Talk:V for Vivala mask
Miscellaneous
The comment about hot grits refers to a recurring slashdot troll about Natalie Portman, naked and petrified in hot grits. Don't ask. -Tannenzaepfle 23:02, 31 October 2007 (CDT)
So.... Anyone know what it means by "Critical Hits are Extra Explosive"? Also, what does the Creepy grin do? Seems pretty interesting though. Cool to see that the Mr. Store 6-piece (for the six classes) outfit is finally complete (JEW Hat, Pilgrim Shield, Trav Trousers, Bottle-rocket Crossbow, Navel Ring, and this). --Wildfire393 23:30, 31 October 2007 (CDT)
Hmmm... Still a shirt, Accessory and Container slots to fill. :)--Rikmach 00:00, 1 November 2007 (CDT)
- Yes, but now there is an item that corresponds to each class. Saucerors have the JEW hat (not pastamancers, since they don't have buffs). Bandits have the Travoltan trousers (since they resemble the SS Slacks). Turtle Tamers have the pilgrim shield (shieldbutt and hero). Pastamancers have the Navel ring (preventing attacks is like entangling noodles). Accordian theives have the Crossbow. And now seal clubbers have this (the +1x critical is similar to Eye of the Stoat, plus shillie has X4 crit). And Josephpate, is the bonus adventure from a non-finishing crit? Because if it is, adventuring with a 10-power weapon and getting 10 criticals in a combat to fish for extra turns is going to be the new stasis. Except brokener. --Wildfire393 00:06, 1 November 2007 (CDT)
- Wouldn't the Travoltan Trousers be for the AT, as the AT is the class that gets access to all of the various other class-based shops. The crossbow would be better matched to the disco bandits, who get the skill crossbow fever. --Mercantilia 10:05, 1 November 2007 (CDT)
"You fire a patriotic bolt from your bottle-rocket crossbow, hitting for truth, justice, and 59 (+40) (+15) damage. CRITICAL HIT! WHACK! BONK! ZOT! WHAMMO! SOCKO! KAPOW! BAM! BAM! With a nefarious grin, you hit it so hard that it knocks it into last week. It saves you some time, because you already beat it up last week! You gain 1 Adventure."
I've only seen this one once.
"As you deliver the final blow, the moonlight glints off of your smiling mask."
This one seems to always trigger on the killing blow (if it's a crit, of course)
"You smile broadly as you hit it so hard it knocks something out of its pocket. Viva la Revolucion! You acquire an item: mummy wrapping"
pickpocket!
"You beam as you produce a smoke bomb and throw it on the ground at your opponent's feet. She coughs and sputters."
looks like stun maybe?
Also when I used the creepy grin, the Tomb Asp I was fighting ran away. Didn't check to see if I lost an adventure though. --Josephpate 23:53, 31 October 2007 (CDT)
From what I've heard, Creepy Grin is a "weaker, reuseable version of Harold's Bell". So it'd scare the monster away, probably take an adventure, and then you should encounter that monster less for a while. Seems really good in speed runs, as you can speed cheese drops and stuff. Not nearly Tome of Olfaction good (since it can only be used once a day), but still. Also, supposedly combat skill that costs 30? Someone needs to make a page, and I have no experience starting pages. --Wildfire393 00:19, 1 November 2007 (CDT)
- Confirmed. As with Harold's Bell, the monster you use it on will not show up at all. However it only lasts 10 adventures instead of 20. Tested (twice) in Cobb's Knob Laboratory. I also reconfirmed that it does not cost an adventure.
--ManaUser 17:57, 2 November 2007 (CDT)
Just imagine if you had the Tome skill *and* this. Grin on the sabre-toothed goats and track the dairy ones, and the dairy would be way up. Who needs drunk goats, anyways? --Jimfromtx 00:51, 2 November 2007 (CDT)
- Knocking stuff out of pockets: Is this a true pickpocket? In other words, has anyone dislodged one of the pickpocket-only drops using this?--JoetheRat 10:52, 1 November 2007 (CDT)
- silly idea, but i see that you can get an adventure from dealing a critical hit. if abused, wouldn't this make it technicically possible to gain an infinite amount of adventures? perhaps if you combine it with something else that gave a higher critical hit rate, and if you fight a person that you can only do 1 damage to with normal attacks. would this be possible or not?00:47, 1 November 2007 (CDT)
How does this accessory interact with the Clockwork Apparatus outfit? --SketchySolid 00:54, 1 November 2007 (CDT)
- This is a common misconception. The Clockwork Apparatus deals with fumbles. As for "turn stasis", I'd say the best way to go about it is with the O.K. Lumberjack suit (supposedly gives 5-6X crit), this item, Eye of the Stoat, and the Vole (zodiac sign that gives +1x crit). That should give you something like 7x criticals, so out of 30 combat rounds (with say, the Ghost Miner), you should get 19 criticals. Combine with NPZR meat-stasis, and you've got a way degenerate combo going on. --Wildfire393 01:06, 1 November 2007 (CDT)
- I don't think Jick and Skully are about to give adventurers another reason to move into the realm of stasis. That's why there is the massive "firebomb" which kills the Ghost Miner in one hit. and according to my results so far. It seems to happen almost a third of the total crits. --Gihorn 05:06, 1 November 2007 (CDT)
- Oh. Right. That makes sense. Tried putting on Spookyform to turn the firebomb damage to spooky so it wont one-hit them? I don't know why I'm trying so hard to break this item (and thus the game), but these kind of interactions make me smile. --Wildfire393 09:44, 1 November 2007 (CDT)
- Spookyform does work on the bombs[1], meaning stasis is viable. --Carrothatman 15:43, 1 November 2007 (CDT)
- Well hot damn. Now we just need to know the frequency of the +adventure result, and we're good to go. With the OK Lumberjack Outfit, the Vole Zodiac Sign, this, and Eye of the Stoat, you've got something like a 7.5X chance at criticaling. That's 7.5/11, which, in 30 rounds, will give you an average of 20 criticals. If the chance is anything greater than 1 in 20, we broke the game. Even close to that, it's still quite good. Even 1 in 40 is a 50% bonus to the number of turns you can NPZR farm for (Which actually ends up being close to double the turns, since each of those 50% extra turns you should get 50% more turns, then 50% of those you should get an extra turn, and so forth, which the limit of goes to 100%, so doubled turns). Even at 1 in 80, it's still close to a 35% increase of the number of turns (post mathiness). --Wildfire393 17:10, 1 November 2007 (CDT)
- I'm sort of testing that in KOLMafia right now, though I'm not paying a whole lot of attention to it and don't really have the time to compute the rates at which it's shelling out adventures. If you want to - right now I have the OK Lumberjack outfit and the mask (or 5x + 1x modifiers) equipped, and received 46 extra adventures after going through the 259 I had started with. Presumably this could be improved with Eye of the Stoat and the proper zodiac sign but unfortunately I don't have those right now; boosts to combat frequency might also help this a little bit (I do have +16 ML on right now - enough so that I just barely kill most of the ghosts through auto-attacking - so factor that in if you need).
- How does this interact with clockwork sword/staff/crossbow? Those change crits too, right? --Shademaster00 10:20, 24 January 2008 (CST)
A little bit of recording - 60 attacks got me 17 criticals, of which none were adventures, eight were bombs, five were smoke bombs, and four were knives. All I have time for right now.--Carrothatman 20:56, 1 November 2007 (CDT)
If Stasising against the Ghosts doesn't work then the next best bet would probably be to use a ranged weapon and the Furry Suit and then use any remaining slots to boost crits. Still would probably yield 10 crits a fight.--Awsomo 15:19, 1 November 2007 (CDT)
I don't know the numbers, but stun came up a lot, then came the damaging ones, and I have never gotten the adventure so far. (60 rounds)
And a question, how will the Furry suit help? I thought moxie determined hit chance with a ranged weapon only, not the damage as well. -Shademaster00 08:41, 2 November 2007 (CDT)
Creepy Grin
"I think that spading of the creepy grin should hold off a bit, I think that some code didn't make it to live that needs to be there, from my limited testing this evening." from cdmoyer --Lostcalpolydude 02:36, 1 November 2007 (CDT)
- I'm inclined to agree, I noticed no effect to monster encounters after using the skill. --Darkness 07:57, 1 November 2007 (CDT)
- I'm curious what happens if you grin at the NS.--Stanley 10:25, 1 November 2007 (CDT)
Creepy Grin has been fixed according to CDMoyer. Spades, gogogo! Also... how about a wiki page for the skill? - JohnDoe244 03:09, 2 November 2007 (CDT)
- Going. Used it in the kitchens against a Knob Goblin Chef, then fought 10 Knob Goblin Master Chefs in a row before getting another normal chef. Not conclusive evidence, but it seems to be working like a Harold's Bell that lasts 10 turns.--GoldS 03:22, 2 November 2007 (CDT)
- I can confirm that the Creepy Grin is Harold's Bell-esq. Used it today in the lab against the mad scientist and got 10 very mad scientists in a row. --Xsmootx 12:51, 2 November 2007 (CDT)
- Used creepy grin on an elite guardsman in the Treasury, and then unequipped the mask for another accessory. I found four guardsmen in the next 10 adventures there.
Item drop
Seems to allow for multiple copies of the same item to drop from a combat (just got two star charts from an astronomer). I wonder if this would also apply to ultra-rares --Zanelron 15:25, 1 November 2007 (CDT)
- Doubtful. I can also confirm that you can recieve multiple copies of items dropped. After testing it on giants in stasis, I am lead to believe this can only occur once per fight (if it occurs at all). If anyone can disprove of this, it'd really help. --Devion 09:23, 2 November 2007 (CDT)
Just received this message against a generic duck, which do not drop items:
- There's a quiet plink sound as your bolt hits it, dealing 65 damage. CRITICAL HIT! SOCKO! ZAP! BAM! KAPOW! BONK! WHAMMO! ZAP! BARF! SMACK!
- You smile broadly as you hit it so hard it knocks something out of its pocket. Viva la Revolucion!
- You smile as you produce a pair of throwing knives and hurl them at your opponent, dealing an extra 28 damage.
- --Nossidge 12:04, 9 December 2007 (CST)
Okay, maybe I'm having bad luck, but can we recheck whether or not you can still get the item to drop after the mask dislodges it? I've been using this thing against the Elfborg and I have NEVER had this happen. Anyone been using it recently and know for certain they got a duplication? Right now I'm thinking the duping was a glitch and has been fixed. But, again, maybe I'm just unlucky. --Flargen 19:20, 17 December 2007 (CST)
- I was thinking the same thing yesterday, but wasn't playing with mega item drops. Someone (I'm indisposed at the moment) with +100% against beanbats could confirm this fairly quickly. --Bagatelle 20:04, 17 December 2007 (CST)
- That might not work, since bean bats don't really have enough HP to survive an attack. However, a different idea strikes me: can the golden ring be knocked out by the mask? If so, it's an easy check for dupes. It's likely to survive long enough for this to happen (don't pickpocket it, though), and it's got a 100% drop rate. --Flargen 00:45, 18 December 2007 (CST)
- Pickpocketing geese, then masking them, and still getting a goose egg to drop. I probably should have checked here before I changed the page in retrospect. It could be that pickpocket and the mask interact in a strange way. --Pastamancer5 14:04, 21 December 2007 (CST)
- I knocked a golden ring from a golden ring, then didn't get the drop at the end of combat. --Quietust (t|c) 23:56, 23 December 2007 (CST)
- That might not work, since bean bats don't really have enough HP to survive an attack. However, a different idea strikes me: can the golden ring be knocked out by the mask? If so, it's an easy check for dupes. It's likely to survive long enough for this to happen (don't pickpocket it, though), and it's got a 100% drop rate. --Flargen 00:45, 18 December 2007 (CST)
Something unusual happened today. I was using the V mask at the Cellar against a Winerack, and when I got the item knock message, no item was dropped. Later on, I got all three wines from killing the winerack. Does that mean item drops are pre-determined for each battle? It definitely means you can't get multiples with the V mask crit.--Gigighost 08:13, 26 October 2008 (UTC)
Bomb?
One of the bomb messages could be a reference to Link from Legend of Zelda. His bombs appear out of nowhere. --Wavedash 14:45, 1 November 2007 (CDT)
- I wouldn't jump to this conclusion so fast. Ever see Bomberman? His bombs have no visible source; they just appear from underneath him. And it might not even be a reference to a game. It might be like the man from V for Vendetta. Pockets? Backpack? Who knows? It might not even be a reference to anything except the tendency of everything to spontaneously generate in media. --GM98 15:31, 1 November 2007 (CDT)
- I guess it'd just be a general reference to all videogames, pretty much. Too vague.--Wavedash 19:54, 1 November 2007 (CDT)
- on another reference note, the sending him to last week with a critical hit, i can only think of everybody hates chris as a reference. any more-likely refernces?--El taco 17:42, 2 November 2007 (CDT)
Chat effect
"In chat, colors the letter "V" in Red at the beginning of a word, but only the player equipped with the item is able to see it."
This is false-- I have not purchased the item, and even if I had, I couldn't equip it-- I'm currently in Hardcore. However, my clannie, who is wearing a mask, just produced a red V, and I saw it. I'll remove the exception note. --Southwest 20:03, 1 November 2007 (CDT)
Hmmm, strange, a chat friend of mine didn't actually see them. They must've fixed that by now. --Tellurium 21:41, 1 November 2007 (CDT)
Other players definately should be able to see the Vs. I, however, using Mafia (and Opera, known for chat bugginess) could not see the red Vs. It's almost certainly a Mafia related issue. - JohnDoe244 03:08, 2 November 2007 (CDT)
Moonlight
Fighting against fluffy bunnies with a 36 lb Gluttonous Green Ghost (+6 substat), no ML modifiers. With the mask's +1-3 substat gain per battle, the expected gain should be 8-10, and this is what happened when the bunnies were killed with normal attacks. However, when the bunnies were defeated with a critical hit, substat gain ranged between 12-14. Interestingly, the moon has four full "pieces" today, if you subtract the minimoon from the total. So, it either gives a flat +4 to substat gain, or it varies with the moons (probably linearly). It makes sense with the critical hit message anyway. I'll test again after rollover. --GoldS 20:24, 1 November 2007 (CDT)
I tested again today, three moon slivers after taking away the dark minimoon, and got the same +4 to substat gain. Oh well.--GoldS 02:37, 2 November 2007 (CDT)
Difficulty when high level
As a lvl 25 TT, it's almost impossible to get anything but the stat gain benefit as most of my normal attacks w/o crit kill in one hit. Even just using fists of fury and increasing monster level I could only get 5 turns in. I had to give to a lower level multi to get any results. Does this bother anyone? --Devion 09:30, 2 November 2007 (CDT)
I don't think it would bother me too much, some items are made for farmers, some for ascenders, I personaly think this might not be too interesting for farmers, but that is alright.--Mercantilia 09:44, 2 November 2007 (CDT)
There is a way to get "optimal" use out of this, and to increase farming capacity with it. With Phial of Spookiness, the firebomb will deal spooky damage. This means that every attack will deal 1, or at most 2 to the Ghost Miners in the Knob Shaft. By adventuring there (a common strategy for NPZR farmers) with Critical-boosting equipment, you can get the maximum ammount of activations of the Explosive criticals, which can give you extra turns. Of course, the price of a Phial has tripled overnight because of this potential, so this is quickly becoming not a profitable option, but a sauceror can make 225 turns of Spookyform (if he's got all three sauce abilities) per day off of just his reagents, which covers most of the day, and the mask can be swapped for something a bit more effective when not turn-fishing after those turns. Preliminary spading shows that there's about a 1% chance per critical of digging up an extra turn. With a spirit precipice/OK Lumberjack Outfit, eye of the stoat, the Vole Sign, and the Vivala Mask, you have a 7.5X critical chance, which translates to about 20 criticals per 30-round combat. That means you should get an extra adventure per 5 adventures. Technically, with enough spookyform, you can get bonus adventures from THOSE adventures too. So 250 turns gives an extra 50, which gives an exra 10, which gives an extra 2. So 250 becomes 312. --Wildfire393 12:21, 2 November 2007 (CDT)
For your information, 1 + (1/5)^1 + (1/5)^2 + (1/5)^3 + ... = 5/4; and as I see it, the maximum crit chance is 5 (spirit precipice + 0.5 eye + 0.5 vole + 1 V = 7; (which makes 7/11*30= 210/11 = 19.09 crits). Indeed, about 20% chance. --Mercantilia 15:59, 2 November 2007 (CDT)
Goodfella + Mask?
Does anyone know if the Goodfella contract damage is affected by the Mask? I would spade this myself, but I don't have a mask and I'm in Hardcore...--Penguin Overlord 18:49, 2 November 2007 (CDT)
Effect Frequency and Item Theft Data
Hat: beer helmet
Shirt: white hat hacker T-shirt
Weapon: stainless steel shillelagh (x4 Crit)
Offhand:Brimstone Bunker
Pants: distressed denim pants
Acc 1: bejeweled pledge pin
Acc 2: plexiglass pendant
Acc 3: V for Vivala mask (+1 crit)
Zodiac sign: Vole (+0.5 crit)
Relevant critical hit skills: Eye of the Stoat (+0.5 crit on average)
Used hotform against the hot-element ducks in The Back 40.
Adventures: 40
Combat turns: 1200
Steal an Item: 36
Smoke Bomb : 170
Hot Bomb : 198
Knives Attack: 197
Extra Advent : 10
Items stolen: Flaming feather x 17, Duct Tape x 19
Total Critical Hits: 611
Percent Critical: 50.92%
This is a 5.5 crit rate if I'm not mistaken. The expected rate should have been 4+1+.5+.5 = 6. Hmm.
Stealing, when it happened, only happened once a combat. So, this screws around with the actual frequency of the hot-element bomb, the smoke bomb, and the knives attack. I'm guessing that once an item is taken, if the RNG picks stealing an item again, it chooses between the three randomly. I doubt the extra adventure chance is affected at all, it's probably a solid 2%.
If I had to guess, based on this data, if an item has not been stolen, stealing is 13%, smoke bomb is 25%, hot bomb and the knives attack are both 30%, and the adventure chance, as stated before, is 2%. This is all speculative, of course.
I'd say it picks at random which item is chosen when you steal an item, but the wiki doesn't have any item drop data on the feathers, so...
I checked if pickpocket items could be taken by fighting the Weaponmaster until I was able to steal from him 20 times. I acquired 8 ninja stars, 3 frozen nunchaku, and 8 R.O.N.W.s. Not conclusive, but I'd guess that it can't.--GoldS 20:03, 3 November 2007 (CDT)
So, 5.5 crit rate- but mask, shilly, eye, and vole? I'd guess that mask replaces either EotS or Vole. I doubt it replaces a moon sign, since there are 9 different ones- but imagine if there are several crit places the game checks. For example- equipment (not including the mask, due to it being 1x rather than flat 1), then misc, and adding on vole if there. If the "misc" crit slot works like the main one, then any larger crit amount in that slot (i.e. the one from the mask, over the 0.5 from EotS) supercedes the weaker. That would make (Equipped Shilly *4)+(Moon Sign bonus +0.5x)+(Misc rate- 1x from mask supercedes 0.5x from EotS, so +1x) for a total of 5.5 crit.
Keep in mind it's just supposition, but it does make sense, and it would account for the weird crit rate seen. --DaemonStryker 00:13, 4 November 2007 (CDT)
Fighting Spectral Jelly:
"You slap it on the forehead with the flat of your blade, dealing 1 (+2) damage (and producing a satisfying thwap sound). CRITICAL HIT! BOOF!
You smile broadly as you hit it so hard it knocks something out of its pocket. Viva la Revolucion!
You beam as you produce a smoke bomb and throw it on the ground at your opponent's feet. It coughs and sputters."
Note no actual item, and another effect triggers afterwards. Hence conclude guarded against pickpocket-only drops (damn, pity that...). --Mtfns 21:52, 31 July 2009 (UTC)
Shilly+Bludgeon or Double Bludgeon?
When using this, does shilly and bludgeon beat just bludgeon due to the high crit rate on the stainless steel shillelagh? --DaemonStryker 10:34, 4 November 2007 (CST)
- This seems like something to go on the Forums; it's too specific.--Wavedash 17:24, 4 November 2007 (CST)
Interesting Combination of Messages
Fighting a giant sandworm:
"You hit it for 7 (+10) damage. CRITICAL HIT! SPLAT! BIFF! WHAMMO!
You smile broadly as you hit it so hard it knocks something out of its pocket. Viva la Revolucion!
You smile as you produce a pair of throwing knives and hurl them at your opponent, dealing an extra 41 damage."
Sandworms of course have no item drops, which makes me wonder if it just then randomly chose another effect, or if picked the next message.--Foggy 07:39, 20 November 2007 (CST)
- This same effect has been observed on the scary pirates as well. It seems that right now that item-theft is a valid option even when the monster has no items that can be plucked by the mask, but if it detects that nothing was actually obtained it rolls up some other critical effect. A likely bug, as they almost certainly intended for the theft text not to display in this case. A question, though: can you get the theft message multiple times in one combat from such a fight? If so, that should help in more accurately spading the exact percentages pre-theft. --Flargen 17:36, 10 December 2007 (CST)
Damage Ranges
Not sure if anyone else is working on this.
- For a level 14 character, I had ranges of 28-42 for both hot bombs and knives.
- For a level 25 character, I had ranges of 50-75 for both hot and knives.
- For a level 6 character, I had ranges of 12-18 for both hot and knives.
I need to test out one more character at a much lower level, but it appears to be 2*L-3*L for damage, where L is your level. If a third test confirms, then I'll add to the wiki.--Foggy 10:03, 21 November 2007 (CST)
Deleveling effect?
I was fighting with something like 45 fake hands and the stainless steel Shilly against monsters in the dodecahedron; at the beginning of the fight, I was doing 1 damage even after critical hits; at the 20-ish-th round I was doing more and more damage. I didn't have anything else deleveling opponent. So I suppose that the smoking bomb delevels opponent as well. Added on the main page. More spading required for range. --Luos 04:01, 19 December 2007 (CST)
Bonus Adventure
The main page says there is a limit of 10 bonus adventures, however it isn't confirmed, spaded, or even mentioned in the talk page. There's also information to suggest that there is no cap at all, just a flat 2% chance. So, is the main page wrong? --Shademaster00 13:09, 27 January 2008 (CST)
Pickpocketing vs. Item Dislodging
I tried experimenting with this on a Moxie character. The first segment of the test involved the Middle Chamber. A lot of item drops per monster, and not surprisingly, I was able to pickpocketing something most every fight. The only two item dislodgings occured in 2 fights where I had unsuccessfully tried to pickpocket. Total of 40 fights. I then ran 40 fights without pickpocketing, and dislodged 8 items. Not a huge data sample, but it does suggest that pickpocketing suppresses item disloding.
To prove this, I then equipped a Spirit Precipice and went to the Haunted Billiards Room. The chalkdustwraith is a perfect opponent...only 1 dmg on most hits, has only 1 drop, and its a 100% drop. I pickpocketed it every single time successfully, and never once got an item to dislodge. (About 60 fights).
I removed the confirm tag, and added a note about pickpocketing. This would appear to be fixed. --Foggy 19:29, 11 September 2009 (UTC)