Fuzzy Dice: Difference between revisions

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{{Familiar|name=Fuzzy Dice|image=familiar6.gif|H1=Groovy plushness, but|H2=What does it do? Better ask|H3="What ''doesn't'' it do?"|function=Mostly attacks enemies, but sometimes attacks you, gives you [[meat]], [[HP]], or [[MP]], or keeps enemies from attacking|hatchling=fuzzy dice|equipment=meatcar model|ArenaStrong=None|ArenaWeak=None}}
{{familiar|
famid=6|
H1=Groovy plushness, but|
H2=What does it do? Better ask|
H3="What ''doesn't'' it do?"|
ability=Does all sorts of crazy stuff|
function=Mostly attacks enemies, but sometimes attacks you, gives you [[meat]], [[HP]], or [[MP]], delevels enemies, or keeps enemies from attacking|hatchling=fuzzy dice|
throne=All attributes +10, sometimes staggers opponent|
equipment=meatcar model|
ucm=2|
sh=2|
oc=2|
hns=2|
hands=0|
wings=0|
animal=0|
clothes=0|
eyes=0|
mechanical=0|
sleaze=0|
undead=0|
hot=0|
biting=0|
quick=0|
flying=0|
evil=0|
bug=0}}


*Regular message(s):
*Regular message(s):
:<name> begins to roll.
*:<name> begins to roll.
::*Snake Eyes! <name> turns into a snake and attacks you for <familiar's weight> damage.
*:Snake Eyes! <name> turns into a snake, and bites you in the foot. {{HP|type=lose|amount=X}}
::*Three. <name> begins to glow with an unearthly blue light.
*:Three. <name> begins to glow with an unearthly blue light. {{MP|amount=X}}
{{MP|1|amount=<weight>}}
*:Four. <name> grows a coating of nasty-looking spikes, and slams into your opponent for '''X''' damage.
::*Four. <name> grows a coating of nasty-looking spikes, and slams into your opponent for <familiar's weight> damage.
*:Five. <name> glares at your opponent menacingly. A calm fills the air. {{delevel|att=X/2}}
::*Five. <name> glares at your opponent menacingly. A calm fills the air.
*:Six. <name> rolls up next to you and soothes some of your wounds. {{HP|amount=X}}
::*Six. <name> rolls up next to you and soothes some of your wounds.
*:Seven. <name> twitches for a little while, but does nothing interesting.
{{HP|1|amount=<weight>}}
*:Eight. <name> forgets what eight was for, and does nothing.
::*Seven. <name> twitches for a little while, but does nothing interesting.
*:Nine. <name> trips your opponent. Trippy.  
::*Eight. <name> forgets what eight was for, and does nothing.
*:Ten. <name> loans you 10 Meat. {{meat|amount=10}}
::*Nine. <name> trips your opponent. Trippy.
*:[[Eleven]]. <name> bashes into your opponent, doing '''2X''' damage. It's ridiculous. It's not even funny.
::*Ten. <name> loans you 10 Meat.
*:Boxcars! <name> turns into a box of cars, and they all run over you. {{HP|type=lose|amount=X}}
{{meat|1|amount=10}}
*Enthroned in the [[Crown of Thrones]]:
::*[[Eleven]]. <name> bashes into your opponent, doing <familiar's weight x 2> damage. It's ridiculous. It's not even funny.
*:<Name> rolls for initiative. It makes the check, and your opponent has to wait until the next round to attack
::*Boxcars! <name> turns into a box of cars, and they all run over you.
*Bjornified in the [[Buddy Bjorn]]:
{{HP|2|amount=<weight>}}
*:<Name> rolls for a chance to stagger your opponent... the roll is successful! Your foe is staggered!
 
*With [[lucky Tam O'Shanter]] equipped:
*With [[lucky Tam O'Shanter]] equipped:
:<name> finally remembers what eight is for. It's for rifling your slain foe's pockets.
*:<name> finally remembers what eight is for. It's for rifling your slain foe's pockets.
*With [[miniature gravy-covered maypole]] equipped:
*:<name> swings around the maypole on his string, careful to not get gravy on his fuzz.
*With [[wax lips]] equipped:
*:<name> grins with his wax lips. How he manages to roll with the wax lips stuck on one side, we don't know.


*With [[miniature gravy-covered maypole]] equipped:
==Arena Messages==
:<name> swings around the maypole on his string, careful to not get gravy on his fuzz.
*None - familiar has no weaknesses.


*With [[wax lips]] equipped:
==Notes==
:<name> grins with his wax lips. How he manages to roll with the wax lips stuck on one side, we don't know.
*In all cases, '''X''' is the familiar's weight.
*The dice will act approximately 30% of the time, regardless of weight.
*The probability of rolling any of the numbers is the same as if you were to actually roll 2 dice.


==References==
==References==
* The results for eight are a reference to the song ''"Kiss Off"'' by the [[Wikipedia:Violent Femmes|Violent Femmes]], which features the lyric "8, 8, I forgot what 8 was for".
*The results for eight are a reference to the song ''"Kiss Off"'' by the [[Wikipedia:Violent Femmes|Violent Femmes]], which features the lyric "8, 8, I forget what 8 was for".
 
*"Rolling initiative" is something which must be done in ''Dungeons and Dragons'' to determine which character moves first.
[[Category:Familiars]]

Latest revision as of 05:14, 22 August 2020

Fuzzy Dice

Groovy plushness, but
What does it do? Better ask
"What doesn't it do?"

Does all sorts of crazy stuff


Ability: Mostly attacks enemies, but sometimes attacks you, gives you meat, HP, or MP, delevels enemies, or keeps enemies from attacking

Throne/Bjorn: All attributes +10, sometimes staggers opponent

Hatchling: fuzzy dice

Familiar-Specific Equipment: meatcar model

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

+15% Meat Drop 4-5 MP +3 Muscle statgain +15% Item Drop +3 Mysticality statgain 8-10 HP +2 Moxie statgain
*Hover for details
Cannot breathe underwater
Combat Messages
  • Regular message(s):
    <name> begins to roll.
    Snake Eyes! <name> turns into a snake, and bites you in the foot.
    HPYou lose X hit points.
    Three. <name> begins to glow with an unearthly blue light.
    MPYou gain X Mana Points.
    Four. <name> grows a coating of nasty-looking spikes, and slams into your opponent for X damage.
    Five. <name> glares at your opponent menacingly. A calm fills the air.
    Monster AttackMonster attack power reduced by X/2
    Six. <name> rolls up next to you and soothes some of your wounds.
    HPYou gain X hit points.
    Seven. <name> twitches for a little while, but does nothing interesting.
    Eight. <name> forgets what eight was for, and does nothing.
    Nine. <name> trips your opponent. Trippy.
    Ten. <name> loans you 10 Meat.
    You gain 10 Meat.
    Eleven. <name> bashes into your opponent, doing 2X damage. It's ridiculous. It's not even funny.
    Boxcars! <name> turns into a box of cars, and they all run over you.
    HPYou lose X hit points.
  • Enthroned in the Crown of Thrones:
    <Name> rolls for initiative. It makes the check, and your opponent has to wait until the next round to attack
  • Bjornified in the Buddy Bjorn:
    <Name> rolls for a chance to stagger your opponent... the roll is successful! Your foe is staggered!
  • With lucky Tam O'Shanter equipped:
    <name> finally remembers what eight is for. It's for rifling your slain foe's pockets.
  • With miniature gravy-covered maypole equipped:
    <name> swings around the maypole on his string, careful to not get gravy on his fuzz.
  • With wax lips equipped:
    <name> grins with his wax lips. How he manages to roll with the wax lips stuck on one side, we don't know.

Arena Messages

  • None - familiar has no weaknesses.

Notes

  • In all cases, X is the familiar's weight.
  • The dice will act approximately 30% of the time, regardless of weight.
  • The probability of rolling any of the numbers is the same as if you were to actually roll 2 dice.

References

  • The results for eight are a reference to the song "Kiss Off" by the Violent Femmes, which features the lyric "8, 8, I forget what 8 was for".
  • "Rolling initiative" is something which must be done in Dungeons and Dragons to determine which character moves first.