Wildfire

From A KoL Wiki

Wildfire is the Fall 2021 special challenge path, introduced on August 15th, 2021. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The Kingdom is burning! Help put out fires while also helping with everything you usually help with."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

Divergences

Fire

The whole kingdom is on fire! Each zone has its own fire level, which starts at 5 and can be decreased through actions in the FDKOL Volunteer Fire Camp. These actions cost water.

  • A number of animated flame graphics will appear on the screen during combat, increasing with the zone's fire level.
  • The colour of the main pane and border around the combat varies between bright red and blue depending on the level of the fire in the zone.
Fire level Passive fire damage* Chance of item burning up Always lose the jump?
5 (Inferno) 20%-25% of Max HP 100% Yes
4 (Raging) 11%-19% of Max HP ~76.8% Yes
3 (Burning) 5%-10% of Max HP ~36.1% No
2 (Smoldering) 3%-4% of Max HP ~10.9% No
1 (Smoking) 1%-2% of Max HP 0% No
0 (None) None 0% No

* Passive fire damage is X% of max HP, where X is a random integer (range given in the table above)

Fire level adds various penalties to combat:

  • During combat, you will take passive hot damage relative to your maximum HP, unless you have an industrial fire extinguisher equipped. The amount of damage depends on the current zone's fire level.

    A lick of flame scorches your <solar plexus>.

    A wildfire ember lands on your <solar plexus>, scorching you.

    The intense heat of the wildfires overwhelms you.

    You accidentally inhale a bunch of hot wildfire smoke.

    You brush up against something that's on fire, singeing all the hair off of your <solar plexus>.

    Your flesh sizzles in the intense heat of the wildfire.

  • Higher fire levels (4+) prevent you from getting the jump on the monster:

    Due to the thick smoke, you don't see your foe until it's almost too late.

    The thick smoke prevents you from getting the jump on your foe.

    • You can still get the jump on monsters that always lose initiative.
  • Items dropped by a monster have a chance to burn up. The odds of this happening increase with a zone's fire level.

    "You see a <item> drop before it burns up."

Water

You can collect and spend water, a resource exclusive to this path.

  • Once per day, you can gather 100 units of water at the Rain Barrel at the FDKOL Volunteer Fire Camp for free. This will increase to 150 if you have caulked the barrel.
  • The Water Pump at the FDKOL Volunteer Fire Camp produces 30 units of water at the cost of 1 adventure. This is increased to 50 if you have greased the pump.
  • Adventuring with items such as the water candle equipped causes you to gather water after each combat, including free fights.
  • The FDKOL Auxiliary shop sells water-producing equipment, as well as single-use items that increase the effectiveness of the rain barrel and water pump.

Water can be used to reduce the fire level in various zones.

  • Fire Captain Hagnk can send volunteers to a specific zone to decrease its fire level by one. This initially costs 10 units of water and increases by 10 every time you send volunteers. The cost resets at rollover.
  • Fracker Dan, Sprinkler Joe and Cropduster Dusty can (respectively) drench all underground, indoors and outdoors locations. This reduces the fire level by 3 in all affected locations (e. g. from 5 to 2) and can be done once per ascension for each type of zone. The cost starts at 1000 units of water, and goes up by 1000 each time you take an offer, for a total cost of 6000.

In addition, equipping the B. L. A. R. T. (sold at the FDKOL Auxiliary) grants the following combat skills, all of which cost water:

Bosses

You encounter conflagrant versions of the usual bosses:

Item(s) of the Month

Text

For interaction with the council, see The Council of Loathing/Wildfire

Strategy

Notes

During events (such as Halloween) where the FDKOL camp's tile on the Seaside Town map is otherwise occupied, the only way to get to the camp is the chat command "/go FDKOL Volunteer Fire Camp".

Rewards

  • Finishing a Wildfire run while it is the current special challenge path -- between August 15th, 2021, and November 14, 2021 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Players will receive a Thwaitgold fire beetle statuette each time they complete a run.
  • Leftover water is recorded as an Accomplishment in your Quest Log.
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