Game Mechanics: Difference between revisions

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==Description==
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive The Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.


[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.


We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   


===Exceptions===
*There are some exceptions to the mechanics listed below; these exceptions are listed in [[Special Interactions]].


===Character Base Stats===
===Character Base Stats===
*[[Muscle Increasers]]
*[[Muscle Modifiers]]
*[[Mysticality Increasers]]
*[[Mysticality Modifiers]]
*[[Moxie Increasers]]
*[[Moxie Modifiers]]
*[[HP Increasers]]
*[[HP Modifiers]]
*[[MP Increasers]]
*[[MP Modifiers]]


===Character Substat Gains===
===Character Substat Gains===
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*[[Mysticality Substat]]
*[[Mysticality Substat]]
*[[Moxie Substat]]
*[[Moxie Substat]]
===Encounters===
*[[Adventure Queue]]
*[[Combat-Noncombat Selection]]
*[[Conditional Adventures]]
*[[Encounter]]
*[[Superlikely]]
===Core Combat Mechanics===
*[[Combat Tree]]
*[[Hit Chance]]
*[[Weapon Damage]]
*[[Calculating Spell Damage]]
*[[Special Monsters]]
*Class-exclusive resources:
**[[Fury]] ([[Seal Clubber]])
**[[Turtle Blessings]] ([[Turtle Tamer]])
**[[Pasta Thralls]] ([[Pastamancer]])
**[[Soul Saucery|Soulsauce]] ([[Sauceror]])
**[[Disco Momentum]] ([[Disco Bandit]])


===Combat Abilities===
===Combat Abilities===
*[[Bonus Melee Damage]]
*[[Bonus Weapon Damage]]
*[[Bonus Ranged Damage]]
*[[Bonus Spell Damage]]
*[[Bonus Spell Damage]]
*[[Prismatic Damage]]
*[[Stunning]]
*[[Passive Damage]]
*[[Combat Initiative]]
*[[Combat Initiative]]
*[[Critical Hit Chance]]
*[[Critical Hit Chance]]
*[[Damage Absorption]]
*[[Damage Absorption]]
*[[Damage Reduction]]
*[[Elemental Spell Damage]]
*[[Fumble Chance]]
*[[Fumble Chance]]
*[[Run Away]]
*[[Familiar Action Frequency]]
*[[Smacks]]
*[[Sauce Curses]]


===Monster Drops===
===The Spoils of Victory!===
*[[Items from Monsters]]
*[[Items from Monsters]] (''see also [[Conditional Drops]]'')
*[[Meat from Monsters]]
*[[Meat from Monsters]]
*[[Stat Gains from Fights]]


===Various===
===Various===
*[[Adventure Queue]]
*[[Banishing]]
*[[Carrying Capacity]] (''no longer applicable'')
*[[Combat Frequency]]
*[[Cost Analysis of Restoring HP and MP]]
*[[Elemental Resistance]]
*[[Elemental Resistance]]
*[[Familiar Weight]]
*[[Familiar Weight]]
*[[Free fights]]
*[[HP Regeneration]]
*[[HP Restorers]]
*[[HP Restorers]]
*[[Enchantments]]
*[[Monster Changing]]
*[[Monster Level]]
*[[MP Regeneration]]
*[[MP Restorers]]
*[[MP Restorers]]
*[[Monster Level]]
*[[Skill MP Cost Modifiers]]
*[[Spell Cost]]
*[[Hobo Power]] (''can be converted to various other game mechanics'')
*[[Smithsness]] (''also convertible to other game mechanics'')
*[[Infernal Seals]]
*[[Turtle Taming]]
*[[Pasta Thralls]]
*[[Special challenge path]]


===Unrelated to Combat===
===Unrelated to Combat===
*[[Extra Rollover Adventures]]
*[[Extra Rollover Adventures]]
*[[Extra PvP Fights]]
*[[Extra PvP Fights]]
*[[Free Crafting Priority]]
*[[Hooch]]
*[[NPC Store Price Modifiers]]
*[[Pool Skill]]
*[[Ping-pong_skill|Ping-Pong Skill]]
===Item Lists===
*[[Hats]]
*[[Shirts]]
*[[Back Items]]
*[[Pants]]
*[[Accessories]]
*[[Off-hand Items]]
*[[Combat Items]]
*[[Weapons]]
*[[Melee weapons]]
*[[Mysticality weapons]]
*[[Ranged weapons]]
*[[One-handed weapons]]
*[[Two-handed weapons]]


===Equipment By Power===
===Maximizing Your...===
*[[Hats (by power)|Hats]]
*[[Dressing For Success]]
*[[Shirts (by power)|Shirts]]
**[[Maximizing Your Muscle|Muscle]]
*[[Pants (by power)|Pants]]
**[[Maximizing Your Mysticality|Mysticality]]
*[[Weapons (by power)|Weapons]]
**[[Maximizing Your Moxie|Moxie]]
*[[Ranged weapons (by power)|Ranged Weapons]]
**[[Maximizing Your HP|HP]]
**[[Maximizing Your MP|MP]]
**[[Maximizing Your HP Regeneration|HP Regeneration]]
**[[Maximizing Your MP Regeneration|MP Regeneration]]
**[[Maximizing Your Weapon Damage|Weapon Damage]]
**[[Maximizing Your Spell Damage|Spell Damage]]
**[[Maximizing Your Critical Hit Chance|Critical Hit Chance]]
**[[Maximizing Your Combat Initiative|Combat Initiative]]
**[[Maximizing Your Damage Absorption|Damage Absorption]]
**[[Maximizing Your Damage Reduction|Damage Reduction]]
**[[Maximizing Your Elemental Resistance|Elemental Resistance]]
**[[Maximizing Your Stat Gains from Fights|Stat Gains from Fights]]
**[[Maximizing Monster Level|Monster Level]]
**[[Maximizing Your Item Drops|Item Drops]]
**[[Maximizing Your Meat Drops|Meat Drops]]
**[[Maximizing Your Familiar Weight|Familiar Weight]]
**[[Maximizing Your Underwater Success|Underwater Success]]
**[[Maximizing Your Rollover Adventures|Rollover Adventures]]
**[[Maximizing Your Rollover PvP Fights|Rollover PvP Fights]]


===Other Articles===
===Other Articles===
*[[Dressing For Success]]
*[[Random Number Generator]]
*[[pvp outcome]]
*[[Safe Adventuring]]
*[[Safe Adventuring]]
 
*[[Size and Quality]]
===Other Lists===
*[[Sombrero vs. Volleyball]]
*[[Skills By MP Cost]]
*[[Statistics Notes]]
*[[Daily Activities]]


[[Category:Basics]]
[[Category:Basics]]
[[Category:Game Mechanics|*]]
[[Category:Game Mechanics|{{PAGENAME}}]]

Latest revision as of 15:25, 16 December 2022

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Exceptions

  • There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.

Character Base Stats

Character Substat Gains

Encounters

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Item Lists

Maximizing Your...