get much farther.... hehe --Pastamancer5 23:16, 2 June 2006 (CDT)

Every time you revisit the crater, you take more damage. 1 HP, then 3 HP, then 7, then 20, ~100, ~200, ~400, ~1000...

Elemental resistance doesn't seem to help. --IMJack 23:17, 2 June 2006 (CDT)

It's not heat damage. It's radiation. --Pastamancer5 23:37, 2 June 2006 (CDT)
hmmm, maybe someone will invent a radiation suit?--Anmbia 23:44, 2 June 2006 (CDT)
Beaten up is 4 turns instead of the usual 3. Any progress on Asbestos or other items giving protection? also how many visits (not adventures spent) were spent to reach the capped level?--MinuteEgg 23:56, 2 June 2006 (CDT)
The amount of damage you receive is e^X, where e is 2.71828182846... and X is the number of times you've visited, starting at zero. After 20 times, you become a masochist. --Quietust 00:20, 3 June 2006 (CDT)
More precisely, it's floor(e^x + 0.5) (to round to the nearest integer.) here's the list. 1, 3, 7, 20, 55, 148, 403, 1097, 2981, 8103, 22026, 59874, 162755, 442413, 1202604, 3269017, 8886111, 24154953, 65659969, 178482301 --Rudicron 00:56, 3 June 2006 (CDT)
It seems as if it just rounds to the nearest integer, nothing fancy like floor and no need to add an extra .5 to the equation.. unless it's easier to code that way. I admit that I only have introductory coding experience. Let me know if you found a fault with the simpler round(e^x) because I haven't spotted one myself. We could also state that the equation is true when we choose ceiling(e^x - 0.5), but unless it's simpler to code, I don't see why we should use any equivalent expressions. --LucySpace 01:32, 3 June 2006 (CDT)
Well, floor(x + 0.5) == ceil(x - 0.5) == round(x), except in the case where x is exactly something.5, ie halfway between two integers (in which case they round up, down and depending on how the "round" function is coded, respectively). That said, in most cases round is coded as floor-plus-half, simply because floor is the easiest to code. Well, actually, truncate (or round-towards-0) is the easiest to code, lowlevel, but in most languages there exists a "round" function you can call to do the dirty work for you. There certainly is in PHP, which Jick&co probably used. round(exp($visits - 1)). I think what it says now is fine. Phlip 03:08, 3 June 2006 (CDT)

Fullness

To whoever put that it lowers your fullness- I tested it, and it doesn't. Full fullness, went in, tried eating toast, too full. --Linktoreality 11:27, 3 June 2006 (CDT)


CHANGES!

right after rollover: "You look at the crater from the safety of a sand dune a good clip away. You notice someone has set up tents near the crater. Strange." --Shokwave 23:20, 3 June 2006 (CDT)

Awesome! I can't wait till something actually can be done there or so. --Mythril 07:10, 4 June 2006 (CDT)

Just noticed -- and it wasn't like this right after rollover -- the tents are now houses: From your perch on the sand dune, you see that the little tents have been replaced with little prefab huts. (They're called that because no one's realized how awesome they are yet.) You feel like you should be shooting the huts with lightning, or perhaps levelling them with earthquakes.--Corellie 00:44, 5 June 2006 (CDT)

References

Ok I can see Actraiser but isn't with out someone asking and it being answered a bit vague to come to that conclusion, afterall didn't the player do the same thing in the popular series Populous, and I'm sure though they aren't coming to mind right now there were other similar games.-Practitioner of Saucy Arts 02:39, 5 June 2006 (CDT)

I agree with the Populous thing. That came to mind first for me as well. Psychade 04:57, 5 June 2006 (CDT)

I think Actraiser is a better fit. In some of the sim levels, you actually have to use earthquake/lightning to destroy your own low-ranked buildings, which in most scenarios are huts.--Discordia 10:15, 5 June 2006 (CDT)

Yeah, it's Actraiser, confirmed on the J&S show. Phlip 21:01, 5 June 2006 (CDT)

I would like to suggest that the word Grimacite may not be a reference to a Grimace-meteorite but that the stone/material that Grimace is made out of is called Grimacite (that is, -ite and esp. -cite are common suffixes for rocks)--Psychoselya 00:02, 6 June 2006 (CDT)

  • Like Krypton : Kryptonite :: Grimace : Grimacite ;-) Plus Grimacite sounds like Grimace Site ;-) --JRSiebz (|§|) 23:41, 7 June 2006 (CDT)
  • the overlaborate language used by the guy in the suit is very reminiscent of fat tony in the simpsons. this in itself is a reference, of course, but to what? --Evilkolbot 02:27, 9 June 2006 (CDT)
    • Um, to mobsters perhaps? :P --sl1me 15:58, 11 June 2006 (CDT)

The whole cranes-popping-out-of-a-crater thing seems to me a lot like War of the Worlds, no? --Erau qssi dlro weht 17:04, 9 June 2006 (CDT)

Could the "make like a tree" line be a reference to Back to the Future? --Kandrew 00:52, 11 June 2006 (CDT)

  • No, not unless he had gone on to say "and get outta here!" - the make like a tree and leave joke itself is older than dirt. --sl1me 15:58, 11 June 2006 (CDT)

Order

For those of us who maybe missed a day and want to see what happens as the changes are made each day, it's a bit weird to have to scroll down to the end, then read upwards. Can someone change the order of the article, to have the first changes first and the most recent changes last, at the bottom of the page? That way it's in order and it's more natural to read. Is this a decent idea, at least? Psychade 04:56, 5 June 2006 (CDT)

I agree. The Huge Cannon page is a good example: images in order from left to right at the top, history from beginning to most recent underneath. --Dmagus 13:14, 5 June 2006 (CDT)
Sure, I'll do that now. I have time. --Jonzay 03:43, 6 June 2006 (CDT)

120 Minutes of Hagnk Beating with Jick & Skully

"J: ...The glass is a reference to the Trinity site -- fusing all the sand around where they blew the bomb up into green glass. That was reaching. That was reeeeeaching."

I know nothing about this, but anyone who does care to fill the reference thing in? --Scorpios 20:34, 16 November 2006 (CST)

"Trinitite" is the name given to the greenish, slightly radioactive glass which was formed from the first nuclear test site, "Trinity", where the Manhatten Project was conducted. --KentKronos 17:38, 8 May 2007 (CDT)

Weather

The storms seems to have thrown the mafia into disarray. The Grimacite Mine has opened up to the public! Loot while you can! --Blargon 00:53 16 June 2007 (EST)

Various Items to be aquired seem to be: iron pasta spoon, chunk of depleted Grimacite, Mob Penguin cellular phone, penguin skin--She Who Knows 00:20, 18 June 2007 (CDT)

Encounters, drops

Early data from 332 adventures on June 18th w/no item bonus:

Smasher Smith Supervisor
encounters 156 110 66
chunk of depleted Grimacite 8 6 0
penguin skin 28
kneecapping stick 4
iron pasta spoon 2
scroll of pasta summoning 10
mafia aria 6
Mob Penguin cellular phone 3
support cummerbund 3

That works out to 47% Mob Penguin Smasher, 33% Mob Penguin Smith, 20% Mob Penguin Supervisor. Most of the item drops are pretty low except for the penguin skin. The aggregate depleted Grimacite drop was about 4.2%. Didn't ever see a Supervisor with one, oddly enough, but that might simply be because of the low sample size of Supes. --Harry Crimboween 05:32, 18 June 2007 (CDT)

(replacing my older data): Some data from this week (from 18/6-22/6).

Adventures used: 1181, Item drop bonus: 100% (*)
Encounters:
 543x Smasher ------------------------ 46.0%
 405x Smith -------------------------- 34.3%
 233x Supervisor --------------------- 19.7%

                                         Drop% --- Corrected% (*)
Smasher Drops:
 230x Penguin skin --------------------  42.4 % --- 21.2 %
  66x Kneecapping Stick ---------------  12.2 % ---  6.08%
  33x Chunk of Depleted Grimacite -----   6.08% ---  3.04%

Smith Drops:
  88x Scroll of Pasta summoning -------  21.7 % --- 10.9 %
  34x Chunk of Depleted Grimacite -----   8.40% ---  4.20%
  24x Iron pasta spoon ----------------   5.93% ---  2.96%

Supervisor Drops:
  55x Cellular Phone ------------------  23.6 % --- 11.8 %
  55x Mafia Aria ----------------------  23.6 % --- 11.8 %
  17x Chunk of Depleted Grimacite -----   7.30% ---  3.65%
   9x Support Cummerbund --------------   3.86% ---  1.93%

--Nappa 06:22, 22 June 2007 (CDT)

Does anyone else have a feeling that the smasher has a higher percent chance than the smith, which has a higher percent chance than the supervisor? I have an adventure queue greasemonkey on and my queue is "Smasher, Smasher, Smasher, Supervisor, Smasher" right now. --Blazingthunder 10:52, 22 June 2007 (CDT)

  • Well... Both Harry Crimboween's as well as my data suggest around 45/35/20 percent chance to encounter a smasher, smith, or supervisor, respectively. --Nappa 11:34, 22 June 2007 (CDT)

Scaling Monsters

The monsters definitely scale here. At a moxie of 1 and no familiar, I got 1 substat point from the monsters. With a 45 lb sombrero, I got 3 extra substat points. With a moxie of 808 and no familiar, I got 25 substat points from the monsters. With a 45 lb sombrero, I got 15 extra substat points. It looks like it uses the exact same formula from The Worm Wood locations.--GoldS 00:37, 18 June 2007 (CDT)

There's definitely a max of 125 that I was able to confirm via stats and weapon damage (using a cool whip, which limits the range of damage you can do). My level 21 TT with over 400 Muscle and 180 Moxie got monsters with 125ML. My level 12 SC with 147 Muscle and 133 Moxie got monsters with 125ML.--Foggy 09:10, 18 June 2007 (CDT)

Somebody on the forums reported a penguin miner dropping enriched grimacite -- ultrarare adventure? phantom report? anybody else seen this?? - acm

I believe the enriched grimacite was just a joke. Blargon 12:54, 18 June 2007 (CDT)

It seems that +ML works on these scaling mobs. For example, adding a stainless steel scarf adds about 4 substat gain. However, I'm also noticing that the same monster has a variance of about 4 points of substat gain. Anyone else experiencing similar issues and can attribute it to anything in particular? --Dalgar 21:36, 18 June 2007 (CDT)

Monster Names

The monster names seem to have the A included. At least, it's capitalised in the encounter messages: "You're fighting A Mob Penguin Smasher"; "You're fighting A Mob Penguin Supervisor"; "You're fighting A Mob Penguin Smith".

Ryo Sangnoir 11:16, 18 June 2007 (CDT)

I think that's fixed now. The A's are no longer capitalized. --Brandus 21:19, 18 June 2007 (CDT)

Mining

Ok... This is what I'm thinking... the Mob Penguin cellular phone says that the penguins don't want us getting to the core (I think). We might be able to dress up in mining gear and get in. It's also possible that by equipping items made out of penguin skin, we might be able to get in too... I don't have the necessary items, and I'm in Ronin, so i can't test it out --CG1:t,c,e 14:02, 18 June 2007 (CDT)

  • Mining gear has already been tried (see forum thread) and does nothing. I'm leaning towards the alternate theory that something else is getting to the "core", and distracting the penguin security to the point where us normal adventurers can now get into the mining site. Maybe there will be a new hint after rollover tonight. --Jonrock 14:43, 18 June 2007 (CDT)
  • I tried with all the Penguin gear on (penguin shorts, penguin skin buckler, penguin whip, tuxedo shirt)... nothing... also, this might just be RNG, but I started the day with no chunks of depleted Grimacite then after about 30ish turns I had 8, then for about 40 turns I didnt get any more and for that mater I did not get many item drops at all (1 penguin skin, 1 Mob Penguin cellular phone, and 1 iron pasta spoon) then with 10 adventures left I put all of the chunks of depleted Grimacite into my store then I got 3 chunks of depleted Grimacite in the last 10 adventures as well as 2 penguin skins and 1 kneecapping stick. Does how many chunks of depleted Grimacite you have in your inventory have to do with how many you will get/your item drop rate in general (like how the Goodfella contracts work)... or maby its just RNG...--Victor 23:36, 18 June 2007 (CDT)
  • I think it's just RNG. I got a little more than 30 with 230 adventures with +60% item drop and a 35lb ADD. I didn't notice any lessening of the amount I got as time went on. It seemed like I'd get 3 in 6 adventures, then go for a while without seeing one but that usually happens to me.--Brandus 06:37, 19 June 2007 (CDT)

I also suspected the grimacite was dropping more often, not depending on amount in inventory but # of adventures left. I don't have any stats on it, but has anyone else noticed this phenomenon?Art Vandelay 11:37, 22 June 2007 (CDT)

Strange Weather & the Grimacite site

Nothing To Worry About is a link to the info about the announcement and the storm clouds. The History of Loathing (2007) says the announcement was made June 17. This article says the Grim Grimacite site opened on June 18th. Was there a gap between the announcement and the opening of this adventure area? If not, then the link to Nothing To Worry About should be added into this article's section about the opening of the site, and the dates should match up. Can anyone confirm they happened at the same time? ColtsScore 13:42, 19 June 2007 (CDT)

Possible NS13 Extras

It appears the whole storms and the Grim Grimacite Site being opened could be to do with NS13. I mean, the rock was from "space" (as it were) so why could there not be a reference to the film Evolution? There could be a new massive quest like the Grey Plague, but you have to kill alien with Shampoo? Come on, it's an idea! --Brandonmarlo 03:15, 20 June 2007 (CDT)

  • I think that it is going to be another all encompassing quest like the grey plague was except with items that are useful like the petrified time was, if you look back on the history of the Kingdome that is a popular theme. Also on the radio they mentioned that they will give some thing to show that "you were there" possibly (but I personally think not likely) that it could be something like the first ascension trophy. --Victor 23:57, 20 June 2007 (CDT)
  • That may be so, but with NS13 coming, AND two new quests, it was more of a possibility than an official TRUTH, as it were. The meat sink is a good idea actually. But the seond guy just basically copied what i had written with a bit of history. No offence man, but look for your own ideas. lol. Nah just kidding man, nice to see someone backing me up! :)!--Brandonmarlo 14:09, 22 June 2007 (CDT)

Ways of getting into the "Core"

  • All of the attempts to adventure in The Grim Grimacite Site after June 6th, 2006 but before June 18th, 2007 would result in the message:

"You walk up to the crater, but someone in a rubber suit stops you, and says, "hey, buddy, I think it would be unwise for you to continue your endeavors to adventure at this site. For your own protection, it is best that you turn around and make like a tree, capisce?" You have no idea who that guy was."

Maybe we will be able to make a rubber/Grimacite suit (maybe using the chunk of depleted Grimacite) and use it to get further into the meteor and the core that they seem to want to defend to badly --Victor 00:08, 21 June 2007 (CDT)


Possible Noncombat adventure?

Some people have reported encountering noncombats while autoadventuring here. Possible rumors, but might be worth looking into.

To the best of my knowelege I have nothing that's + or - Combat adventures, and in 382 Adventures, all I received was 178 Smashers, 116 Smiths, and 88 Supervisors. No non-combat adventures. --Catkiller 05:57, 24 June 2007 (CDT)

There is a noncombat adventure. Text as follows:

"What The...!?

As you're poking around in the Grim Grimacite Site, you're suddenly knocked ass over teakettle by what appears to be a blue streak wrapped in leather.

As you get up to dust yourself off, you see a strange female figure darting around the Site at superhuman speed, as though searching for something.

You're not sure what this means, but you're pretty sure it's nothing good. "

The title of the adventure is " What The...!?". Also, have you beaten the sorceress yet? The image on the page is of the back of the sorceress (and is even called sorcback.gif)

I have already beaten the sorceress. -- I added the image and title above... I'm not sure how to put them properly into the wiki. --froghead


Looks like Santa's Back?=

Looks like santa's back? What do you think? Icedemon 05:01, 5 November 2008 (UTC)

When the rubber suited penguin as the Grimacite site said the words "old bearded lunatic", you know Uncle Crimbo is back. --ElectricJello 05:58, 5 November 2008 (UTC)

  • Or Father Crimbo. Or that boot-obsessed maniac immediately north of them. --Flargen 06:11, 5 November 2008 (UTC)

Wait....wasn't the 15th of October when the sea opened as well? I think the OLD bearded lunatic, who is probably a MAN, is the Old Man who is right above the beach on the map, which is basically right above the grim grimacite site--Coolness 21:55, 6 November 2008 (UTC)

  • I am relatively sure that it is now a reference to Uncle Crimbo, due to the fact that the advent calendar just gave out irradiated items. --laparapa