User talk:WhiskeyJack

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zomg talk page! --Whiskey Jack 02:55, 3 February 2007 (CST)

HUGSPLZ!


Hey, Whiskey Jack, do you still have Shadow's Winnebago?

--PFC Walker 12:41, 20 March 2007 (CDT)

  • Ya know, I see the American Gods reference, but the funny thing is that the original name wasn't from American Gods! Jick told me I needed to read it when I met him at KoLumbus I last year, because I was in it. I actually had the name from an obscure character on a free download RPG I got called Ends of the Earth 2 (?) I think that was the name. I thought Whiskey Jack was a neat name, so that's what I used when I signed up nearly 3 years ago. Within the past few months, I was allowed to remove the space from my name (someone else made the name Whiskey_Jack and it made receiving PMs in chat nearly impossible). SO yeah, name history ftw? hehe--Whiskey Jack 22:23, 21 March 2007 (CDT)

And here I visited your talk page to find out if you had taken the name from The Malazan Book of the Fallen series, there's another one to read if you want to see yourself in it. The first one's called, er... Gardens of the Moon, I think. Nagopaleen

Oracle/Teleportitis

I was wondering, what is the oracle bug? Could you explain it?--CG1:t,c,e 19:08, 29 March 2007 (CDT)

  • Well, for a long while, there was a bug found by Strangerer that allowed one to find the oracle with 0 turns remaining. The conditions were that you had to have the plus sign, and at least a turn of teleportitis effect remaining, with 0 turns left. The way teleportitis worked, is that it would only check to see if you had adventures left after going to one of the starting zones (which would then result in the no adventures screen coming up) or if the oracle came up. So anyways, it had been shared among friends or whatever, and on the HCO forums, that you could use the bug to eliminate RNG, since sometimes you would go an entire 5 turns of teleportitis without finding the oracle. People were getting the plus sign and with less than 5 turns remaining, trying for teleportitis, then with 0 turns left, they could mash the last adventure link until it gave them the oracle, and would save you turns. It had been reported, mainly for that use, but the administration found it to be a relatively minor bug. Now fast forward several months. In my clan chat, we were discussing the bug, and several of us found that it might be able to be used to break ronin, if the less obvious use of it (picking minor consultation), were to be used each time. Strangely enough, even though you had 0 turns left, it would increase your turns played, and thus your ronin counter, if you had one. We had originally thought to use it to do several 1dayers in a single day, but that was impossible, since you couldn't farm the bang potions for teleportitis, since you need the > sign to still be there instead of the DoD, and there aren't enough pulls. So, with the help of DarthDud and Ekeinos, we came up with a run that would show up on the leaderboard still, and use the strategy of getting tons of turns. It was a 3day SCO, with around 39 of the 60 pulls devoted to bang potions, and they actually helped get me out of ronin (or 600 turns in a 3day SCO, which is also impossible normally), and then I completed all the quests in around 30 turns or less, using tattered scraps to avoid combats, and pulling all my items. After that, it was using a script provided by the genius CDMoyer, to use the oracle bug over and over, to get the turncount very high (11,337 turns) before ascending. I bug reported what I had done, including the parts about using it to break ronin, and then using it to get virtually as many turns as you could get bang potions, and it was fixed shortly after by Xenophobe. It was just another example of how demonstrating the power of a bug can help show what needs to be fixed, but in this case, it was showing that there were more than one way (less RNG-dependent oracle vs. tons of turns) to use a bug. Hope this explains it for ya. ;-)--Whiskey Jack 13:56, 31 March 2007 (CDT)

WOW... Thanx! All I knew was you could go to the Oracle with 0 turns left (I saw some talk pages about that... forgot which though...) but I didn't know how that would affect turns... Nice job, figuring out the bug! --CG1:t,c,e 16:07, 31 March 2007 (CDT)

Could you add the text on using the 8th telescope upgrade that gives 100 grand? --CG1:t,c,e 15:54, 3 September 2007 (CDT)

Sorry, I didn't get a screenshot of it when it happened and I'm loathe to do it again and waste another certificate. :(--WhiskeyJack 18:47, 3 September 2007 (CDT)

Dare I ask: how many pieces of thirteen did you have to use in order to get 6 pieces of gear to drop? Also, were you still wearing the pirate outfit/fledges when you fought the scary pirates? (I've fought ~30 pirates with no drops, and figure that I have to be doing something wrong ...)--Gemelli 12:26, 12 December 2007 (CST)

  • Actually, I went almost 130 pirates or so before getting an eyepatch...then I got 5 breeches in the next 50 pirates, probably 3 of those within 15 turns...which was pretty crazy RNG. As far as total thirteen pieces go...I'm not sure, but I spent a decent amount, around 12-15mil I think. I had around 400% item drops the entire time, and once I remembered cyclops eyedrops I had 500%. I wore pirate outfit some of the time early on, spading...then switched back to full item drops when someone else got one without the suit or fledges on. It's just an extremely low drop rate...and it relies on a lot of consistency all willing to play the RNG too.--WhiskeyJack 21:08, 12 December 2007 (CST)