Maximizing Your Underwater Success: Difference between revisions
imported>Superbachelor Added back category & Old SCUBA tank |
imported>InsanityPrelude Added a couple items and a request for help |
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{{RETURNTO Dressing}} | {{RETURNTO Dressing}} | ||
{{rewrite|comment=Missing items, needs to be put in some kind of order, are we including *all* underwater effects? See discussion page.}} | |||
Adventuring underwater unprepared can cost 2 adventures, in addition to stiff penalties to [[Meat from Monsters|meat drops]], [[Items from Monsters|item drops]], and [[Combat Initiative|initiative]] depending on the underwater zone. Dressing properly can make you a better diver, saving adventures and improving loot prospects. | Adventuring underwater unprepared can cost 2 adventures, in addition to stiff penalties to [[Meat from Monsters|meat drops]], [[Items from Monsters|item drops]], and [[Combat Initiative|initiative]] depending on the underwater zone. Dressing properly can make you a better diver, saving adventures and improving loot prospects. | ||
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| [[eelskin hat]] || Damages attacking opponent | | [[eelskin hat]] || Damages attacking opponent | ||
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| [[Ze goggles]] || 25% item drops | |||
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| [[teflon swim fins]] || 10% pressure reduction | | [[teflon swim fins]] || 10% pressure reduction | ||
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| [[Aquamariner's necklace]] || 10% pressure reduction | |||
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| [[Aquamariner's ring]] || 10% pressure reduction | |||
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| [[pearl diver's necklace]] || 30% item drops | |||
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| [[pearl diver's ring]] || 20% item drops | |||
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Revision as of 03:20, 10 October 2013
[ Return to Dressing For Success ]
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The Hermit humbly requests that this page be rewritten or expanded.
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Adventuring underwater unprepared can cost 2 adventures, in addition to stiff penalties to meat drops, item drops, and initiative depending on the underwater zone. Dressing properly can make you a better diver, saving adventures and improving loot prospects.
Legend | |
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Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
NOTE: Water-breathing familiars, which include Barrrnacle, Cuddlefish, Emo Squid, Imitation Crab, Magic Dragonfish, and Midget Clownfish do not require any special equipment to accompany you underwater.
Familiar | Hat | Shirt | Back | Pants | |||||||||||||||||||||||||
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Mainhand | Offhand | Accessory | Familiar equipment | ||||||||||||||||||||||||||
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Outfit | Effects and buffs | Familiar weight Effects and Buffs | Passive skills, non-buff skills and others | ||||||||||||||||||||||||||
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Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |