Industrial fire extinguisher: Difference between revisions

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{{item
{{item
|itemid=10251
|itemid=10797
|descid=651314979
|descid=418444931
|desc=This is no meager household extinguisher, oh no. This is the kind of fire extinguisher they use at restaurants and extremely unsafe nightclubs.
|desc=This is no meager household extinguisher, oh no. This is the kind of fire extinguisher they use at ''restaurants'' and extremely unsafe nightclubs.
The extinguisher's tank is currently 100% full.
The extinguisher's tank is currently '''100% full'''.
|type=weapon (1-handed extinguisher)
|type=weapon (1-handed extinguisher)
|power=100
|power=100
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|notrade=1
|notrade=1
|autosell=0
|autosell=0
|enchantment=Serious Hot Resistance (+3)<br/>All Attributes +10%<br/>+15 {{element|Cold}}<br/>+15 {{element|Cold}} to Cold spells<br/>Maximum HP/MP +20<br/>+3 Adventure(s) per day when equipped.<br/>Expend the tank's charge for various combat effects
|enchantment=Serious Hot Resistance (+3)<br/>All Attributes +10%<br/>+15 {{element|Cold}}<br/>+15 Damage to {{element|Cold|Spells}}<br/>Maximum HP/MP +20<br/>+3 Adventure(s) per day when equipped.<br/>Expend the tank's charge for various combat effects
|hagnk=auto
|hagnk=auto
}}
}}
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==Notes==
==Notes==
*This weapon automatically uses your highest buffed stat.
*Your industrial fire extinguisher starts with 100 charge every rollover.
:*Displays different weapon-specific hit messages for each stat (see [[#Messages|below]]) and uses custom [[Sound Effects]], which occasionally appear <span style="color:#5BD533; font-weight:bold;">green</span> or <span style="color:#BB29DA; font-weight:bold;">purple</span> in addition to the standard blue. With the purple crystal upgrade, sound effects are mostly purple.
*Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone:
*Can be [[Upgrade Your May the Fourth Cosplay Saber|upgraded]] for one additional bonus enchantment per day.
{| class="wikitable" style="text-align: center"
:* Regenerate 15-20 MP per Adventure
|-
:* +20 to Monster Level
! Skill !! Charge cost !! Effect
:* Serious Resistance to All Elements (+3)
|-
:* +10 to Familiar Weight
| [[Fire Extinguisher: Blast the Area]]
* If an upgrade was already chosen this day, attempting to upgrade results in:
| 5
*:You already spent all your cred for today. Maybe tomorrow.
| Gain the [[Cyclonic Filth]] effect for 1 adventure, which stirs up a debris cloud that deals physical damage to your opponents each round
*When equipped, grants the combat skill [[Use the Force, %playername!|Use the Force, <playername>!]] (5 uses per day). When used on a copyable monster, exits combat without using a turn, and takes you to [[Using the Force]] where you may choose from three options:
|-
:*''"I am not the adventurer you are looking for."'' - Banishes for 30 turns
| [[Fire Extinguisher: Foam 'em Up]]
:*''"You will go find two friends and meet me here."'' - Forces this monster to appear for the next three adventures. Only works in a zone where this monster exists as a regular combat encounter. Super-likely or semi-rare monsters don't work. These Force Friended monsters will have significantly higher priority than almost any other possible encounter; however, superlikely encounters with even higher priority will simply push them back rather than remove Force Friends.
| 5
:*''"You will drop your things and walk away."'' - Gives you all of the monster's [[Conditional Drops|non-conditional]] item drops. This is not a combat victory, and therefore does not trigger end-of-combat actions and never gives conditional drops, but if you've already pickpocketed an item at the start of combat, you can get a second copy of the item this way, even if it can normally only drop once per combat. This option is not available if the monster has no non-conditional drops.
| Stun your opponents with slippery foam
*Once per day with a [[Melodramedary]], gives an option to [[So Cold|[open melodramedary]]].
|-
| [[Fire Extinguisher: Foam Yourself]]  
| 10
| Gain the [[Fireproof Foam Suit]] effect for 1 adventure, which gives you +30 {{element|Hot|}} resistance
|-
| [[Fire Extinguisher: Polar Vortex]]
| 10
| Deal {{element|Cold|}} damage and force your opponent to drop an item
|}
===Fire Extinguisher: Zone Specific===
*In certain zones, a zone-specific 5th skill is available for 20 charge. Each is usable only once per ascension.
{| class="wikitable" style="text-align: center"
|-
! Skill !! Effect !! Location(s) !! Notes
|-
| [[Fire Extinguisher: Foam the Place]]
| Gives [[Knob Goblin harem pants]] and [[Knob Goblin harem veil]]
| [[Cobb's Knob Harem]]
| Free runaway
|-
| [[Fire Extinguisher: Cool it Down]]
| Reduces time to [[Blech House]]; counts for 10 smut orcs' worth of HP
| [[The Smut Orc Logging Camp]]
| Free runaway
|-
| [[Fire Extinguisher: Constricted Blast]]
| Crumbles next wall in sequence in [[The Bat Hole]]
| [[The Bat Hole Entrance]], [[Guano Junction]], [[Batrat and Ratbat Burrow]], [[Beanbat Chamber]]
|
* (Does not end combat when used)
*If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected.
|-
| [[Fire Extinguisher: Replace the Chill]]
| Reduces evil level in that zone by 10 points
| [[The Defiled Nook]], [[The Defiled Cranny]], [[The Defiled Niche]], [[The Defiled Alcove]]
| Free runaway
|-
| [[Fire Extinguisher: Take a Drink]]
| [[Ultrahydrated]] (15 Adventures)
| [[The Arid, Extra-Dry Desert]]
| Free runaway
|}
* On the [[Wildfire]] path, prevents the per-round hot damage:
:You spray down the flames nearest to you, at least ''you'' won't burn up!
* On the [[Wildfire]] path, [[Fire Captain Hagnk]] can refill your extinguisher once per day.
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
*Is automatically placed in your inventory for you at the beginning of your run, with the message:
*:You didn't go through all those cosplay Jedi trials only to leave your saber behind!{{acquire|item=Fourth of May Cosplay Saber}}
*:You feel vaguely unsafe, being without a fire extinguisher. An astral Fire Marshall Hagnk appears, hands you a fire extinguisher and whispers, "Treat yourself."{{acquire|item=industrial fire extinguisher}}


==Messages==
==See Also==
*''[[Player Hit Messages|Weapon-Specific Hit Messages]]:''
*[[Bonus Weapon Damage]]
:*''Muscle:''
*[[Bonus Spell Damage]]
 
*[[Extra Rollover Adventures]]
{{Hit Message|You brutally slice through its <shoulder> with your saber for X damage.|FVISH WOOOM SCHVRMMMMMMM}}
*[[HP Modifiers]]
 
*[[MP Modifiers]]
{{Hit Message|You slam the (unusually sharp) edge of your (plastic toy) saber into its lower back for X damage. |KKSSSSHHHH FVISH BZZZMMM}}
*[[Muscle Modifiers]]
 
*[[Mysticality Modifiers]]
{{Hit Message|Slowly, but powerfully, you spin around and slash it with your saber for X damage.|WOOM WOOOM BZZZMMM}}
*[[Moxie Modifiers]]
 
{{Hit Message|You consider tearing his arms off, but that would be the wrong character. So you just hit him with your saber for X damage. |KKSSSSHHHH WOOOM KWISHUUUUUUUUUU}}
 
{{Hit Message|The batteries in the hilt of your cosplay saber make it surprisingly hefty, as your foe discovers when you repeatedly bash it into its face and head for X damage. |FVISH BZZZMMM WOOOM}}
 
{{Hit Message|You call upon the power of the Force -- by which I mean the force of your muscles that you use to slam your saber into it for X damage.|WOOOM KKSSSSHHHH BZZZMMM}}
 
:*''Mysticality:''
{{Hit Message|You concentrate on your mystical force power before throwing your saber through her <calf> for X damage.|FVISH BZZZMMM SCHVRMMMMMMM}}
 
{{Hit Message|Closing your eyes, you reach out and find him with the Force, before slashing them across the <neck> for X damage.|BZZZMMM KWISHUUUUUUUUUU BZZZMMM}}
 
{{Hit Message|You trust in the power of the Force, and in your cosplay lightsaber, and in the fact that you just sliced up your opponent for X damage. |WOOM KKSSSSHHHH BZZZMMM}}
 
{{Hit Message|You sense the power of the Force surrounding you as you nearly cut her <leg> clean off with what is ostensibly a plastic toy. This causes X damage. |FVISH BZZZMMM KKSSSSHHHH}}
 
{{Hit Message|You focus all your mental energies on believing in the power of your plastic cosplay lightsaber, then slash your foe across the <head> for X damage.|WOOM WOOOM SCHVRMMMMMMM}}
 
{{Hit Message|You feel a great disturbance in the Force, as if hundreds of Consumer Product Safety Commission employees are crying out in terror as you deal X damage to your foe with a plastic lightsaber.|BZZZMMM WOOOM FVISH}}
 
:*''Moxie:''
 
{{Hit Message|You elegantly engrave your initials on it, followed by the number X, which is how much damage this causes.|KWISHUUUUUUUUUU KWISHUUUUUUUUUU KKSSSSHHHH}}
 
{{Hit Message|You backflip over your startled foe, and run them through with your saber for X damage. You know, for a plastic toy, this thing is really surprisingly pointy.|KKSSSSHHHH WOOOM WOOOM}}
 
{{Hit Message|With unnatural grace, you leap high above the battlefield before coming down behind it and piercing them with your saber for X damage.|KKSSSSHHHH KKSSSSHHHH SCHVRMMMMMMM}}
 
{{Hit Message|You deftly flip through the air before bringing your saber down neatly on her <skull> for X damage.|KWISHUUUUUUUUUU KWISHUUUUUUUUUU BZZZMMM}}
 
{{Hit Message|You dodge beneath your opponent's guard, and practically slice off their <leg> with your wildly sharp cosplay saber, causing X damage.|WOOM WOOOM WOOOM}}
 
{{Hit Message|You toss your cosplay saber from hand to hand, then catch your foe off-guard with a wild lunge that pierces it for X damage.|KKSSSSHHHH SCHVRMMMMMMM WOOOM}}


==Collection==
==Collection==
<collection>10251</collection>
<collection>10797</collection>

Latest revision as of 12:13, 2 November 2023

industrial fire extinguisher
industrial fire extinguisher

This is no meager household extinguisher, oh no. This is the kind of fire extinguisher they use at restaurants and extremely unsafe nightclubs.

The extinguisher's tank is currently 100% full.

Type: weapon (1-handed extinguisher)
Damage: 10 - 20
Cannot be traded or discarded

Serious Hot Resistance (+3)
All Attributes +10%
+15 Cold Damage
+15 Damage to Cold Spells
Maximum HP/MP +20
+3 Adventure(s) per day when equipped.
Expend the tank's charge for various combat effects


(In-game plural: industrial fire extinguishers)
View metadata
Item number: 10797
Description ID: 418444931
View in-game: view

Obtained From

Items
packaged industrial fire extinguisher

Notes

  • Your industrial fire extinguisher starts with 100 charge every rollover.
  • Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone:
Skill Charge cost Effect
Fire Extinguisher: Blast the Area 5 Gain the Cyclonic Filth effect for 1 adventure, which stirs up a debris cloud that deals physical damage to your opponents each round
Fire Extinguisher: Foam 'em Up 5 Stun your opponents with slippery foam
Fire Extinguisher: Foam Yourself 10 Gain the Fireproof Foam Suit effect for 1 adventure, which gives you +30 Hot resistance
Fire Extinguisher: Polar Vortex 10 Deal Cold damage and force your opponent to drop an item

Fire Extinguisher: Zone Specific

  • In certain zones, a zone-specific 5th skill is available for 20 charge. Each is usable only once per ascension.
Skill Effect Location(s) Notes
Fire Extinguisher: Foam the Place Gives Knob Goblin harem pants and Knob Goblin harem veil Cobb's Knob Harem Free runaway
Fire Extinguisher: Cool it Down Reduces time to Blech House; counts for 10 smut orcs' worth of HP The Smut Orc Logging Camp Free runaway
Fire Extinguisher: Constricted Blast Crumbles next wall in sequence in The Bat Hole The Bat Hole Entrance, Guano Junction, Batrat and Ratbat Burrow, Beanbat Chamber
  • (Does not end combat when used)
  • If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected.
Fire Extinguisher: Replace the Chill Reduces evil level in that zone by 10 points The Defiled Nook, The Defiled Cranny, The Defiled Niche, The Defiled Alcove Free runaway
Fire Extinguisher: Take a Drink Ultrahydrated (15 Adventures) The Arid, Extra-Dry Desert Free runaway
  • On the Wildfire path, prevents the per-round hot damage:
You spray down the flames nearest to you, at least you won't burn up!
  • On the Wildfire path, Fire Captain Hagnk can refill your extinguisher once per day.
  • Is automatically placed in your inventory for you at the beginning of your run, with the message:
    You feel vaguely unsafe, being without a fire extinguisher. An astral Fire Marshall Hagnk appears, hands you a fire extinguisher and whispers, "Treat yourself."
    You acquire an item: industrial fire extinguisher

See Also

Collection

  • 🥇: BakaGaijin (#1864289), Emerilla (#1339329), IAreBacon (#2004995), Kizehk (#1216891), Mistress of the Obvious (#845708), Mme_Defarge (#307559), Muush (#501183), Oldsfrk (#257861), Splendor (#1433755), Terry P (#2162777) - 1

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