User:Stupac2/roadmap
Roadmap
If you’ve gotten through the entire guide, you have a very good idea of what’s going on in an ascension, and what you need to do. But you might have lost the forest for the trees, not quite seeing how to put everything together to actually go about an ascension. That’s what this section is for, to give you an idea of what to actually do.
A few notes:
- I’m going to assume blender (or other moxie) on the 4-5-day map, and muscle on the 3-day. If you want to play a muscle sign on a 4-day run, just copy the sign-specific advice from the 3-day (this is done so I don’t go even more insane with if clauses).
- I’ll also be assuming an ideal set of gear, if you don’t have it you’ll just have to ignore those parts.
- I’ll also assume you have a llama or a sandworm, so you generate spleen items in-run.
- I’ll be assuming 0 skills, but that you can handle combat.
- There are a lot of things I went over in previous sections, like runaways or spooky putty or combat modifiers, that I will either totally omit or mention only briefly. This is also for my sanity, applying that stuff is left as an exercise for the reader.
- This roadmap will be harder for your earlier ascensions, but as you pick up skills quickly get trivial. My goal here isn’t to aim for a 5-day, it’s to aim for a 4-day that might get pushed an extra day. It’s also to aim sub-Ronin. Keep that in mind.
Budgetcore
For some reason I've never really gotten into budgetcore, always hoping someone would do it for me. I still haven't done the work to reproduce the following roadmap for those on a budget (the rest of the guide remains basically the same, although some strategies are obviously missing). However, I have made a compilation of budgetcore logs and tips from budgetcore runners in this thread: Budgetcore Compendium thread. There are some very good logs in there which will hopefully provide the ascender on a budget with inspiration. And if anyone gets inspired to do a real treatment of budgetcore, please tell me so I can link it here.
Non-speed (4-5 day)
- Remember to stock Hagnk’s!
- Before you ascend, picking up the meat demon name from Hoom Hah is a good idea.
- Here’s a sample pull list for guidance.
Day 1
You’ve started a new ascension, hooray! Now what?
- First, pull your gear and put it on (including familiar gear!).
- If you have a llama, take him with you, and keep him out until you get 2-3 gongs. As soon as you get a gong, use it (keeping in mind the recommendations of the llama section). If you don’t have a llama, take your sandworm until you get 2-3 agua and use them. If you have neither, take your best volleyball.
- Go to the toot oriole and grab your clover and pork elf gem. Autosell the gem, and you’ll have 500 meat.
- Assemble the clover, buy a hermit permit and a chewing gum on a string, then hit the sewer. **Grab a worthless trinket and anything you need to cast buffs, if you don’t need something just take the spices.
- Go to the hermit and grab the dingy planks.
- Adventure in the Outskirts of Cobb's Knob until you hit level 2 or find the Knob Goblin encryption key.
- If you are planning to oxydrop, drop oxy now and eat a cookie. If you’re not (you should though), eat the cookie now that you’ve set the counter. Get KGE as your first semirare, after that I’m leaving it up to you to follow the advice in the semirare section of the guide (there’s room for one cookie per day).
- If you find the key first go to the Haunted Pantry until you hit level 2.
- When you hit 2 go see the council, then adventure in the Spooky forest until you get the mosquito.
- If you’re not level 3 when you find it, go back to the Knob/Pantry until you are.
- If you find the key and open the manor, go back to the spooky forest to find the hidden temple parts.
- If you’re not level 3 when you find it, go back to the Knob/Pantry until you are.
- When you hit three go to the council, then do the Typical Tavern Quest.
- This is a good time to open your guild. You pass the first two tests with ease, which you need to do. After passing them, visit the untinker, find his screwdriver, return it to him. Pull a clockwork or meat maid, untinker to get a meat engine, pull dope wheels and paste them into meatcar. Open the beach, and set the Annoy-o-Tron 5000 to 10 (or lower, if you can’t handle 10). Untinker the car, and remake and use the maid. You’ll need to pull another skirt tomorrow, but that’s 4 or 8 extra turns, worth a pull.
- By the time you’re done with tavern you should be level 4.
- If you’re not, go back to aforementioned places.
- From here on out it’s “eat as you go”.
- First fill spleen, preferably with roc feathers generated in-run (if you have to, pull them).
- Second fill your liver. If you need turns at level 4, use an AC. If you need them at 5, use a corpse drink.
- Last fill your stomach. If you need turns before 6 from your stomach, you’ve failed day 1! Eat insanely-spicy bean burritos.
- Back to level 4, you can put off the Boss Bat Quest until you get a Knob Goblin harem veil, or you can farm a Pine-Fresh air freshener, or you can pull one of them. Your best course of action is probably to wait, or use a skill to get the resistance, as you can yellow ray the harem girl.
- After getting stench resistance, fight in guano junction until you get 3 sonar-in-a-biscuits.
- Make sure you’re using a fairy while fighting, as well as whatever +item you have.
- Now fight the bodyguard bats, generally using a leprechaun-type familiar (to get more meat).
- If you have the V mask you can Creepy Grin the bodyguards to fight the boss right away, but you’ll likely need the experience and meat they provide for this trick you'll get an error message, it's ok just keep clicking the zone, you'll get the Boss Bat eventually. Also, Jick is aware of this trick and wants to patch it, but as of this writing hasn't. Get it while the getting's good.
- You should be level 5 by now, so go to the council then open the Knob.
- Yellow ray the harem girl, you’ll get the full outfit and some other stuff that may or may not be useful.
- You want to run +combat in the harem, once you have it.
- You will be underleveled here, so go to the digital realm and try to putty a blooper. Do not fight the last putty, save it for tomorrow.
- If you run out of things to do before hitting level 6, go to the haunted billiards room.
- Once you hit level 6 you should pull your remaining booze and drink it.
- You can do the Deep Fat Friars' Gate Quest and the Azazel, Ma Belle quest (if you’re getting liver, which you should on ascension 1), or you can bank for a stat day. You probably won’t be banking.
- Run -combat (which means the Ring of Conflict) during the Friar’s quest, but not Azazel’s.
- At some point during these quests you’ll hit level 7, when you pull a milk of mag and 3 hi meins. If you hit this, you’ll get day 1 liver.
- You can do the Deep Fat Friars' Gate Quest and the Azazel, Ma Belle quest (if you’re getting liver, which you should on ascension 1), or you can bank for a stat day. You probably won’t be banking.
- After getting liver, continue on to the Undefile the Cyrpt Quest, or bank, your choice.
- During the Cyrpt quest you should be running -combat. The cyrpt is a real mess, you need to get the non-combat in each zone before the boss will appear. There’s delay() on the boss, plus another countdown phase, and then it’s a superlikely with weird conditionals. Just run -combat the whole way through and you’ll be fine.
- Don’t forget to pull and drink your corpse nightcap.
Condensed Day 1
- Hit level 4 without consuming while doing early quests
- Hit level 6 while still doing quests, and without drinking anything but a corpse drink.
- Hit level 7 without eating.
- If getting liver: get liver.
Day 2
- From here on out things are pretty rote, you’ve hit your consumption goals (or easily can) and are just plugging away at quests.
- Familiar strategy remains the same: llama/sandworm for spleen, fairy for drops, some other volley the rest of the time.
- Start by finishing up Friar’s/Cyrpt.
- You will basically never be underleveled after finishing those two, so head to the Mt. McLargeHuge Quest. You want to yellow ray the miner and pull the ore, then farm the cheese (use olfaction/creepy grin as appropriate).
- Brother Flying Burrito's Blessing is useful here.
- Use a parrot for cold resist (at 6 lbs, base weight with fireworks, it’ll give cold).
- You will basically never be appropriately leveled after finishing the trapzor, so now is time for Spookyraven
- Use a fairy until you have the parts for an entire scroll of ancient forbidden unspeakable evil. You’ll want it later.
- If you’re a muscle class, open The Haunted Gallery.
- Nightstands are really hard. You might want to put them off until you’re higher level.
- Do this before level 10, as you want the ballroom song set before the level 10 quest, and you need to open the ballroom before you can set it.
- Once you hit level 9 do the Strange Leaflet Quest, (including spoiler that can’t be spoiled, ask someone in a non-public channel about it if you want to know), and the Orc Chasm Quest.
- Mafia can do the entire leaflet in about 5 seconds.
- Make sure to grab the Grue egg, so you can make a Grue egg omelette, which you’ll be eating on day 3 or 4.
- You need to pull the pirate gear here, but don’t do the pirate’s quest yet.
- NOTE: You might want to yellow ray the pirates, but none drop the whole outfit and some don’t even drop a given part. Just pull it.
- There’s a semirare here that makes a great putty target. Consider modifying your diet to eat 2 meins, 1 key pie, and 1 fortune cookie so you can know when to get it.
- Without the semirare, just keep your fairy out and farm the scrolls.
- Try to make at least 1 31337 scroll, they’re pretty helpful.
- If you’re not level 10 yet, finish spookyraven and set the ballroom song to -combat, then start the pirates.
- When you hit level 10, do the Giant Trash Quest.
- Run -combat through the whole quest. There are a bunch of drops here you want, but you should get all of them since you’ll be fighting so many of each monster.
- Opening up the The Hole in the Sky is optional, but it’ll reduce pulls (not that you’ll really need more) and give you some extra stats, plus it’s a good place to flier (if you do the arena). The fights are tough though, come back here later.
- Do the pirates quest to get to level 11.
- You’ll probably run out of turns somewhere in here, if so pull your nightcap and bank (don’t forget to fill the remaining liver with something that dropped).
- Also note that by using the milk of magnesium and eating at the end of the day, banking turns, you can save a pull (if you can do this on day 1, but you’ll likely need those turns to get liver).
Stat Grinding
- Unless you’re quite good and adventuring on stat days, there will come a point where you have nothing left to do and aren’t leveled enough to move on to the next quest. This is where stat-grinding comes in.
- Grinding is just adventuring over and over hoping to hit a non-combat that gives a lot of stats.
- Moxie classes want to adventure using a fairy in the ballroom (fairy is for dance cards).
- Muscle classes want to adventure using a bander, other volley, or sombrero (if you have enough ML) in the gallery, and need to map the Louvre It or Leave It adventure.
- Myst classes want to adventure using a volley/sombrero in the bathroom.
- Other options:
- Clovers can provide huge stat gain for only one adventure, and if you have spare pulls or trinkets (from 31337’s), you want to use the clovers for leveling (class zones are the same).
- As explained in the section on the Green Pixie, absinthe can be used for powerleveling.
Day 3
- Days 3 and 4 are even more rote than 2. By now you’ve got pretty much everything done, just the MacGuffin, War, and Tower left.
- Day 3 is just the Quest for the Holy MacGuffin
- You’ve already prepped a lot of this stuff. After getting the diary you should only need to do The Poop Deck, Belowdecks, The Palindome, The Haunted Ballroom, the Wine Racks, The Hidden Temple, The Hidden City, the adventures in The Oasis and The Arid, Extra-Dry Desert, and the Ancient Buried Pyramid left. It sounds like a huge list, but it’s a lot less huge than it would be if you had to do everything.
- Order doesn’t matter, except that you want to generally unlock the Oasis before doing the hidden temple, so you can burn off all those crappy desert effects with the 100% non-combat zone.
- Pull the items you need, but that might drop, as you need them (they’re on the pull list). Don’t pull before you need them, while they still might drop.
- You’ll probably want to use Brother Smothers's Blessing in the Cellar.
- You want to pull and use a tomb ratchet to avoid having to find and place the wheel in the pyramid.
- The pyramid is pretty interesting, if you have olfaction you want to olfact a tomb rat and farm ratchets, without olfaction you generally want to turn the wheel.
- Fred Nefler has made a spreadsheet to assist with this decision.
- If you’re doing the war as a Frat (the fastest, though not necessarily easiest way), you want to get the fliers ASAP, even if some MacGuffin stuff is undone, so you can collect the additional ML.
Day 4
- Day 4 (and possibly part of Day 3) is dedicated to the Mysterious Island Quest (also the NS).
- You want to pull the uniform of whichever side you’ll be fighting on.
- I recommend using mafia or a helper GM script here, there’s a lot to keep track of, and mafia tracks it all (flyered ML, meat, gremlins, kills, etc).
- If you’re curious about the best way to do it with your resources, see the level 12 optimizer.
- I recommend doing it as a Frat, as that way is faster. However, without +combat skills the beach can take ages, and I found gremlins a bit tricky (but doable). So I recommend going frat (and doing every sidequest but ducks), but I’ll outline how to do all sidequests.
- Yellow rays can be helpful for getting the uniforms. If you do the nuns trick as a frat you can ray the war hippy to guarantee the outfit. Or you can ray a normal hippy sometime around level 9-10 or so, then ray a war frat for the entire outfit. Filthworms also make good ray targets, so there are lots of options here.
- Sidequests stategies:
- With the arena just grab the fliers and flier everything. Noodles helps a lot. Saving things (like the upper chamber, Ed, other MacGuffin bosses, or the HitS) is helpful, especially without lots of +ML.
- The Gremlins are a pain, boost DA, DR, moxie, and muscle as much as possible. With Tao and sauceror potions this becomes a lot easier. Keep in mind that this is a good place to use banishers.
- The Lighthouse also sucks, but a lot less with spooky putty. Boost +combat as much as possible (pull a monster bait if you need to). Probably not worth doing without the putty and/or +combat skills.
- You may want to go back and turn off the ballroom song at some point, but it might save you more turns in the middle chamber and starting the war than you lose here with spooky putty.
- The Filthworms are pretty easy, just boost +item as much as possible. Generally you use you sticker sword ASAP, take your fairy, and use any other easy +item boosts (such as Knob Goblin eyedrops and Knob Goblin pet-buffing spray, if you get the KGE semirare), and once you get the first gland use the Cyclops eyedrops. After you get the Royal Gland DO NOT fight the queen, go to the upper chamber and fight rats (you want to olfact one before you start the worms, if you have olfactions). This is also a good place for banishers.
- The nuns are also good to do with the spooky putty, as you can get the from turn 0 (saving 8 turns compared to no putty). UPC stickers, Mick's IcyVapoHotness Inhalers, Preternatural Greed, the hobo monkey, Knob Goblin nasal spray, and any other +meat or +fam weight is what you want to use. Just make sure to fight the copy on the last turn, if you have to shrug some buffs or put away the leprechaun, it’s worth the extra turn to not do it as a hippy.
- The farm is only worth doing if you do the war as a hippy. Don’t bother as a frat. It’s totally straightforward, but do the shortcut (follow the wiki’s instructions).
- Once you’ve figured it out, the war is pretty straightforward. Your first time you won’t really know what you can do, so just go for it. After a few ascensions you’ll get the hang of it, especially with more skills.
- Don’t forget to cash in the battlefield drops to the store. I turn everything into nickels and then grab a bunch of gauze garters for the shadow, as well as some Monstar energy beverages for MP (you can probably skip the monstars). Garters are also useful for the skeleton key test, if you don’t have a clover or a good healing skill.
The NS
- All that’s left is the last epic battle. See either the wiki’s NS guide, or LordHades15’s NS guide for more.