Dungeons of Doom potion: Difference between revisions

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{{NS13Rewrite|What are the effects of the potions now that they can be used in combat?}}
There are nine [[:Category:Potions|potions]] that come from [[The Dungeons of Doom]], frequently called ''bang potions''. These are:
__NOTOC__
<div style="-moz-column-count: 2">
:{{listItem|bubbly potion}}
:{{listItem|cloudy potion}}
:{{listItem|dark potion}}
:{{listItem|effervescent potion}}
:{{listItem|fizzy potion}}
:{{listItem|milky potion}}
:{{listItem|murky potion}}
:{{listItem|smoky potion}}
:{{listItem|swirly potion}}
</div>


There are nine potions that come from [[the Dungeons of Doom]]. These are:
==Obtained from==
__NOTOC__
*[[Blessed large box]] (one of each)
*[[Image:Exclam.gif]] [[bubbly potion]]
*[[large box]] (4-6)
*[[Image:Exclam.gif]] [[cloudy potion]]
*[[small box]] (2-4)
*[[Image:Exclam.gif]] [[dark potion]]
*[[dead mimic]] (10-15) when an aluminum wand, ebony wand, hexagonal wand, marble wand, or pine wand is present in inventory or when the wand was blown up less than 3 days ago.
*[[Image:Exclam.gif]] [[effervescent potion]]
*[[Image:Exclam.gif]] [[fizzy potion]]
*[[Image:Exclam.gif]] [[milky potion]]
*[[Image:Exclam.gif]] [[murky potion]]
*[[Image:Exclam.gif]] [[smoky potion]]
*[[Image:Exclam.gif]] [[swirly potion]]


==When Used==
==When Used==
Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects.  The possible effects are:
Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects.  The possible effects are:


 
===Booze===
*From Inventory, when not [[Teetotaler]] or [[Oxygenarian]]:
{{useitem|
{{useitem|
item=bubbly potion|
text=<center>You gain 1-3 [[Drunkenness]].<br />You drink the <type> potion. It tastes like liquid fire!</center>}}
text=You drink the <type> potion. It tastes like liquid fire!|
effect=You gain 1-3 [[Drunkenness]].}}




In Combat
*From Inventory, when on a [[Teetotaler]] or [[Oxygenarian]] path (potion is not consumed):
{{useitem|
{{useitem|
item=bubbly potion|
text=This smells like liquid fire. You decide not to drink it.}}
text=You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.}}


*In Combat:
{{useitem|
text=You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.|
type=combat}}


===Healing===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{HP|1|amount=14-16}}
effect={{HP|1|amount=14-16}}
{{MP|1|amount=14-16}}}}
{{MP|1|amount=14-16}}}}


 
*In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.|
text=You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.}}
type=combat}}
 


===Confusion===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Confused|duration=20}}}}
effect={{acquireEffect|effect=Confused|duration=20}}}}


 
*In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.|
text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.}}
type=combat}}
 
{{delevel|att=2-3|def=2-3}}


===Object Detection===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Izchak's Blessing|duration=10}}}}
effect={{acquireEffect|effect=Object Detection|duration=10}}}}
 


In Combat
*In Combat:
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He blinks.|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.}}
type=combat}}
 


===Sleep===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Object Detection|duration=10}}}}
effect={{acquireEffect|effect=Sleepy|duration=20}}}}


 
*In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He yawns.|
text=You throw the <type> potion at your opponent. It shatters against him. He blinks.}}
type=combat}}
 


===Muscle===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Sleepy|duration=20}}}}
effect={{acquireEffect|effect=Strength of Ten Ettins|duration=10}}}}


 
*In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.|
text=You throw the <type> potion at your opponent. It shatters against him. He yawns.}}
type=combat}}
 


===Mysticality===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Strange Mental Acuity|duration=10}}}}
effect={{acquireEffect|effect=Strange Mental Acuity|duration=10}}}}


 
*In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.}}
type=combat}}
 


===Moxie===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Strength of Ten Ettins|duration=10}}}}
effect={{acquireEffect|effect=Izchak's Blessing|duration=10}}}}
 


In Combat
*In Combat:
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.}}
type=combat}}
 


===Teleportation===
*From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
text=You drink the <type> potion.|
text=You drink the <type> potion.|
effect={{acquireEffect|effect=Teleportitis|duration=10}}}}
effect={{acquireEffect|effect=Teleportitis|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.|
text=You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.}}
type=combat}}


==Pre-[[NS13]]==
==Pre-[[NS13]]==
When used in combat, all potions gave the following message:
When used in combat, all potions gave the following message:
 
{{useitem|
[[Image:Exclam.gif]] Just kidding. These won't actually be combat-usable until [[NS13]] rolls out.
text=Just kidding. These won't actually be combat-usable until NS13 rolls out.|
type=combat}}


==Notes==
==Notes==
*A given player will always gain the same result from the same potion, during a single ascension.
*Each potion's effect is randomly reassigned at the beginning of each new ascension. Prior to [[NS13]], potion effect assignment was only partially random, allowing effects to be predicted without having to use one of each potion.
*Each potion's effect is randomly reassigned at the beginning of each new ascension, from a set of 25 hardcoded combinations. It is possible to determine which of the 25 sets is active in your current ascension by following the procedure outlined in [http://www.acme.com/jef/kol/Bangtree.html this table].  The spading process leading to this discovery can be seen in [http://forums.hardcoreoxygenation.com/viewtopic.php?p=27045 this thread]. '''Note that after NS13 the table is no longer accurate'''
*Smoky potions post-[[NS13]] will now give drunkenness, as pre-NS13 they did not.
*If you are on the [[Teetotaler]] or [[Oxygenarian]] path and attempt the drink the Drunkenness potion, you get this message: "You drink the (the drunkenness potion name) potion.This smells like liquid fire. You decide not to drink it." The potion does not disappear from your inventory.
*These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
*These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
*In combat:
**Teleportitis [[Monster Level|increases]] your opponent's defense by 15-20 points. It does not affect Monster Attack.
**Strange Mental Acuity [[Monster Level|increases]] your opponent's attack and defense by 10-15 points.
**Izchak's Blessing potion [[Monster Level|increases]] your opponent's defense by 20-30 points. It does not affect Monster Attack.
**Strength of Ten Ettins [[Monster Level|increase]] your opponent's attack by 20-30 points. It does not affect Monster Defense.
**Healing increases your opponent's health by 14-16 points, but not above its starting HP.
**Sleep decreases your opponent's defense by 2-3 points. It does not affect Monster Attack.
**It is unclear if Object Detection has any effect, and if so, what.
*If in a [[Gelatinous Noob]] or [[Actually Ed the Undying]] run, your maximum [[Drunkenness]] is -1, and as such, would naturally only be able to reach a value of 0. However, use of the booze potion will cause you to exceed this limit, and will (as under no other circumstances) reveal your Drunkenness meter.


==References==
==References==
*These potions refer to the computer game [http://www.nethack.org NetHack]. In NetHack and other [[Wikipedia:Roguelike|roguelike]] games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
*These potions refer to the computer game [http://www.nethack.org ''NetHack'']. In ''NetHack'' and other [[Wikipedia:Roguelike|roguelike]] games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
*The drunkenness granting effect (and message that follows) is a reference to the [http://nethack.wikia.com/wiki/Potion_of_booze "potion of booze"] from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
*The drunkenness granting effect (and message that follows) is a reference to the [http://nethackwiki.com/wiki/Potion_of_booze "potion of booze"] from ''NetHack'', which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
*NetHack players often wish to identify potions before drinking them, as some have harmful effects.  One way to do so is to throw the potion at a monster and observe the effects.
*''NetHack'' players often wish to identify potions before drinking them, as some have harmful effects.  One way to do so is to throw the potion at a monster and observe the effects.


==See Also==
==See Also==
Line 150: Line 159:
*[[Items from Monsters]]
*[[Items from Monsters]]


[[Category:Potions]]
[[Category:Potions| Dungeons of Doom potion]]

Latest revision as of 15:39, 26 August 2020

There are nine potions that come from The Dungeons of Doom, frequently called bang potions. These are:

Obtained from

  • Blessed large box (one of each)
  • large box (4-6)
  • small box (2-4)
  • dead mimic (10-15) when an aluminum wand, ebony wand, hexagonal wand, marble wand, or pine wand is present in inventory or when the wand was blown up less than 3 days ago.

When Used

Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:

Booze

You gain 1-3 Drunkenness.
You drink the <type> potion. It tastes like liquid fire!


This smells like liquid fire. You decide not to drink it.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.

Healing

  • From Inventory:
You drink the <type> potion.
HPYou gain 14−16 hit points.
MPYou gain 14−16 Mana Points.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.

Confusion

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Confused
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks confused.
Monster AttackMonster attack power reduced by 2-3
Monster DefenseMonster defense reduced by 2-3

Object Detection

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Object Detection
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He blinks.

Sleep

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Sleepy
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He yawns.

Muscle

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strength of Ten Ettins
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.

Mysticality

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strange Mental Acuity
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.

Moxie

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Izchak's Blessing
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.

Teleportation

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Teleportitis
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.

Pre-NS13

When used in combat, all potions gave the following message:

Just kidding. These won't actually be combat-usable until NS13 rolls out.

Notes

  • Each potion's effect is randomly reassigned at the beginning of each new ascension. Prior to NS13, potion effect assignment was only partially random, allowing effects to be predicted without having to use one of each potion.
  • These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
  • In combat:
    • Teleportitis increases your opponent's defense by 15-20 points. It does not affect Monster Attack.
    • Strange Mental Acuity increases your opponent's attack and defense by 10-15 points.
    • Izchak's Blessing potion increases your opponent's defense by 20-30 points. It does not affect Monster Attack.
    • Strength of Ten Ettins increase your opponent's attack by 20-30 points. It does not affect Monster Defense.
    • Healing increases your opponent's health by 14-16 points, but not above its starting HP.
    • Sleep decreases your opponent's defense by 2-3 points. It does not affect Monster Attack.
    • It is unclear if Object Detection has any effect, and if so, what.
  • If in a Gelatinous Noob or Actually Ed the Undying run, your maximum Drunkenness is -1, and as such, would naturally only be able to reach a value of 0. However, use of the booze potion will cause you to exceed this limit, and will (as under no other circumstances) reveal your Drunkenness meter.

References

  • These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
  • The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
  • NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.

See Also