Game Mechanics: Difference between revisions
From A KoL Wiki
imported>Wrldwzrd89 Add new section Encounters, with links to Encounter and Conditional Adventures |
imported>Quax →Unrelated to Combat: Added ping-pong skill |
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(25 intermediate revisions by 15 users not shown) | |||
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No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. | No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | ||
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! | [[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay. | ||
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. | We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are: | ||
===Exceptions=== | ===Exceptions=== | ||
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*[[Mysticality Modifiers]] | *[[Mysticality Modifiers]] | ||
*[[Moxie Modifiers]] | *[[Moxie Modifiers]] | ||
*[[HP | *[[HP Modifiers]] | ||
*[[MP | *[[MP Modifiers]] | ||
===Character Substat Gains=== | ===Character Substat Gains=== | ||
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===Encounters=== | ===Encounters=== | ||
*[[Adventure Queue]] | |||
*[[Combat-Noncombat Selection]] | |||
*[[Conditional Adventures]] | |||
*[[Encounter]] | *[[Encounter]] | ||
*[[ | *[[Superlikely]] | ||
===Core Combat Mechanics=== | ===Core Combat Mechanics=== | ||
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*[[Calculating Spell Damage]] | *[[Calculating Spell Damage]] | ||
*[[Special Monsters]] | *[[Special Monsters]] | ||
*Class-exclusive resources: | |||
**[[Fury]] ([[Seal Clubber]]) | |||
**[[Turtle Blessings]] ([[Turtle Tamer]]) | |||
**[[Pasta Thralls]] ([[Pastamancer]]) | |||
**[[Soul Saucery|Soulsauce]] ([[Sauceror]]) | |||
**[[Disco Momentum]] ([[Disco Bandit]]) | |||
===Combat Abilities=== | ===Combat Abilities=== | ||
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*[[Elemental Spell Damage]] | *[[Elemental Spell Damage]] | ||
*[[Fumble Chance]] | *[[Fumble Chance]] | ||
*[[Run Away | *[[Run Away]] | ||
*[[Familiar Action Frequency]] | |||
*[[Smacks]] | |||
*[[Sauce Curses]] | |||
===The Spoils of Victory!=== | ===The Spoils of Victory!=== | ||
*[[Items from Monsters]] (see also [[Conditional Drops]]) | *[[Items from Monsters]] (''see also [[Conditional Drops]]'') | ||
*[[Meat from Monsters]] | *[[Meat from Monsters]] | ||
*[[Stat Gains from Fights]] | *[[Stat Gains from Fights]] | ||
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*[[Adventure Queue]] | *[[Adventure Queue]] | ||
*[[Banishing]] | *[[Banishing]] | ||
*[[Carrying Capacity]] ('' | *[[Carrying Capacity]] (''no longer applicable'') | ||
*[[Combat Frequency]] | *[[Combat Frequency]] | ||
*[[Cost Analysis of Restoring HP and MP]] | *[[Cost Analysis of Restoring HP and MP]] | ||
*[[Elemental Resistance]] | *[[Elemental Resistance]] | ||
*[[Familiar Weight]] | *[[Familiar Weight]] | ||
*[[Free fights]] | |||
*[[HP Regeneration]] | |||
*[[HP Restorers]] | *[[HP Restorers]] | ||
*[[Enchantments | *[[Enchantments]] | ||
*[[Monster Changing]] | |||
*[[Monster Level]] | *[[Monster Level]] | ||
*[[MP Regeneration]] | |||
*[[MP Restorers]] | *[[MP Restorers]] | ||
*[[Skill MP Cost Modifiers]] | *[[Skill MP Cost Modifiers]] | ||
*[[Hobo Power]] | *[[Hobo Power]] (''can be converted to various other game mechanics'') | ||
*[[Smithsness]] (''also convertible to other game mechanics'') | |||
*[[Infernal Seals]] | *[[Infernal Seals]] | ||
*[[Turtle Taming]] | *[[Turtle Taming]] | ||
*[[Pasta | *[[Pasta Thralls]] | ||
*[[Special challenge path]] | |||
===Unrelated to Combat=== | ===Unrelated to Combat=== | ||
*[[Extra Rollover Adventures]] | *[[Extra Rollover Adventures]] | ||
*[[Extra PvP Fights]] | *[[Extra PvP Fights]] | ||
*[[Free Crafting Priority]] | |||
*[[Hooch]] | |||
*[[NPC Store Price Modifiers]] | |||
*[[Pool Skill]] | |||
*[[Ping-pong_skill|Ping-Pong Skill]] | |||
===Item Lists=== | ===Item Lists=== | ||
*[[Hats]] | *[[Hats]] | ||
*[[Shirts]] | *[[Shirts]] | ||
*[[Back Items]] | |||
*[[Pants]] | *[[Pants]] | ||
*[[Accessories]] | *[[Accessories]] | ||
*[[Off-hand Items]] | *[[Off-hand Items]] | ||
*[[Combat Items]] | *[[Combat Items]] | ||
*[[Weapons | *[[Weapons]] | ||
*[[Melee weapons]] | *[[Melee weapons]] | ||
*[[Mysticality weapons]] | *[[Mysticality weapons]] | ||
*[[Ranged weapons]] | *[[Ranged weapons]] | ||
*[[One-handed weapons]] | *[[One-handed weapons]] | ||
*[[Two-handed weapons]] | *[[Two-handed weapons]] | ||
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**[[Maximizing Your HP|HP]] | **[[Maximizing Your HP|HP]] | ||
**[[Maximizing Your MP|MP]] | **[[Maximizing Your MP|MP]] | ||
**[[Maximizing Your HP Regeneration|HP Regeneration]] | |||
**[[Maximizing Your MP Regeneration|MP Regeneration]] | |||
**[[Maximizing Your Weapon Damage|Weapon Damage]] | **[[Maximizing Your Weapon Damage|Weapon Damage]] | ||
**[[Maximizing Your Spell Damage|Spell Damage]] | **[[Maximizing Your Spell Damage|Spell Damage]] | ||
**[[Maximizing Your Critical Hit Chance|Critical Hit Chance]] | |||
**[[Maximizing Your Combat Initiative|Combat Initiative]] | **[[Maximizing Your Combat Initiative|Combat Initiative]] | ||
**[[Maximizing Your Damage Absorption|Damage Absorption]] | **[[Maximizing Your Damage Absorption|Damage Absorption]] | ||
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**[[Maximizing Your Item Drops|Item Drops]] | **[[Maximizing Your Item Drops|Item Drops]] | ||
**[[Maximizing Your Meat Drops|Meat Drops]] | **[[Maximizing Your Meat Drops|Meat Drops]] | ||
**[[Maximizing Your | **[[Maximizing Your Familiar Weight|Familiar Weight]] | ||
**[[Maximizing Your | **[[Maximizing Your Underwater Success|Underwater Success]] | ||
**[[Maximizing Your Rollover Adventures|Rollover Adventures]] | **[[Maximizing Your Rollover Adventures|Rollover Adventures]] | ||
**[[Maximizing Your Rollover PvP Fights|Rollover PvP Fights]] | |||
===Other Articles=== | ===Other Articles=== | ||
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*[[Safe Adventuring]] | *[[Safe Adventuring]] | ||
*[[Size and Quality]] | *[[Size and Quality]] | ||
*[[Sombrero vs Volleyball]] | *[[Sombrero vs. Volleyball]] | ||
*[[Statistics Notes]] | *[[Statistics Notes]] | ||
*[[Daily Activities]] | *[[Daily Activities]] | ||
[[Category:Basics]] | [[Category:Basics]] | ||
[[Category:Game Mechanics| {{PAGENAME}}]] | [[Category:Game Mechanics|{{PAGENAME}}]] |
Latest revision as of 15:25, 16 December 2022
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Exceptions
- There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.
Character Base Stats
Character Substat Gains
Encounters
Core Combat Mechanics
- Combat Tree
- Hit Chance
- Weapon Damage
- Calculating Spell Damage
- Special Monsters
- Class-exclusive resources:
Combat Abilities
- Bonus Weapon Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Prismatic Damage
- Stunning
- Passive Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Run Away
- Familiar Action Frequency
- Smacks
- Sauce Curses
The Spoils of Victory!
Various
- Adventure Queue
- Banishing
- Carrying Capacity (no longer applicable)
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- Free fights
- HP Regeneration
- HP Restorers
- Enchantments
- Monster Changing
- Monster Level
- MP Regeneration
- MP Restorers
- Skill MP Cost Modifiers
- Hobo Power (can be converted to various other game mechanics)
- Smithsness (also convertible to other game mechanics)
- Infernal Seals
- Turtle Taming
- Pasta Thralls
- Special challenge path
Unrelated to Combat
- Extra Rollover Adventures
- Extra PvP Fights
- Free Crafting Priority
- Hooch
- NPC Store Price Modifiers
- Pool Skill
- Ping-Pong Skill
Item Lists
- Hats
- Shirts
- Back Items
- Pants
- Accessories
- Off-hand Items
- Combat Items
- Weapons
- Melee weapons
- Mysticality weapons
- Ranged weapons
- One-handed weapons
- Two-handed weapons
Maximizing Your...
- Dressing For Success
- Muscle
- Mysticality
- Moxie
- HP
- MP
- HP Regeneration
- MP Regeneration
- Weapon Damage
- Spell Damage
- Critical Hit Chance
- Combat Initiative
- Damage Absorption
- Damage Reduction
- Elemental Resistance
- Stat Gains from Fights
- Monster Level
- Item Drops
- Meat Drops
- Familiar Weight
- Underwater Success
- Rollover Adventures
- Rollover PvP Fights