Infernal Seals

From A KoL Wiki
There are some vague or non-exact figures and information on this page. Some spading is required.

Do Combat Frequency modifiers affect the chance of encountering an infernal seal non-combat?

Seal Clubbers can summon and fight several kinds of Infernal Seals. Once summoned, a seal is immediately fought. All seals, due to their infernal nature, have incredible resistance to damage; the only way to put a dent in these terrible creatures' hides is with a club equipped. However, your offhand weapon appears to work as normal even if it is not a club.

Infernal Seals are summoned using a seal figurine and a certain number of either seal-blubber candles or imbued seal-blubber candles outside of combat. Summoning a broodling seal, for example, requires a figurine of a cute baby seal and five seal-blubber candles. The figurine and candles are consumed in the summoning.

A player can only summon five Infernal Seals each day (ten with a Claw of the Infernal Seal), regardless of whether the player wins or loses.

Every day, a total of 5 Greater Seal figurines can be found each day. These free noncoms are superlikely with 70+6X% rejection, where X is equal to the number of figurines found that day. Additionally, only 1 sleek seal figurine (minimum level 12) can be found each day, but as a regular noncombat.

As fighting seals does not take adventures, a player can use these combats to gain more effective turns of beneficial effects such as Brother Corsican's Blessing.

Again, keep in mind you are a Seal Clubber: only club weapons you hold are effective against Infernal Seals. All items, spells, combat familiars, and other weapons (except swords if you have Iron Palms) have their damage reduced to 1. Clubs held by a Disembodied Hand are also not effective. Thankfully, combat skills that trigger weapon damage such as Shieldbutt do normal damage if you have a club equipped, but the damage from the shield will be ineffective. Presently Yellow Rays and other instakills will successfully take down Seals, as can the unending march of powercreep in the sheer number of passive and stinging damage sources available.

Lesser Seals

These seals require one or more seal-blubber candles and a figurine that can be purchased from either The Smacketeria or The Hermitage. Note that while the sealbone and blood are guaranteed drops, the ingot and flipper only have a 35% chance to drop.

Summon Figurine Number of candles Minimum level Item drop
broodling seal  
figurine of a cute baby seal
5 5  
severed flipper
Centurion of Sparky  
figurine of an armored seal
10 9  
ingot of seal-iron
hermetic seal  
figurine of an ancient seal
3 6  
powdered sealbone
Spawn of Wally  
figurine of a wretched-looking seal
1 1  
tainted seal's blood

Greater Seals

These seals require an imbued seal-blubber candle and a figurine found in a non-combat adventure.

These seals may also have an additional item drop that is a piece of equipment.

Summon Figurine Figurine drop site Minimum level Item drop Equipment drop
heat seal  
figurine of a charred seal
Pandamonium Slums 6  
sizzling seal fat
 
Abyssal ember
navy seal  
figurine of a cold seal
The Goatlet 6  
frost-rimed seal hide
 
frozen seal spine
Servant of Grodstank  
figurine of a stinking seal
The Hippy Camp, The Hippy Camp (Bombed Back to the Stone Age) 6  
fustulent seal grulch
 
infernal toilet brush
shadow of Black Bubbles  
figurine of a shadowy seal
The VERY Unquiet Garves 6  
scrap of shadow
 
shadowy seal eye
watertight seal  
figurine of a sleek seal
Sonofa Beach, also obtained from slimy chest 12  
hyperinflated seal lung
 
wet seal  
figurine of a slippery seal
Orcish Frat House, The Orcish Frat House (Bombed Back to the Stone Age) 6  
seal lube
 
mannequin leg
Random Greater Seal  
depleted uranium seal figurine
A Palm Tree Shelter None Varies with seal Varies with seal

Crafting

The above seal drops can be used for some item crafting. The weapons all have backlash damage, taken at the end of each combat. Because the damage is applied after combat end, if you get beaten up by it you will still count as having won the combat. Also this beaten up lasts 4 turns for the same reason.

Ingredient Method Ingredient Result Detail Backlash
 
powdered sealbone
   
seal-blubber candle
 
imbued seal-blubber candle
One is used each time you summon a Greater Seal None
 
seal-clubbing club
   
tainted seal's blood
 
club of corruption
Weapon (1-handed club):
Damage: 2 - 4
Weapon Damage +3
 You lose 1 hit point.
 
club of corruption
   
tainted seal's blood
 
corrupt club of corruption
Weapon (1-handed club):
5 Muscle required
Damage: 4 - 8
Weapon Damage +5
 You lose 3 hit points.
 
corrupt club of corruption
   
tainted seal's blood
 
corrupt club of corrupt corruption
Weapon (1-handed club):
25 Muscle required
Damage: 8 - 16
Weapon Damage +9
 You lose 5 hit points.
Have:
 
tenderizing hammer
 
Super-Advanced Meatsmithing
use in inventory  
ingot of seal-iron
 
bad-ass club
Weapon (2-handed club):
50 Muscle required
Damage: 13 - 26
Weapon Damage +15
+10 to Monster Level
None
 
bad-ass club
   
seal lube
 
creepy-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Sleaze Damage
 You lose 10 hit points. (sleaze damage)
 
bad-ass club
   
scrap of shadow
 
evil-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Spooky Damage
 You lose 10 hit points. (spooky damage)
 
bad-ass club
   
frost-rimed seal hide
 
frigid-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Cold Damage
 You lose 10 hit points. (cold damage)
 
bad-ass club
   
sizzling seal fat
 
hot-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Hot Damage
 You lose 10 hit points. (hot damage)
 
bad-ass club
   
fustulent seal grulch
 
nasty-ass club
Weapon (2-handed club):
65 Muscle required
Damage: 16 - 32
Weapon Damage +25
+15 to Monster Level
+15 Stench Damage
 You lose 10 hit points. (stench damage)

Other Seal-relevant items

Notes

  • Summoned Infernal Seals are Free fights, meaning that effects that regenerate HP/MP per adventure will not activate, but effects that trigger after combat like The Real Deal or Purple Tongue will activate.
  • Because fighting an Infernal Seal doesn't cost an adventure, if you lose all your HP to an Infernal seal, you will get 4 turns of Beaten Up instead of the usual 3.
  • You can summon seals while Falling-down drunk.
  • If an Infernal Seal is transformed (CLEESHed, for example) the resulting monster encounter will consume an adventure.
  • Unlike other figurines, the depleted uranium seal figurine is not consumed on use, though the candle is.
  • None of these monsters can be copied.