Dungeons of Doom potion: Difference between revisions
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There are nine [[ | There are nine [[:Category:Potions|potions]] that come from [[The Dungeons of Doom]], frequently called ''bang potions''. These are: | ||
__NOTOC__ | __NOTOC__ | ||
<div style="-moz-column-count: 2"> | |||
:{{listItem|bubbly potion}} | |||
:{{listItem|cloudy potion}} | |||
:{{listItem|dark potion}} | |||
:{{listItem|effervescent potion}} | |||
:{{listItem|fizzy potion}} | |||
:{{listItem|milky potion}} | |||
:{{listItem|murky potion}} | |||
:{{listItem|smoky potion}} | |||
:{{listItem|swirly potion}} | |||
</div> | |||
==Obtained from== | ==Obtained from== | ||
*[[large box]] | *[[Blessed large box]] (one of each) | ||
*[[small box]] | *[[large box]] (4-6) | ||
*[[small box]] (2-4) | |||
*[[dead mimic]] (10-15) when an aluminum wand, ebony wand, hexagonal wand, marble wand, or pine wand is present in inventory or when the wand was blown up less than 3 days ago. | |||
==When Used== | ==When Used== | ||
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===Booze=== | ===Booze=== | ||
*From Inventory, when | *From Inventory, when not [[Teetotaler]] or [[Oxygenarian]]: | ||
{{useitem| | {{useitem| | ||
text=<center>You gain 1-3 [[Drunkenness]].<br />You drink the <type> potion. It tastes like liquid fire!</center>}} | text=<center>You gain 1-3 [[Drunkenness]].<br />You drink the <type> potion. It tastes like liquid fire!</center>}} | ||
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text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.| | text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.| | ||
type=combat}} | type=combat}} | ||
{{delevel|att=2-3|def=2-3}} | |||
===Object Detection=== | ===Object Detection=== | ||
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*These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!). | *These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!). | ||
*In combat: | *In combat: | ||
** | **Teleportitis [[Monster Level|increases]] your opponent's defense by 15-20 points. It does not affect Monster Attack. | ||
** | **Strange Mental Acuity [[Monster Level|increases]] your opponent's attack and defense by 10-15 points. | ||
**Izchak's Blessing potion [[Monster Level|increases]] your opponent's defense by 20-30 points. It does not affect Monster Attack. | |||
**Strength of Ten Ettins [[Monster Level|increase]] your opponent's attack by 20-30 points. It does not affect Monster Defense. | |||
**Healing increases your opponent's health by 14-16 points, but not above its starting HP. | |||
**Sleep decreases your opponent's defense by 2-3 points. It does not affect Monster Attack. | |||
**It is unclear if Object Detection has any effect, and if so, what. | |||
*If in a [[Gelatinous Noob]] or [[Actually Ed the Undying]] run, your maximum [[Drunkenness]] is -1, and as such, would naturally only be able to reach a value of 0. However, use of the booze potion will cause you to exceed this limit, and will (as under no other circumstances) reveal your Drunkenness meter. | |||
==References== | ==References== | ||
*These potions refer to the computer game [http://www.nethack.org ''NetHack'']. In ''NetHack'' and other [[Wikipedia:Roguelike|roguelike]] games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one). | *These potions refer to the computer game [http://www.nethack.org ''NetHack'']. In ''NetHack'' and other [[Wikipedia:Roguelike|roguelike]] games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one). | ||
*The drunkenness granting effect (and message that follows) is a reference to the [http:// | *The drunkenness granting effect (and message that follows) is a reference to the [http://nethackwiki.com/wiki/Potion_of_booze "potion of booze"] from ''NetHack'', which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!" | ||
*''NetHack'' players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects. | *''NetHack'' players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects. | ||
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*[[Items from Monsters]] | *[[Items from Monsters]] | ||
[[Category:Potions]] | [[Category:Potions| Dungeons of Doom potion]] |
Latest revision as of 15:39, 26 August 2020
There are nine potions that come from The Dungeons of Doom, frequently called bang potions. These are:
Obtained from
- Blessed large box (one of each)
- large box (4-6)
- small box (2-4)
- dead mimic (10-15) when an aluminum wand, ebony wand, hexagonal wand, marble wand, or pine wand is present in inventory or when the wand was blown up less than 3 days ago.
When Used
Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:
Booze
- From Inventory, when not Teetotaler or Oxygenarian:
![]() |
You drink the <type> potion. It tastes like liquid fire! |
- From Inventory, when on a Teetotaler or Oxygenarian path (potion is not consumed):
![]() |
This smells like liquid fire. You decide not to drink it. |
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino. |
Healing
- From Inventory:
![]() | ||||
You drink the <type> potion. | ||||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better. |
Confusion
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He looks confused. |
![]() | Monster attack power reduced by 2-3 |
![]() | Monster defense reduced by 2-3 |
Object Detection
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He blinks. |
Sleep
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He yawns. |
Muscle
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before. |
Mysticality
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before. |
Moxie
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
- In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before. |
Teleportation
- From Inventory:
![]() | ||
You drink the <type> potion. | ||
|
In Combat:
![]() |
You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you. |
Pre-NS13
When used in combat, all potions gave the following message:
![]() |
Just kidding. These won't actually be combat-usable until NS13 rolls out. |
Notes
- Each potion's effect is randomly reassigned at the beginning of each new ascension. Prior to NS13, potion effect assignment was only partially random, allowing effects to be predicted without having to use one of each potion.
- These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
- In combat:
- Teleportitis increases your opponent's defense by 15-20 points. It does not affect Monster Attack.
- Strange Mental Acuity increases your opponent's attack and defense by 10-15 points.
- Izchak's Blessing potion increases your opponent's defense by 20-30 points. It does not affect Monster Attack.
- Strength of Ten Ettins increase your opponent's attack by 20-30 points. It does not affect Monster Defense.
- Healing increases your opponent's health by 14-16 points, but not above its starting HP.
- Sleep decreases your opponent's defense by 2-3 points. It does not affect Monster Attack.
- It is unclear if Object Detection has any effect, and if so, what.
- If in a Gelatinous Noob or Actually Ed the Undying run, your maximum Drunkenness is -1, and as such, would naturally only be able to reach a value of 0. However, use of the booze potion will cause you to exceed this limit, and will (as under no other circumstances) reveal your Drunkenness meter.
References
- These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
- The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
- NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.