Point at your opponent: Difference between revisions
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{{skill | {{skill | ||
|skillid=7082 | |skillid=7082 | ||
|name=Point at your opponent | |name=Point at your opponent | ||
|image=foamfinger.gif | |image=foamfinger.gif | ||
|type=Combat | |type=Combat | ||
|mpcost= | |mpcost=N/A | ||
|description= | |description= | ||
|source=Have a [[He-Boulder]] as your current familiar. | |source=Have a [[He-Boulder]] as your current familiar. | ||
| | |permable=0 | ||
|explain=Directs your [[He-Boulder]] to inflict damage. | |||
|usemsg=(see descriptions below) | |usemsg=(see descriptions below) | ||
}} | }} | ||
==Notes== | ==Notes== | ||
*This skill can only be used once per combat. | * This skill can only be used once per combat. Unlike other skills, it can be used while in [[Form of...Bird!|Birdform]]. | ||
* | * If the ray's corresponding cooldown effect is active, this skill fires a minor ray. Otherwise it fires a major ray and gives the cooldown effect '''Everything Looks <color>''' for 150 adventures (100 with [[quadroculars]]). | ||
* | * Each round in combat, you will receive messages about which eye is active. This tells you which ray will fire if you point that round. Eyes won't stay active for two consecutive rounds - the He-Boulder will always select a new color. | ||
* A minor ray has the following effects | |||
** ''Red:'' 2-3 × <weight> of hot damage | |||
** ''Blue:'' 1-2 × <weight> of cold damage (and?) | |||
** ''Yellow:'' ½-1 × <weight> of physical damage (and?) | |||
* A major ray has the following effects | |||
** ''Red:'' Deals 3-6 × <weight> {{element|Hot|dmg=hot}} damage and gives you floor(sqrt(D)) of each substat, where D is the damage the ray would have done before taking into consideration the Element of your enemy. Cooldown is [[Everything Looks Red]]. | |||
** ''Blue:'' Stuns enemy for 3 rounds (including the one in which you cast it). Cooldown is [[Everything Looks Blue]]. | |||
** ''Yellow:'' Disintegrates enemy, and causes all its (pickpocketable) items to drop. The major yellow ray will not fire on bosses. Instead, a minor ray will fire, and you will have to wait until the yellow major ray recharges to use it again. Cooldown is [[Everything Looks Yellow]]. | |||
*Trying to remove any color effect with a [[soft green echo eyedrop antidote]] yields the following: | |||
Seeing colors is a state of mind, not something that can be washed away with simple eyedrops. | |||
'''Major rays''' | '''Major rays''' | ||
''Fired from red eye'' | ''Fired from red eye'' | ||
* <name> swings his eyestalk toward your opponent, firing a searing ray of heat at him, dealing {{element|Hot|dmg=X}} damage. Man. That was way more entertaining than fireworks! | * <name> swings his eyestalk toward your opponent, firing a searing ray of heat at him, dealing {{element|Hot|dmg=X}} damage. Man. That was ''way'' more entertaining than fireworks! | ||
{{stat|mus=gain Y}} | {{stat|mus=gain Y}} | ||
{{stat|mys=gain Y}} | {{stat|mys=gain Y}} | ||
{{stat|mox=gain Y}} | {{stat|mox=gain Y}} | ||
{{acquireEffect|effect=Everything Looks Red|duration=X}} | |||
''Fired from blue eye'' | ''Fired from blue eye'' | ||
* <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround{{sic}} him. | * <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround{{sic}} him. | ||
:''for the next 3 | {{acquireEffect|effect=Everything Looks Blue|duration=X}} | ||
:''for the next 3 rounds:'' | |||
*Your opponent is still encased in a block of ice. | *Your opponent is still encased in a block of ice. | ||
:''after 3 rounds:'' | |||
*The block of ice encasing your opponent melts away. | |||
''Fired from yellow eye'' | ''Fired from yellow eye'' | ||
* <name> swings his eyestalk around and unleashes a massive ray of yellow energy, completely disintegrating your opponent. | * <name> swings his eyestalk around and unleashes a massive ray of yellow energy, completely disintegrating your opponent. | ||
{{acquireEffect|effect=Everything Looks Yellow|duration=X}} | |||
'''Minor rays''' | '''Minor rays''' | ||
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* <name> sweeps a yellow beam across your opponent's body, doing X damage and neatly slicing them in half. So neatly that it may be a while before they actually notice. | * <name> sweeps a yellow beam across your opponent's body, doing X damage and neatly slicing them in half. So neatly that it may be a while before they actually notice. | ||
* <name> blasts him with a beam from his yellow eye, doing X damage and leaving a convenient little hole for storing pencils in. | * <name> blasts him with a beam from his yellow eye, doing X damage and leaving a convenient little hole for storing pencils in. | ||
==References== | |||
*One of the red minor rays refers to the band [[Wikipedia:Porno for Pyros|Porno for Pyros]]. | |||
*"Twisted firestarter" refers to the song "[[Wikipedia:Firestarter (song)|Firestarter]]" by Prodigy. | |||
*"Spies, with his yellow eye" refers to the game [[Wikipedia:I spy|I spy]]. | |||
==See Also== | |||
*[[Yellow ray strategy]] | |||
==Shared Counter== | |||
{{Counter Yellow Ray}} | |||
{{Counter Red Ray}} | |||
{{Counter Blue Ray}} |
Latest revision as of 22:17, 27 December 2024
Source: | Have a He-Boulder as your current familiar. |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Directs your He-Boulder to inflict damage. |
When Used: |
(see descriptions below) |
Notes
- This skill can only be used once per combat. Unlike other skills, it can be used while in Birdform.
- If the ray's corresponding cooldown effect is active, this skill fires a minor ray. Otherwise it fires a major ray and gives the cooldown effect Everything Looks <color> for 150 adventures (100 with quadroculars).
- Each round in combat, you will receive messages about which eye is active. This tells you which ray will fire if you point that round. Eyes won't stay active for two consecutive rounds - the He-Boulder will always select a new color.
- A minor ray has the following effects
- Red: 2-3 × <weight> of hot damage
- Blue: 1-2 × <weight> of cold damage (and?)
- Yellow: ½-1 × <weight> of physical damage (and?)
- A major ray has the following effects
- Red: Deals 3-6 × <weight> hot damage and gives you floor(sqrt(D)) of each substat, where D is the damage the ray would have done before taking into consideration the Element of your enemy. Cooldown is Everything Looks Red.
- Blue: Stuns enemy for 3 rounds (including the one in which you cast it). Cooldown is Everything Looks Blue.
- Yellow: Disintegrates enemy, and causes all its (pickpocketable) items to drop. The major yellow ray will not fire on bosses. Instead, a minor ray will fire, and you will have to wait until the yellow major ray recharges to use it again. Cooldown is Everything Looks Yellow.
- Trying to remove any color effect with a soft green echo eyedrop antidote yields the following:
Seeing colors is a state of mind, not something that can be washed away with simple eyedrops.
Major rays
Fired from red eye
- <name> swings his eyestalk toward your opponent, firing a searing ray of heat at him, dealing X damage. Man. That was way more entertaining than fireworks!
You gain Y Fortitude. |
You gain Y Wizardliness. |
You gain Y Cheek. |
![]() | You acquire an effect: Everything Looks Red (duration: X Adventures) |
Fired from blue eye
- <name> swings his eyestalk toward your opponent, bathing him in a ray of blue light. A huge block of ice forms arround[sic] him.
![]() | You acquire an effect: Everything Looks Blue (duration: X Adventures) |
- for the next 3 rounds:
- Your opponent is still encased in a block of ice.
- after 3 rounds:
- The block of ice encasing your opponent melts away.
Fired from yellow eye
- <name> swings his eyestalk around and unleashes a massive ray of yellow energy, completely disintegrating your opponent.
![]() | You acquire an effect: Everything Looks Yellow (duration: X Adventures) |
Minor rays
Fired from red eye
- <name> provides a little porno for pyros, shooting it with his red eye for X damage.
- <name> shoots a great ball of fire out of his red eye, hitting him for X damage.
- <name> gives him a withering, red-hot glare from his red eye, doing X damage.
- <name> proves he's a twisted firestarter by lighting him on fire for X damage.
- <name> shoots a gout of flame from his red eye, scorching him for X damage.
- <name> shoots a beam from his red eye, hitting him for X hotsy-totsy damage.
Fired from blue eye
- <name> offers him some cold comfort from his blue eye, doing X damage.
- <name> shoots a beam from his blue eye, doing a chilly X damage.
- <name> gives it a frosty stare with his blue eye, freezing it for X damage.
- <name> hits him with a beam from his blue eye, for a frosty X damage.
- <name> gives it the cold shoulder -- well, actually, the cold eye, doing X damage.
- <name> gives your opponent some cold feet with his blue eye, for X damage.
Fired from yellow eye
- <name> spies, with his yellow eye, a monster that just got X of its hit points disintegrated.
- <name> blasts him with a yellow beam which causes X damage and leaves your opponent with an amusing new hairstyle.
- <name> does a little yellow attack, it does X damage. It disintegrates something little.
- <name> punches a hole through your opponent's torso with a yellow beam of light. This causes X damage, which seems a little low. I guess he didn't hit any important organs.
- <name> sweeps a yellow beam across your opponent's body, doing X damage and neatly slicing them in half. So neatly that it may be a while before they actually notice.
- <name> blasts him with a beam from his yellow eye, doing X damage and leaving a convenient little hole for storing pencils in.
References
- One of the red minor rays refers to the band Porno for Pyros.
- "Twisted firestarter" refers to the song "Firestarter" by Prodigy.
- "Spies, with his yellow eye" refers to the game I spy.
See Also
Shared Counter
![]() |
Blow the Red Candle! | Darts: Aim for the Bullseye | Free-For-All | Open a Big Red Present | Point at your opponent | red rocket |
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![]() |
Blow the Blue Candle! | blue rocket | Point at your opponent |
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