User:VinnyB/Zones by CF
From A KoL Wiki
A list of run-relevant zones by base combat frequency:
- 95%: Friars, Castle
- 90%: Spookyraven 2nd floor, Twin Peak
- 85%: Billiards, Cranny, Sp. Forest
- 80%: Outskirts, Airship, Hippy (verge)
- 50%: Palindome
So, assuming one can muster -25% CF, the best NC-forcing targets are:
- scheduled (saves X turns): Hidden Apt/Office
- 95%, no pity (saves 2.33 turns): Castle BM
- 95%, pity after 5 turns (saves 2.11 turns): 1st NCs in each of the Dark Neck/Heart/Elbow
- 95%, pity after 4 turns (saves 2.01 turns): 2nd, 3rd, and 4th NCs in each of the Dark Neck/Heart/Elbow
- 90%, pity after 9 (10?) turns (saves 1.84 turns): H.Gallery (post-delay, regardless of whether the garden NC is banished), H.Bathroom (post-delay)
- 85%, no pity (saves 1.50 turns): Cranny
- 85%, pity after 9 (10?) turns (1.495 turns): H.Billiards
- 85%, pity after 7 (8?) turns (1.49 turns): Sp.Forest (post-delay)
- 80% (saves 1.22 turns): war start with cartography, Airship (for Cid)
- alternatively: rift phone reward?
(It's usually better to force Twin Peaks' NCs with hedge trimmers, rather than using more powerful generic forcers.)