The Hall in the Hall
On first visit to the zone:
A corridor leads to a series of back rooms, each with an identical-looking drippy door.
You thank your lucky stars that there's no game-show host here to confuse you with math. You take your time and choose a door...
On subsequent visits to the zone, this message is appended before the 'first visit' message:
You make it to the back of the building without getting dragged into a fight.
If you have gone in Door #1 that day: The doorknob on the first one seems to have receded into the slime, so that's no longer an option.
If you have gone in Door #2 that day: A scab of hardened Drip matter has congealed over the second door.
If you have gone in Door #3 that day: The third one is now blocked by a mound of Drip substance growing out of the floor in front of it.
If you have gone in Door #4 that day: The fourth door is overgrown with tendrils goo[sic], so you can't pick that one.
Door #1 |

Without a drippy staff:
Behind the first door, you find a room containing what must've been a pool table, at some point before all of this... goo. You grab a cue from a rack on the wall.
![]() | You acquire an item: drippy staff |
otherwise:
You find yourself back in the room with the nasty pool table.
and with a high enough Pool Skill (20 + 20*(number of orbs obtained this way)+/-4):
You manage to dislodge one of the balls from the table.
![]() | You acquire an item: drippy orb |
Without sufficient Pool Skill:
You try to dislodge one of the balls from the table, but your pool-playing skills aren't up to the task.
Door #2 |
This room contains a nasty vending machine. A barely legible set of instructions reads "Insert 10,000 Meat and pull knob."
Insert 10,000 Meat |
![]() | You lose 10,000 Meat. |
You insert the Meat into the machine and pull the slimy knob. It makes a wet kchunk sound and something shaped a little bit like a candy bar squirts out of it onto the floor.
![]() | You acquire an item: drippy candy bar |
Check the coin return |
You find a small pile of Driplets in the coin return.
![]() | You acquire 2−3 Driplets |
Door #3 |

In this room, a humanoid shape lounges atop (or inside, it's kind of hard to tell) a mound of Drip matter, wriggling and belching.
With Drippy Eye-Beetle:
- A grub wriggles out of its ear and plops to the floor. Your eye twitches...
![]() | You acquire an item: drippy grub |
With Drippy Eye-Sprout:
- It picks a seed out of its teeth and throws it to the floor. Your eye twitches...
![]() | You acquire an item: drippy seed |
With Drippy Eye-Stone:
- It lets loose a particularly loud burp and a sphere of hardened Drip matter falls out of its mouth. Your eye twitches...
![]() | You acquire an item: drippy bezoar |
You watch it wriggle and listen to it belch for a while, then you wander off in disgust.
Door #4 |

With a drippy stein:
This room contains a keg covered in Drip matter. You put your stein under the grubby tap and give it a wicked twist.
![]() | You acquire an item: drippy pilsner |
Without a drippy stein:
This room contains a keg covered in Drip matter. You're morbidly curious about what's inside it, but you don't have an appropriate vessel. You wander back out to the corridor.
Door #5 |

Judging by the revolting cleaning supplies, this must have at one point been a janitor's closet, though whoever was responsible for cleaning this place obviously gave up years ago.
You poke around to see if there's anything interesting left behind. There isn't, but you do find a handful of Driplets in an ashtray.
![]() | You acquire 3−5 Driplets |
Occurs in The Dripping Hall.
Notes
- This adventure occurs after every 11 adventures in this location, starting on the 12th, then the 24th, then the 36th, et cetera. Ascending does not reset this interval counter to 0 as it did with Drippy House on the Prairie.
- If you do not have a Drippy Eye-skill, option 3 gives you nothing, and wastes the choice adventure.
- Options 1-4 can only be chosen once per day, option 5 can be chosen however many times.
- You are still able to choose option 4 if you don't have a drippy stein on the first choice.
- You will only receive a drippy staff if you do not have one equipped or in inventory. They are tradeable, though, and are not counted if they are in your mall store.
- Pool Skill required to get drippy orbs does not reset upon ascension.
References
- The game-show host is a reference to Monty Hall. The math referenced is the Monty Hall problem, a famous problem about probability that seems intuitive at first, but is in fact unintuitive, capable of causing nationwide arguments about the validity thereof.
History
- Before June 18th, 2020 the rewards for Drippy Eye-Beetle and Drippy Eye-Stone were switched.