User:Bldyknuckles
From A KoL Wiki
I was born one place, then lived in another for two years. Then I lived in another for 4, and another 8 in another.
very travel experienced.
This has resulted in some fun times, but mostly a cynical outlook that people are the same everywhere.
On the other hand, it has given me a lot of time to play KoL, which I hold to be one of the best games anywhere. I started playing Kol in my schooling years, and haven't quit yet. It's been a great time, and I love participating in kol, as well as playing it. I've participated in contests, been through several world events and revamps, and joined a good clan.
A list of places to use the Artistic Goth Kid
Understand the difference between the a Non-combat and a superlikely.
Adventure at... | For X Adventures | Until... | Notes |
---|---|---|---|
The Spooky Forest | For 5 Adventures | The delay on Arboreal Respite is gone | Arboreal Respite will never occur on the first 5 adventure, but will always occur on the 8th or 9th adventureas a superlikely, and every 7 or 8 adventureafter. It can also occur as a regular NC between the superlikelies, so pump up that -combat%! |
The_Boss_Bat's_Lair | For 4 Adventures | You can fight the Boss Bat | The Boss Bat will never occur before you kill 4 bodyguards. |
Outskirts_of_Cobb's_Knob | For 11 adventures | You get the the Knob_Goblin_encryption_key | You automatically get the key on your 11th adventure. Might be a good place to blow free runaways too. |
The_Penultimate_Fantasy_Airship | For 5 adventures every Immateria | You get every Immateria | The first Immateria won't drop until the fifth turn, the second until the tenth, and so on and so forth. Remember to wait until you get a Mohawk_wig and a Amulet_of_extreme_plot_significance. You may also want to farm SEGAs |
Castle Ground Floor | For 11 adventures | You unlock the Top Floor | You will always unlock the Top Floor on the 11th adventure. |
The_Haunted_Kitchen | Until you find the Spookyraven_billiards_room_key | You unlock the The_Haunted_Billiards_Room | Free Combats count towards finding the key - take advantage of the fact that the kitchen can be searched whenever you want. |
The_Haunted_Ballroom | For 5 adventures | Until you play We'll_All_Be_Flat | We%27ll_All_Be_Flat is a one-time superlikely with delay(). |
The_Hidden_Apartment_Building | For 9 adventures | You get to the Action_Elevator and fight the Ancient Protector Spirit | Make sure you have Thrice-Cursed! You can't fight the boss otherwise! I recommend drinking some Cursed_Punch, or copying a Pygmy_shaman, since you'll want to sniff a Pygmy_witch_accountant in for the McClusky Files. |
The_Arid,_Extra-Dry_Desert | For as long as you want | You find the Pyramid | You can both explore and find worm-riding manual pages, so there is no reason not to use AGK fights here |
The_Upper_Chamber | For 6 Adventures | You unlock the middle chamber | The middle chamber is always unlocked on the 6th adventure. Boost -combat% to get Crumbling_wooden_wheel NCs! |
The_Middle_Chamber | For 10 adventures | You unlock the lower and control chambers | The lower chamber is always unlocked on the 6th adventure, but the control chamber is unlocked on the 10th. Boost +item% to get tomb ratchets from the tomb rats! |
The_Hidden_Office_Building | For 5 Adventures | You get the Working_Holiday Noncombat | You'll need to get Working Holiday twice: Once for the binder clip to bind the McClusky Files together when you have all five, and once to actually fight the Ancient Protector Spirit |