Game Mechanics: Difference between revisions

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imported>Wrldwzrd89
Encounters: Just found another page that deserves a link: Combat-Noncombat Selection
imported>Quax
Unrelated to Combat: Added ping-pong skill
 
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No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.


[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.


We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   


===Exceptions===
===Exceptions===
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*[[Mysticality Modifiers]]
*[[Mysticality Modifiers]]
*[[Moxie Modifiers]]
*[[Moxie Modifiers]]
*[[HP Increasers]]
*[[HP Modifiers]]
*[[MP Increasers]]
*[[MP Modifiers]]


===Character Substat Gains===
===Character Substat Gains===
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===Encounters===
===Encounters===
*[[Adventure Queue]]
*[[Combat-Noncombat Selection]]
*[[Conditional Adventures]]
*[[Encounter]]
*[[Encounter]]
*[[Conditional Adventures]]
*[[Superlikely]]
*[[Combat-Noncombat Selection]]


===Core Combat Mechanics===
===Core Combat Mechanics===
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*[[Calculating Spell Damage]]
*[[Calculating Spell Damage]]
*[[Special Monsters]]
*[[Special Monsters]]
*Class-exclusive resources:
**[[Fury]] ([[Seal Clubber]])
**[[Turtle Blessings]] ([[Turtle Tamer]])
**[[Pasta Thralls]] ([[Pastamancer]])
**[[Soul Saucery|Soulsauce]] ([[Sauceror]])
**[[Disco Momentum]] ([[Disco Bandit]])


===Combat Abilities===
===Combat Abilities===
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*[[Elemental Spell Damage]]
*[[Elemental Spell Damage]]
*[[Fumble Chance]]
*[[Fumble Chance]]
*[[Run Away|Running Away]]
*[[Run Away]]
*[[Familiar Action Frequency]]
*[[Smacks]]
*[[Sauce Curses]]


===The Spoils of Victory!===
===The Spoils of Victory!===
*[[Items from Monsters]] (see also [[Conditional Drops]])
*[[Items from Monsters]] (''see also [[Conditional Drops]]'')
*[[Meat from Monsters]]
*[[Meat from Monsters]]
*[[Stat Gains from Fights]]
*[[Stat Gains from Fights]]
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*[[Adventure Queue]]
*[[Adventure Queue]]
*[[Banishing]]
*[[Banishing]]
*[[Carrying Capacity]] (''No longer applicable'')
*[[Carrying Capacity]] (''no longer applicable'')
*[[Combat Frequency]]
*[[Combat Frequency]]
*[[Cost Analysis of Restoring HP and MP]]
*[[Cost Analysis of Restoring HP and MP]]
*[[Elemental Resistance]]
*[[Elemental Resistance]]
*[[Familiar Weight]]
*[[Familiar Weight]]
*[[Free fights]]
*[[HP Regeneration]]
*[[HP Restorers]]
*[[HP Restorers]]
*[[Enchantments|List of Enchantment Types]]
*[[Enchantments]]
*[[Monster Changing]]
*[[Monster Level]]
*[[Monster Level]]
*[[MP Regeneration]]
*[[MP Restorers]]
*[[MP Restorers]]
*[[Skill MP Cost Modifiers]]
*[[Skill MP Cost Modifiers]]
*[[Hobo Power]], which can be converted to various other game mechanics
*[[Hobo Power]] (''can be converted to various other game mechanics'')
*[[Smithsness]] (''also convertible to other game mechanics'')
*[[Infernal Seals]]
*[[Infernal Seals]]
*[[Turtle Taming]]
*[[Turtle Taming]]
*[[Pasta Guardians]]
*[[Pasta Thralls]]
*[[Special challenge path]]


===Unrelated to Combat===
===Unrelated to Combat===
*[[Extra Rollover Adventures]]
*[[Extra Rollover Adventures]]
*[[Extra PvP Fights]]
*[[Extra PvP Fights]]
*[[Free Crafting Priority]]
*[[Hooch]]
*[[NPC Store Price Modifiers]]
*[[Pool Skill]]
*[[Ping-pong_skill|Ping-Pong Skill]]


===Item Lists===
===Item Lists===
*[[Hats]]
*[[Hats]]
*[[Shirts]]
*[[Shirts]]
*[[Back Items]]
*[[Pants]]
*[[Pants]]
*[[Accessories]]
*[[Accessories]]
*[[Off-hand Items]]
*[[Off-hand Items]]
*[[Combat Items]]
*[[Combat Items]]
*[[Weapons (by power)]]
*[[Weapons]]
*[[Weapons (by requirement)]]
*[[Melee weapons]]
*[[Melee weapons]]
*[[Mysticality weapons]]
*[[Mysticality weapons]]
*[[Ranged weapons]]
*[[Ranged weapons]]
*[[Staves]]
*[[One-handed weapons]]
*[[One-handed weapons]]
*[[Two-handed weapons]]
*[[Two-handed weapons]]
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**[[Maximizing Your HP|HP]]
**[[Maximizing Your HP|HP]]
**[[Maximizing Your MP|MP]]
**[[Maximizing Your MP|MP]]
**[[Maximizing Your HP Regeneration|HP Regeneration]]
**[[Maximizing Your MP Regeneration|MP Regeneration]]
**[[Maximizing Your Weapon Damage|Weapon Damage]]
**[[Maximizing Your Weapon Damage|Weapon Damage]]
**[[Maximizing Your Spell Damage|Spell Damage]]
**[[Maximizing Your Spell Damage|Spell Damage]]
**[[Maximizing Your Critical Hit Chance|Critical Hit Chance]]
**[[Maximizing Your Combat Initiative|Combat Initiative]]
**[[Maximizing Your Combat Initiative|Combat Initiative]]
**[[Maximizing Your Damage Absorption|Damage Absorption]]
**[[Maximizing Your Damage Absorption|Damage Absorption]]
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**[[Maximizing Your Item Drops|Item Drops]]
**[[Maximizing Your Item Drops|Item Drops]]
**[[Maximizing Your Meat Drops|Meat Drops]]
**[[Maximizing Your Meat Drops|Meat Drops]]
**[[Maximizing Your HP Regeneration|HP Regeneration]]
**[[Maximizing Your Familiar Weight|Familiar Weight]]
**[[Maximizing Your MP Regeneration|MP Regeneration]]
**[[Maximizing Your Underwater Success|Underwater Success]]
**[[Maximizing Your Rollover Adventures|Rollover Adventures]]
**[[Maximizing Your Rollover Adventures|Rollover Adventures]]
**[[Maximizing Your Rollover PvP Fights|Rollover PvP Fights]]


===Other Articles===
===Other Articles===
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*[[Safe Adventuring]]
*[[Safe Adventuring]]
*[[Size and Quality]]
*[[Size and Quality]]
*[[Sombrero vs Volleyball]]
*[[Sombrero vs. Volleyball]]
*[[Statistics Notes]]
*[[Statistics Notes]]
*[[Daily Activities]]
*[[Daily Activities]]
*[[Meat Sources]]
===Other Lists===
*[[Skills By MP Cost]]


[[Category:Basics]]
[[Category:Basics]]
[[Category:Game Mechanics| {{PAGENAME}}]]
[[Category:Game Mechanics|{{PAGENAME}}]]

Latest revision as of 15:25, 16 December 2022

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Exceptions

  • There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.

Character Base Stats

Character Substat Gains

Encounters

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Item Lists

Maximizing Your...