Unspeakachu (familiar)

From A KoL Wiki
Unspeakachu

Mouse-shaped hole in space,
scion of our destruction
or something like that.

Attacks enemies and restores MP, charges your buffs once in a while


Ability: Seems to attack enemies like a Star Starfish and after combat has a 5% activation chance to extend each of your active effects by 5 turns, with a 50% chance of whether or not each effect is extended.

Throne/Bjorn:

Hatchling: Unspeakachu

Familiar-Specific Equipment: shell bell

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

+15% Meat Drop 4-5 MP +4 Muscle statgain +15% Item Drop +3 Mysticality statgain 8-10 HP +2 Moxie statgain
Bleeding damage* Deals damage & 10% Delevel*
*Hover for details
Cannot breathe underwater
Combat Messages


  • Regular messages:
<Name> tears X points worth of life energy out of your foe and shouts it into you.
MPYou gain X Mana Points.
<Name> blasts your enemy with writhing tentacle-like bolts of darkness for X damage, then says something to you that sounds like radio static.
MPYou gain X Mana Points.
<Name> claws at your opponent's soul for X damage, and puts some of the fragments... into you.
MPYou gain X Mana Points.
  • After combat:
%fn[sic] howls a dark syllable that was omitted by God in the creation of the universe. You feel... affected.
SomethingYou acquire an effect: ... something
(duration: 5 Adventures)[[Data:{{{effect}}}]]
?
  • With lucky Tam O'Shanter equipped:
    <Name> stares into the void. Your Tam O'Shanter is turning black.
  • With miniature gravy-covered maypole equipped:
    <Name> waddles around the maypole, chanting the names of ancient horrors.
  • With wax lips equipped:
    <Name> says something, but fortunately it's muffled by the wax lips.

Notes

  • There is no minimum to the amount of effect extended when his ability triggers. Having a single effect active won't increase the likelihood it will be extended; the ability may very well trigger but fail to extend any effect.
  • Unspeakachu can extend effects by 5 turns even on the adventure when they are about to expire. If the ability activates on a turn-taking combat where you only have 1 turn of an effect remaining, you will still be left with 5 turns of the effect rather than 0.

See Also