Apprivoisez la tortue: Difference between revisions
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{{skill | {{skill | ||
|skillid=7083 | |skillid=7083 | ||
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|source=Equipping a [[fouet de tortue-dressage]] | |source=Equipping a [[fouet de tortue-dressage]] | ||
|permable=0 | |permable=0 | ||
| | |explain=Breaks the brainwashing of [[guard turtle]]s | ||
|usemsg=You snap the ''fouet de tortue-dressage'' over the turtle's head with a resounding ''crack!''}} | |usemsg=You snap the ''fouet de tortue-dressage'' over the turtle's head with a resounding ''crack!''}} | ||
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*Only usable against guard turtles. | *Only usable against guard turtles. | ||
*French for "tame the tortoise." | *French for "tame the tortoise." | ||
*Every successful snap | *Every successful snap increases a [[guard turtle]]'s attack power by 40% until you manage to un-brainwash it, making a multi-round [[stunning|stun]] after the first or second snap a useful strategy. Likewise, the [[Untamed Turtle]] familiar, which is received earlier in the quest, acts as a superpotato for Turtle Tamers and can block the attacks. | ||
*The turtle must survive the battle. If it is defeated in the round you managed to un-brainwash it (by a familiar or passive damage, for example), it doesn't count as being saved. | *The turtle must survive the battle. If it is defeated in the round you managed to un-brainwash it (by a familiar or passive damage, for example), it doesn't count as being saved. | ||
*Freeing a guard turtle after defeating [[Stella, the Demonic Turtle Poacher|Stella]] leaves you eligible for [[Cold-Blooded Warm Fuzzies]]. | *Freeing a guard turtle after defeating [[Stella, the Demonic Turtle Poacher|Stella]] leaves you eligible for [[Cold-Blooded Warm Fuzzies]]. | ||
*Having [[Eau de Tortue]] in effect skips the first whipping message. It only takes 4 whippings to un-brainwash them with [[turtle pheromones]], instead of 5. | *Having [[Eau de Tortue]] in effect skips the first whipping message. It only takes 4 whippings to un-brainwash them with [[turtle pheromones]], instead of 5. | ||
*Taming a turtle does not kill it. No stats are gained and no items drop. | *Taming a turtle does not kill it. No stats are gained and no items drop. |
Latest revision as of 04:01, 20 September 2012
Source: | Equipping a fouet de tortue-dressage |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Breaks the brainwashing of guard turtles |
When Used: |
You snap the fouet de tortue-dressage over the turtle's head with a resounding crack! |
- Against non-French guard turtles (before defeating the nemesis):
- It doesn't seem particularly impressed. Unless by 'impressed' you mean 'annoyed'.
- Against a French guard turtle, or post-nemesis guard turtle (first time):
- Its eyes widen momentarily in surprise, then it frowns and redoubles its attacks.
- Against a French guard turtle, or post-nemesis guard turtle (second time):
- It blinks rapidly in shock, then growls and charges at you again.
- Against a French guard turtle, or post-nemesis guard turtle (third time):
- Momentarily stunned, the turtle shakes its head from side to side. It recovers quickly, however, and continues to attack.
- Against a French guard turtle, or post-nemesis guard turtle (fourth time):
- The turtle howls at you, trembling with anger and confusion.
- Against a French guard turtle (fifth time):
- The turtle appears to suffer some kind of mental breakdown -- it collapses to the ground, sobbing. You help it to its feet and escort it out of the compound.
- Against a post-nemesis guard turtle (fifth time):
- The turtle appears to suffer some kind of mental breakdown -- it collapses to the ground, sobbing. You help it to its feet and escort it out of the compound.
- The turtle blinks at you with gratitude for freeing it from its brainwashing, and trudges off over the horizon.
- ...Eventually.
Notes
- Only usable against guard turtles.
- French for "tame the tortoise."
- Every successful snap increases a guard turtle's attack power by 40% until you manage to un-brainwash it, making a multi-round stun after the first or second snap a useful strategy. Likewise, the Untamed Turtle familiar, which is received earlier in the quest, acts as a superpotato for Turtle Tamers and can block the attacks.
- The turtle must survive the battle. If it is defeated in the round you managed to un-brainwash it (by a familiar or passive damage, for example), it doesn't count as being saved.
- Freeing a guard turtle after defeating Stella leaves you eligible for Cold-Blooded Warm Fuzzies.
- Having Eau de Tortue in effect skips the first whipping message. It only takes 4 whippings to un-brainwash them with turtle pheromones, instead of 5.
- Taming a turtle does not kill it. No stats are gained and no items drop.