User:Bldyknuckles

From A KoL Wiki

I was born one place, then lived in another for two years. Then I lived in another for 4, and another 8 in another.

very travel experienced.

This has resulted in some fun times, but mostly a cynical outlook that people are the same everywhere.

On the other hand, it has given me a lot of time to play KoL, which I hold to be one of the best games anywhere. I started playing Kol in my schooling years, and haven't quit yet. It's been a great time, and I love participating in kol, as well as playing it. I've participated in contests, been through several world events and revamps, and joined a good clan.


A list of places to use the Artistic Goth Kid

Understand the difference between the a Non-combat and a superlikely.

Adventure at... For X Adventures Until... Notes
The Spooky Forest For 5 Adventures The delay on Arboreal Respite is gone Arboreal Respite will never occur on the first 5 adventure, but will always occur on the 8th or 9th adventureas a superlikely, and every 7 or 8 adventureafter. It can also occur as a regular NC between the superlikelies, so pump up that -combat%!
The_Boss_Bat's_Lair For 4 Adventures You can fight the Boss Bat The Boss Bat will never occur before you kill 4 bodyguards.
Outskirts_of_Cobb's_Knob For 11 adventures You get the the Knob_Goblin_encryption_key You automatically get the key on your 11th adventure. Might be a good place to blow free runaways too.
The_Penultimate_Fantasy_Airship For 5 adventures every Immateria You get every Immateria The first Immateria won't drop until the fifth turn, the second until the tenth, and so on and so forth. Remember to wait until you get a Mohawk_wig and a Amulet_of_extreme_plot_significance. You may also want to farm SEGAs
Castle Ground Floor For 11 adventures You unlock the Top Floor You will always unlock the Top Floor on the 11th adventure.
The_Haunted_Kitchen Until you find the Spookyraven_billiards_room_key You unlock the The_Haunted_Billiards_Room Free Combats count towards finding the key - take advantage of the fact that the kitchen can be searched whenever you want.
The_Haunted_Ballroom For 5 adventures Until you play We'll_All_Be_Flat We%27ll_All_Be_Flat is a one-time superlikely with delay().
The_Hidden_Apartment_Building For 9 adventures You get to the Action_Elevator and fight the Ancient Protector Spirit Make sure you have Thrice-Cursed! You can't fight the boss otherwise! I recommend drinking some Cursed_Punch, or copying a Pygmy_shaman, since you'll want to sniff a Pygmy_witch_accountant in for the McClusky Files.
The_Arid,_Extra-Dry_Desert For as long as you want You find the Pyramid You can both explore and find worm-riding manual pages, so there is no reason not to use AGK fights here
The_Upper_Chamber For 6 Adventures You unlock the middle chamber The middle chamber is always unlocked on the 6th adventure. Boost -combat% to get Crumbling_wooden_wheel NCs!
The_Middle_Chamber For 10 adventures You unlock the lower and control chambers The lower chamber is always unlocked on the 6th adventure, but the control chamber is unlocked on the 10th. Boost +item% to get tomb ratchets from the tomb rats!
The_Hidden_Office_Building For 5 Adventures You get the Working_Holiday Noncombat You'll need to get Working Holiday twice: Once for the binder clip to bind the McClusky Files together when you have all five, and once to actually fight the Ancient Protector Spirit