Community Service

From A KoL Wiki

Community Service is the Fall 2015 special challenge path, introduced on August 15, 2015. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "The ultimate in real-life time savings. All Council Quests are replaced with single button-clicks!"


Divergences

  • The council is out:
The door to the Council of Loathing building is locked, and a notice is posted about how they got kicked off the council for not doing their mandatory community service, which is apparently a thing. There's a list of community service opportunities posted as well..

Text

Council text

  • First time visiting:
    The door to the Council of Loathing building is locked, and a notice is posted about how they got kicked off the council for not doing their mandatory community service, which is apparently a thing. There's a list of community service opportunities posted as well.

    Look at the list

Strategy

Task Reduced by Reward Effects
Coil Wire nothing a ten-percent bonus
  • 1000 substats to each stat
Donate Blood HP – every 30 bonus HP saves 1 turn. (Buffed HP - (Buffed Muscle + 3))/30 blood-drive sticker
  • 40 Adventures, 10 Toxicity
  • 250-300(?) substats to each stat
Feed The Children (But Not Too Much) Muscle – every 30 bonus muscle saves 1 turn. (Buffed - Base)/30 bag of grain
  • Mysticality +200%
  • +60% Booze Drops from Monsters
Build Playground Mazes Mysticality – every 30 bonus mysticality saves 1 turn. (Buffed - Base)/30 pocket maze
  • Moxie +200%
  • Stupendous Hot Resistance (+4)
Feed Conspirators Moxie – every 30 bonus moxie saves 1 turn. (Buffed - Base)/30 shady shades
  • Muscle +200%
  • -20% Combat Frequency
Breed More Collies Familiar Weight – every 5 lbs saves 1 turn squeaky toy rose
  • -20% Combat Frequency
Reduce Gazelle Population Melee Damage – every +50% saves 1 turn, every +50 damage saves 1 turn. (floored separately) weird gazelle steak
  • 40 Adventures, 10 Fullness
  • Spell Damage +200%
  • +60% Booze Drops from Monsters
Make Sausage Spell Damage – every +50% saves 1 turn, every +50 damage saves 1 turn. (floored separately) sausage without a cause
  • 40 Adventures, 10 Fullness
  • Weapon Damage +200%
  • Stupendous Hot Resistance (+4)
Be a Living Statue Non-Combat Frequency – every 5% noncombat saves 3 turns (not affected by the 25% softcap) silver face paint
  • +20 to Familiar Weight
Make Margaritas Item and Booze Drops – every +30% item% saves 1 turn, every +15% booze drop saves 1 turn. (floored separately) emergency margarita
  • 40 Adventures, 10 Drunkenness
  • Weapon Damage +200%
  • Spell Damage +200%
Clean Steam Tunnels Hot Resistance – every point of hot resistance saves 1 turn vintage smart drink
  • 40 Adventures, 10 Drunkenness
  • Maximum HP +120
  • +20 to Familiar Weight
Relationship map of Community Service acts.
    • Of the eleven rewards, nine confer effects that assist with other tasks, which also last one adventure only. These are recommended only after you've adventured at the Barrel full of barrels enough for one day with plenty of food and booze as a result. The two remaining are the a ten-percent bonus which can be used immediately as it grants substats which are permanent, and the blood-drive sticker that is similar but can't be used until level 13.
  • Council areas make up most of the usual combat areas, so it may be hard to find appropriate monsters to fight, or to find ingredients to cook or mix drinks with.
  • It was originally harder to time semi-rares because of the chunks of time taken up by the tasks. This isn't the case any longer, due to semi-rares being changed to using clovers / the Lucky! status to access.
  • Players often consider Hardcore to be more effective, due to the very low amount of pulls in softcore and thus similar run length on either difficulty, which is made up for by the higher HC rewards. For example, in softcore it is difficult to pull enough consumables for a proper diet.
  • A 2-day walkthrough requiring only the Genie bottle and VIP key has been written by ILoath (#1935019). Also, there are now many scripts to run it in potentially 1-day on either Normal or Hardcore - check out instantSCCS as a starting point.

Notes

  • While the rewards synergize well and allow you to complete the path faster, some of the rewards are quite valuable when sold in the mall, such as the blood-drive sticker, the emergency margarita, and the vintage smart drink. Players will often choose to not use some of these rewards, electing to keep and/or sell them instead.
  • The blood-drive sticker was originally useable in-run, however with the change that made all L13+ consumables unusable while Hardcore and Ronin are active, it's now valid to use after the run.
  • The only reward that must be used is a ten-percent bonus, as it is a quest item and will be removed from inventory after you ascend.
  • In order to open up aftercore in the Community Service pathway, you must first click the button to Donate your body to science. When the next dialogue comes up asking you to confirm, DO NOT confirm. Instead change screens by clicking one of the toolbar icons, such as the main map. Note that areas unlocked by council quests will remain inaccessible, as described above.
  • You cannot perform acts of community service if you're overdrunk.
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