Hat Trick

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confirm hat drop/activation rates, add missing hat effects

Hat Trick is the Summer 2025 special challenge path, introduced on May 15th, 2025. This path adds variant rules and restrictions to an ascension run. Its description in The Bureau of Reincarnation reads "We all wear a lot of hats around here."


Restrictions

  • You cannot enter The Sea:

    That shack you saw on the main map was just a picture of a shack drawn on the ground.

Divergences

  • Your adventure begins with Hat Trick!.
  • Enemies have hats with various abilities:
    • Monsters have a hat or stack of hats placed on their image, with their name modified accordingly.
    • The stronger the enemy, the more hats they have. They also can wear multiples of the same hat.
      • The effects of wearing multiples of the same hat stack.
      • The number of hats worn by the monster is floor(1+base monster attack/25), up to a maximum of 11 hats. Bonus Monster Level and monster stat variance do not affect the number of hats.
      • Scaling Monsters will only wear 1 hat.
    • The enemies can drop some of the hats they were wearing.
      • Each visible hat appears to have a 10% chance to drop at the end of combat, unaffected by Item drop bonuses and Yellow Ray mechanics.
  • You can wear infinite hats (one of each available).
    • You can't remove a hat once it's on your head.
    • Equipment that disappears at rollover will still disappear as normal.
    • All of your hats are unequipped upon breaking the prism.
      • You finally remove your hats.
         You acquire... something. [[Data:{{{item}}}]]

Hats

Hat Image Looks Combat text Effect (per hat) Item Item Enchantment
terrycloth turban   beefier 25% extra monster HP   terrycloth turban Maximum HP +30
jockey's hat   faster ?   jockey's hat Combat Initiative +50%
sharpshooter's hat   better at aiming ?   sharpshooter's hat Reduce enemy defense by 5%
extra-tight skullcap   stronger 25% extra monster attack   extra-tight skullcap Weapon Damage +20%
sturdy pith helmet   tougher ?   sturdy pith helmet Damage Reduction: 25
bishop's mitre   more dangerous ?   bishop's mitre +2 Spooky Damage, +2 Stench Damage, +2 Hot Damage, +2 Cold Damage, +2 Sleaze Damage
tin foil hat   protected 20% elemental resistance   tin foil hat So-So Resistance to All Elements (+2)
construction hardhat   shielded 20% physical resistance   construction hardhat Damage Absorption +50
imposing pilgrim's hat   distracting You are too distracted by your foe's imposing pilgrim hat to use that skill. 20% chance to block skills   imposing pilgrim's hat -20 to Monster Level
crown of thorns   spiky You manage to hit your foe directly on their crown of thorns. Ouch.
 You lose 10−20 hit points.
  crown of thorns Attacking foes are scratched and damaged
stylish bycocket   good at dodging <no message> 20% chance to block weapon attacks   stylish bycocket Moxie +20%

Strategy

General

  • The strategy for Hat Trick is more or less the same as a Standard non-Challenge path run.
  • The imposing pilgrim's hat on an enemy lets the enemy interrupt your action, so pay attention when doing some combat-reliant quests.
  • Also, the imposing pilgrim's hat is a hat you should delay or skip wearing, as it gives -20 to Monster Level and there's no taking it off once it's on.
  • The crown of thorns could also be skipped if its passive damage would interrupt your strategy (i.e. wall-killing the Wall of Bones)
  • Equipping sleep mask is typically not recommended ever anyways, but doing seems to make the Junkyard Quest impossible (Testing done with Peridot of Peril to force correct encounters).

Astral gear and consumables

Moon Sign

IotM / IotY

Class Choice

Rewards

  • Finishing a run while it is the current special challenge path -- between May 15th, 2025 and August 14th, 2025 -- gives players 50 (in Normal) or 100 (in Hardcore) extra karma points the next time they visit Valhalla.
  • Players will receive a Thwaitgold mad hatterpillar statuette upon defeating the final boss.
  • Equipping 100 hats at once makes you eligible for the Mad Hattest trophy.


Notes

  • The tin foil hat and construction hardhat set monster resistances to 20% per hat, which can result in monsters, which are naturally resistant to physical or elemental damage, having lower resistances than they would normally.
  • Using the "Outfits" selector on the Equipment page may not work, because it will not manually put on a hat. However, once you have manually donned an outfit's hat, you will be able to use the Outfits selector to change to it.


Ascension Paths
     
Boozetafarian Teetotaler Oxygenarian
Special Challenge Paths
Spring Summer Fall Winter
2011  
None
 
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Way of the Surprising Fist
 
Trendy
2012  
Avatar of Boris
 
Bugbear Invasion
 
Zombie Slayer
 
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2013  
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BIG!
 
KOLHS
 
Class Act II: A Class For Pigs
2014  
Avatar of Sneaky Pete
 
Slow and Steady
 
Heavy Rains
 
Picky
2015  
Actually Ed the Undying
 
One Crazy Random Summer
 
Community Service
 
None
2016  
Avatar of West of Loathing
 
The Source
 
Nuclear Autumn
 
None
2017  
Gelatinous Noob
 
License to Adventure
 
Live. Ascend. Repeat.
 
None
2018  
Pocket Familiars
 
G-Lover
 
Disguises Delimit
 
None
2019  
Dark Gyffte
 
Two Crazy Random Summer
 
Kingdom of Exploathing
 
None
2020  
Path of the Plumber
 
Low Key Summer
 
Grey Goo
 
None
2021  
You, Robot
 
Quantum Terrarium
 
Wildfire
 
None
2022  
Grey You
 
Journeyman
 
Fall of the Dinosaurs
 
None
2023  
Avatar of Shadows Over Loathing
 
Legacy of Loathing
 
A Shrunken Adventurer am I
 
None
2024  
WereProfessor
 
11 Things I Hate About U
 
Avant Guard
 
None
2025  
Z is for Zootomist
 
Hat Trick
 
11,037 Leagues Under the Sea
 
None