Witchess Knight

From A KoL Wiki
Witchess Knight
Monster ID 1936
Locations Your Witchess Set (choosing Knight)
Hit Points 75% of Defence
Attack Moxie + 5 (cap at 400)
Defense Muscle + 5 (cap at 400)
Initiative 0
Meat None
Phylum dude
Elements None
Resistance None
Monster Parts arm, head, leg, torso
Drops jumping horseradish
Manuel Entry
refreshedit data
Witchess Knight You're fighting a Witchess Knight

Let me tell you, the invention of horses that could jump over soldiers' heads from a standing start really revolutionized the war industry. It's a shame they'll be totally obsoleted by drones in a few years.

Hit Message(s):

I was going to make a joke about the horse "dropping" something on you as it leaps overhead, but it was gross and dumb, so the rider just drops a big rock on your head instead. Ooh! Ugh! Ow!

You manage to avoid being trampled by the horse, but you forgot about the guy riding the horse. I mean, he's almost never depicted on chess pieces, and neither is his lance. Ouch! Ouch! Ooh!

The knight stabs you with his lance, which seems against the rules considering you're adjacent to him. Ow! Argh! Argh!

Critical Hit Message:

I'm not going to bother asking you if you've ever had a horse jump on top of you before, because I'm pretty sure you would not be reading this if you had. (CRITICAL HIT!) Argh! Ugh! Eek!

Miss Message(s):

The horse tries to kick you, but misses with all four of its legs.

The knight can't figure out how to hit you when he's right next to you, and has to make his horse jump around some more.

The knight tries to charge you, but accidentally jumps over you instead.

Fumble Message:

The knight would like to attack you, but it's going to take several jumps to maneuver to your square. (FUMBLE!)


After Combat
You acquire an item: jumping horseradish (100% chance)*

Occurs upon choosing a knight from Play against the Witchess Pieces in Your Witchess Set.