Industrial fire extinguisher: Difference between revisions
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imported>Yendor →Notes: another zone skill |
imported>Evilkolbot |
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==Notes== | ==Notes== | ||
*Your industrial fire extinguisher starts with 100 charge | *Your industrial fire extinguisher starts with 100 charge every rollover. | ||
*Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone: | *Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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| Deal {{element|Cold|}} damage and force your opponent to drop an item | | Deal {{element|Cold|}} damage and force your opponent to drop an item | ||
|} | |} | ||
*In certain zones, a zone-specific 5th skill is available for 20 charge | ===Fire Extinguisher: Zone Specific=== | ||
*In certain zones, a zone-specific 5th skill is available for 20 charge. Each is usable only once per ascension. | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
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| Gives [[Knob Goblin harem pants]] and [[Knob Goblin harem veil]] | | Gives [[Knob Goblin harem pants]] and [[Knob Goblin harem veil]] | ||
| [[Cobb's Knob Harem]] | | [[Cobb's Knob Harem]] | ||
| | | Free runaway | ||
|- | |- | ||
| [[Fire Extinguisher: Cool it Down]] | | [[Fire Extinguisher: Cool it Down]] | ||
| Reduces time to [[Blech House]]; counts for 10 smut orcs' worth of HP | | Reduces time to [[Blech House]]; counts for 10 smut orcs' worth of HP | ||
| [[The Smut Orc Logging Camp]] | | [[The Smut Orc Logging Camp]] | ||
| | | Free runaway | ||
|- | |- | ||
| [[Fire Extinguisher: Constricted Blast]] | | [[Fire Extinguisher: Constricted Blast]] | ||
| Crumbles next wall in sequence in [[The Bat Hole]] | | Crumbles next wall in sequence in [[The Bat Hole]] | ||
| [[Guano Junction]], [[Batrat and Ratbat Burrow]], [[Beanbat Chamber]] | | [[The Bat Hole Entrance]], [[Guano Junction]], [[Batrat and Ratbat Burrow]], [[Beanbat Chamber]] | ||
| | | | ||
* (Does not end combat when used) | |||
*If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected. | *If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected. | ||
|- | |- | ||
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| Reduces evil level in that zone by 10 points | | Reduces evil level in that zone by 10 points | ||
| [[The Defiled Nook]], [[The Defiled Cranny]], [[The Defiled Niche]], [[The Defiled Alcove]] | | [[The Defiled Nook]], [[The Defiled Cranny]], [[The Defiled Niche]], [[The Defiled Alcove]] | ||
| | | Free runaway | ||
|- | |- | ||
| [[Fire Extinguisher: Take a Drink]] | | [[Fire Extinguisher: Take a Drink]] | ||
| [[Ultrahydrated]] (15 Adventures) | | [[Ultrahydrated]] (15 Adventures) | ||
| [[The Arid, Extra-Dry Desert]] | | [[The Arid, Extra-Dry Desert]] | ||
| | | Free runaway | ||
|} | |} | ||
* On the [[Wildfire]] path, prevents the per-round hot damage: | |||
:You spray down the flames nearest to you, at least ''you'' won't burn up! | |||
* On the [[Wildfire]] path, [[Fire Captain Hagnk]] can refill your extinguisher once per day. | |||
*Is automatically placed in your inventory for you at the beginning of your run, with the message: | |||
*:You feel vaguely unsafe, being without a fire extinguisher. An astral Fire Marshall Hagnk appears, hands you a fire extinguisher and whispers, "Treat yourself."{{acquire|item=industrial fire extinguisher}} | |||
==See Also== | |||
*[[Bonus Weapon Damage]] | |||
*[[Bonus Spell Damage]] | |||
*[[Extra Rollover Adventures]] | |||
*[[HP Modifiers]] | |||
*[[MP Modifiers]] | |||
*[[Muscle Modifiers]] | |||
*[[Mysticality Modifiers]] | |||
*[[Moxie Modifiers]] | |||
==Collection== | ==Collection== | ||
<collection>10797</collection> | <collection>10797</collection> |
Latest revision as of 12:13, 2 November 2023
This is no meager household extinguisher, oh no. This is the kind of fire extinguisher they use at restaurants and extremely unsafe nightclubs.
The extinguisher's tank is currently 100% full.
Type: weapon (1-handed extinguisher)
Damage: 10 - 20
Cannot be traded or discardedSerious Hot Resistance (+3)
All Attributes +10%
+15 Cold Damage
+15 Damage to Cold Spells
Maximum HP/MP +20
+3 Adventure(s) per day when equipped.
Expend the tank's charge for various combat effects
(In-game plural: industrial fire extinguishers)
Obtained From
Notes
- Your industrial fire extinguisher starts with 100 charge every rollover.
- Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone:
Skill | Charge cost | Effect |
---|---|---|
Fire Extinguisher: Blast the Area | 5 | Gain the Cyclonic Filth effect for 1 adventure, which stirs up a debris cloud that deals physical damage to your opponents each round |
Fire Extinguisher: Foam 'em Up | 5 | Stun your opponents with slippery foam |
Fire Extinguisher: Foam Yourself | 10 | Gain the Fireproof Foam Suit effect for 1 adventure, which gives you +30 Hot resistance |
Fire Extinguisher: Polar Vortex | 10 | Deal Cold damage and force your opponent to drop an item |
Fire Extinguisher: Zone Specific
- In certain zones, a zone-specific 5th skill is available for 20 charge. Each is usable only once per ascension.
Skill | Effect | Location(s) | Notes |
---|---|---|---|
Fire Extinguisher: Foam the Place | Gives Knob Goblin harem pants and Knob Goblin harem veil | Cobb's Knob Harem | Free runaway |
Fire Extinguisher: Cool it Down | Reduces time to Blech House; counts for 10 smut orcs' worth of HP | The Smut Orc Logging Camp | Free runaway |
Fire Extinguisher: Constricted Blast | Crumbles next wall in sequence in The Bat Hole | The Bat Hole Entrance, Guano Junction, Batrat and Ratbat Burrow, Beanbat Chamber |
|
Fire Extinguisher: Replace the Chill | Reduces evil level in that zone by 10 points | The Defiled Nook, The Defiled Cranny, The Defiled Niche, The Defiled Alcove | Free runaway |
Fire Extinguisher: Take a Drink | Ultrahydrated (15 Adventures) | The Arid, Extra-Dry Desert | Free runaway |
- On the Wildfire path, prevents the per-round hot damage:
- You spray down the flames nearest to you, at least you won't burn up!
- On the Wildfire path, Fire Captain Hagnk can refill your extinguisher once per day.
- Is automatically placed in your inventory for you at the beginning of your run, with the message:
- You feel vaguely unsafe, being without a fire extinguisher. An astral Fire Marshall Hagnk appears, hands you a fire extinguisher and whispers, "Treat yourself."
You acquire an item: industrial fire extinguisher
- You feel vaguely unsafe, being without a fire extinguisher. An astral Fire Marshall Hagnk appears, hands you a fire extinguisher and whispers, "Treat yourself."
See Also
- Bonus Weapon Damage
- Bonus Spell Damage
- Extra Rollover Adventures
- HP Modifiers
- MP Modifiers
- Muscle Modifiers
- Mysticality Modifiers
- Moxie Modifiers
Collection
- 🥇: BakaGaijin (#1864289), Emerilla (#1339329), IAreBacon (#2004995), Kizehk (#1216891), Mistress of the Obvious (#845708), Mme_Defarge (#307559), Muush (#501183), Oldsfrk (#257861), Splendor (#1433755), Terry P (#2162777) - 1
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