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{{NeedsContent|comment=Needs specific formulae for rank/dignity/Meat gains and losses. Also campground items should be mentioned.}}
{|
<table><tr><td>
|[[File:pvp.gif]]
[[Image:Attack.gif]]
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</td><td>
PvP, or Player versus Player, is opened up when a player smashes his or her [[Magical Mystical Hippy Stone]]. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. If a player is inactive for two weeks, his or her [[Magical Mystical Hippy Stone]] will reconstruct automatically. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player [[Ascension|ascends]].
 
|}
PvP, or Player versus Player, is opened up when one smashes his or her [[Magical Mystical Hippy Stone]]. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player Ascends.


</td></tr></table>
Upon smashing one's stone for the first time, one gains access to the chat channel /pvp. Access to this channel remains even if one's stone is reconstructed for any reason.


Upon smashing one's stone for the first time, that player gains access to the chat channel /pvp. Access to this channel remains if the player's stone is reconstructed for any reason.
When a player smashes their stone, they are given a PvP rank equal to the square root of their total unbuffed power, rounded down, and then multiplied by 5, with a minimum of 10 rank. If a player has 200 Moxie, 100 Mysticality, and 105 Muscle (remember, only unbuffed counts), their total power is 405, their rank will be 100 when breaking the stone, since floor(sqrt(405)) = 20, and 20*5 = 100.


PvPing players are given a PvP rank which reflects level and fights won or lost. This level cannot drop below 10 and there is no known maximum rank. A player may only attack players whose rank is greater than (attacking player's rank - 50).
PvPing players are given a PvP rank which reflects level and fights won or lost. This level cannot drop below 10 and there is no known maximum rank. A player may only attack players whose rank is attacking player's rank + or - 50.


Players are given a base of ten attacks per day. However, certain equipment and [[spleen]] items award players with additional fights. See [[Extra PvP Fights]] for details.
Players are given a base of ten attacks per day. However, certain equipment, [[spleen]] items, and [[Clan Rumpus Room|clan equipment]] award players with additional fights. See [[Extra PvP Fights]] for details.


Initiating a PvP attack (or being attacked) does not use up an adventure.
Initiating a PvP attack (or being attacked) does not use up an adventure, but you cannot initiate a PvP fight if you are falling down drunk. If you attempt to do so, you receive the message "''You're too drunk to pick a fight. Somehow.''"


==War Spoils==
==War Spoils==
When a player chooses to attack another player, he or she is given one of several options for spoils of war. These are awarded only after a successful attack. Unsuccessful attacks result in a loss of dignity, or substats, which scales with level.
When a player chooses to attack another player, he or she is given one of several options for spoils of war. These are awarded only after a successful attack. Unsuccessful attacks result in a loss of dignity, or substats, which scales with level.


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|-
|-
| style="text-align: center;" | Flowers
| style="text-align: center;" | Flowers
| style="text-align: left;" | A pretty flower is picked from the target's campground and placed in the attacker's inventory.
| style="text-align: left;" | A [[pretty flower]] is picked from the target's campground and placed in the attacker's inventory. If attacker has taken the [[Bad Moon]] path, then they will receive a [[burnt flower]] instead.
|-
|-
| style="text-align: center;" | Dignity
| style="text-align: center;" | Dignity
| style="text-align: left;" | A few substats are removed from the target and given to the attacker. Scales with level difference.
| style="text-align: left;" | A few substats are removed from the target and given to the attacker. The amount of stats stolen is approximately equal to min(your mainstat, target's mainstat), capped at 200 with a small variation.  The gains/losses of each stat are evenly distributed.
|-
|-
| style="text-align: center;" | Meat
| style="text-align: center;" | Meat
| style="text-align: left;" | A small percentage of Meat in the target's inventory is given to the attacker.
| style="text-align: left;" | 50 to 75 times the target's level is stolen in Meat.  If the target doesn't have enough Meat on hand or in the closet, a pretty flower is picked instead.
|-
|-
| style="text-align: center;" | Phat Loot (booze)
| style="text-align: center;" | Phat Loot (booze)
| style="text-align: left;" | A booze item located in the target's inventory or closet is given to the attacker. If no booze is present, a pretty flower is picked instead.
| style="text-align: left;" | A random [[:Category:Booze|booze]] item located in the target's inventory or closet is given to the attacker. If no booze is present, a pretty flower is picked instead.
|-
|-
| style="text-align: center;" | Phat Loot (food)
| style="text-align: center;" | Phat Loot (food)
| style="text-align: left;" | A food item located in the target's inventory or closet is given to the attacker. If no food is present, a pretty flower is picked instead.
| style="text-align: left;" | A random [[:Category:Food|food]] item located in the target's inventory or closet is given to the attacker. If no food is present, a pretty flower is picked instead.
|-
|-
| style="text-align: center;" | Phat Loot (whatever)
| style="text-align: center;" | Phat Loot (whatever)
| style="text-align: left;" | An item located in the target's inventory or closet is given to the attacker. If no items are present, a pretty flower is picked instead.
| style="text-align: left;" | A random item (not food or booze) located in the target's [[inventory]] or [[Your Colossal Closet|closet]] is given to the attacker. If no items are present, a pretty flower is picked instead.
|}
|}


Note that only the first two of these options are viable in [[Ascension#Hardcore|hardcore]] or [[Ascension#Ronin_Phase|ronin]].
If you attempt to steal an item from your opponent and he/she has a [[Meat Golem]], you'll take a flower instead of the item if the meat golem successfully stops the theft.


==Minigames==
Note that only the first two of these options are available in [[hardcore]] or [[Ascension#Normal Difficulty|ronin]].


When initiating an attack, in addition to choosing which spoil to attack for, the attacker chooses which stat to attack his or her opponent with. The three options are bully (with [[muscle]]), burninate (with [[mysticality]]), or backstab (with [[moxie]]).
==Rank==
Note that the gain For Rank is floor(1.5*gain) of Not for Rank.
{| style="text-align: center" cellspacing=0 cellpadding=5 border="1px"
|- style="background-color: whitesmoke;"
! rowspan=3 | Rank Difference
! colspan = 2 | Not for Rank || colspan = 2 | For Rank
|-
!Loss vs. Higher Rank || Gain vs. Higher Rank || Loss vs. Higher Rank || Gain vs. Higher Rank
|-
! Gain vs. Lower Rank || Loss vs. Lower Rank || Gain vs. Lower Rank || Loss vs. Lower Rank
|-
|0 || 10 || 10 || 15 || 15
|-
|1 to 3 || 9 || 10 || 13 || 15
|-
|4 to 7 || 8 || 11 || 12 || 16
|-
|8 to 10 || 7 || 12 || 10 || 18
|-
|11 to 14 || 6 || 13 || 9 || 19
|-
|15 to 19 || 5 || 14 || 7 || 21
|-
|20 to 24 || 4 || 15 || 6 || 22
|-
|25 to 30 || 3 || 16 || 4 || 24
|-
|31 to 38 || 2 || 17 || 3 || 25
|-
|39 to 50 || 1 || 18 || 1 || 27
|-
|51+ || 0 || 19 || 0 || 28
|}


PvP itself consists of seven rounds of fighting.  
==Minigames==
When initiating an attack, in addition to choosing which spoil to attack for, the attacker chooses which stat to attack his or her opponent with. The four options are Bully (with [[muscle]]), Burninate (with [[mysticality]]), Backstab (with [[moxie]]), or Ballyhoo (chooses a random stat).


The first round of PvP compares the unbuffed stat which the attacker chose to attack with. The player with the high unbuffed stat wins the round. The second round compares the buffed stat the attacker chose. Once again, the higher stat wins. The third round compares the buffed stat of one of the other two stat types, chosen randomly. As always, the higher stat wins. The last four rounds are minigames, which compare seemingly senseless attributes of the two players involved.
PvP itself consists of seven rounds of fighting, called "minigames".


{| cellspacing="0" cellpadding="5" border="1px"
{| cellspacing="0" cellpadding="5" border="1px"
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!Explanation
!Explanation
|-
|-
| style="text-align: center;" | Pie-Eating Contest
| style="text-align: center;" | Buffed Stat
| style="text-align: left;" | The combatant who is less [[fullness|full]] wins the round. Despite the contest title, this is a comparison of how much fullness you have USED, not how much you HAVE LEFT. An attacker with a stomach of steel and 1/20 fullness will still lose to a player with 0/15, because the comparison is 1 vs. 0, not (20-1) vs (15-0).
| style="text-align: left;" | The first round of PvP compares the buffed stat which the attacker chose to attack with. Unlike the other stat contests, this first buffed has a slight variance, so if the two amounts are relatively close the higher will not always win. On top of the randomness, there is a chance that the defender will defend with a stat other than the one the attacker originally chose. So, for instance, the burninating attacker may have his Mysticality compared to the defending Muscle or Moxie. This is intentional and is reflected in the combat text.
|-
| style="text-align: center;" | Unbuffed Stat
| style="text-align: left;" | The second round compares the unbuffed stat the attacker chose (or a random stat when Ballyhooing). The player with the higher unbuffed stat wins the round.
|-
| style="text-align: center;" | Buffed Other Stat
| style="text-align: left;" | The third round compares the buffed stat of one of the other two stat types, chosen randomly. The higher stat wins. (This minigame is not chosen if the PvPer opts to Ballyhoo.)
|-
| style="text-align: center;" colspan=2 | ''The last four (or five, when Ballyhooing) rounds are minigames, which compare seemingly senseless attributes of the two players involved to determine the victor. Ties go to the defender, unless otherwise specified.''
|-
| style="text-align: center;" | Balanced Diet
| style="text-align: left;" | The combatant who has consumed the largest number of unique foods in the past 30 days wins the round.  Tie goes to the '''attacker'''.
|-
| style="text-align: center;" | Bleeding Contest
| style="text-align: left;" | The combatant with the most current [[HP]] wins the round.
|-
| style="text-align: center;" | Burping Contest
| style="text-align: left;" | The combatant with the most current [[MP]] wins the round.
|-
|-
| style="text-align: center;" | Flower Picking contest
| style="text-align: center;" | Canadianity Contest
| style="text-align: left;" | The combatant who has picked more [[pretty flower|pretty flowers]] in PvP wins the round.
| style="text-align: left;" | The combatant who has drunk the most [[White Canadian|White Canadians]] wins the round.
|-
|-
| style="text-align: center;" | Familiar Kills
| style="text-align: center;" | Familiar Weight
| style="text-align: left;" | The combatant whose active familiar has the most weight (buffed) wins the round. In case of a tie, the familiar with the most lifetime kills wins the round.
| style="text-align: left;" | The combatant whose active familiar has the [[Familiar Weight|most weight]] (buffed) wins the round. In case of a tie, the familiar with the most lifetime kills (not experience) wins the round, in which case it will show up in the summary as Familiar Kills.
|-
|-
| style="text-align: center;" | Fashion Show
| style="text-align: center;" | Fashion Show
| style="text-align: left;" | The combatant whose armor (hat, pants and  shirt) has the highest total [[power]] wins the round.  
| style="text-align: left;" | The combatant whose armor ([[Hats|hat]], [[pants]] and  [[shirts|shirt]]) has the highest total power wins the round. [[Tao of the Terrapin]] has no effect.
|-
| style="text-align: center;" | Flower Picking contest
| style="text-align: left;" | The combatant who has picked more [[pretty flower|pretty flowers]] in PvP wins the round.
|-
|-
| style="text-align: center;" | "How Hung Over are You?"
| style="text-align: center;" | "How Hung Over are You?"
| style="text-align: left;" | The combatant who had the greatest [[drunkenness]] at rollover the previous day wins the round.
| style="text-align: left;" | The combatant who had the greatest [[drunkenness]] at rollover the previous day wins the round.
|-
|-
| style="text-align: center;" | Work Ethic Contest
| style="text-align: center;" | Pie-Eating Contest
| style="text-align: left;" | The combatant who has taken the least amount of vacations during this ascension wins the round. Tie goes to the defender.
| style="text-align: left;" | The combatant who is less [[fullness|full]] wins the round. Despite the contest title, this is a comparison of how much fullness you have ''used'', not how much you ''have left''.  An attacker with a stomach of steel and 1/20 fullness will still lose to a player with 0/15, because the comparison is 1 vs. 0, not (20-1) vs (15-0).
|-
|-
| style="text-align: center;" | Canadianity Contest
| style="text-align: center;" | Popularity Contest
| style="text-align: left;" | The combatant who has drunken the most [[White Canadian|White Canadians]] wins the round. Tie goes to the defender.
| style="text-align: left;" | The combatant with the lower rank wins the round.
|-
|-
| style="text-align: center;" | Purity Test
| style="text-align: center;" | Purity Test
| style="text-align: left;" | The combatant who has the least number of active effects wins the round. Tie goes to the defender.
| style="text-align: left;" | The combatant who has the least number of active [[:Category:Effects|effects]] during the battle wins the round.
|-
| style="text-align: center;" | Trophy Contest
| style="text-align: left;" | The combatant who has the most trophies wins the round.
|-
|-
| style="text-align: center;" | Tattoo Contest
| style="text-align: center;" | Tattoo Contest
| style="text-align: left;" | The combatant with the most tattoos wins the round.
| style="text-align: left;" | The combatant with the most [[Tattoo|tattoos]] wins the round.
|-
|-
| style="text-align: center;" | Balanced Diet
| style="text-align: center;" | Trophy Contest
| style="text-align: left;" | The combatant who has consumed the largest number of unique foods since the last [[Feast of Boris]] wins the round.  Tie goes to the '''attacker'''.
| style="text-align: left;" | The combatant who has the most [[Trophy|trophies]] wins the round.
|-
|-
| style="text-align: center;" | Wine Tasting
| style="text-align: center;" | Wine Tasting
| style="text-align: left;" | The combatant who has consumed the largest number of unique drinks since the last [[St. Sneaky Pete's Day]] wins the round.  Tie goes to the '''attacker'''.
| style="text-align: left;" | The combatant who has consumed the largest number of unique drinks in the past 30 days wins the round.  Tie goes to the '''attacker'''.
|-
|-
| style="text-align: center;" | Bleeding Contest
| style="text-align: center;" | Work Ethic Contest
| style="text-align: left;" | The combatant with the most current HP wins the round.
| style="text-align: left;" | The combatant who has taken the least amount of [[The Shore, Inc.|vacations]] during this ascension wins the round.
|-
| style="text-align: center;" | Burping Contest
| style="text-align: left;" | The combatant with the most MP wins the round.
|-
| style="text-align: center;" | Popularity Contest
| style="text-align: left;" | The combatant with the lower rank wins the round.
|}
|}


Although all early mini-games were "tie goes to the defender", it is believed that some of the newer mini-games are "tie goes to the attacker." After all seven rounds, the player who won the majority wins the match.
After all seven rounds, the player who won the majority of minigames wins the match.


{| cellspacing="0" cellpadding="5" border="1px"
{| cellspacing="0" cellpadding="5" border="1px"
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|-
|-
| style="text-align: center;" | Papaya War
| style="text-align: center;" | Papaya War
| style="text-align: left;" | The combatant who has more [[papaya]]s in their inventory wins the round. ''(Removed when Ascension rolled out)''
| style="text-align: left;" | The combatant who has more [[papaya|papayas]] in their inventory wins the round. ''(Replaced by Flower Picking when Ascension rolled out)''
|-
|-
| style="text-align: center;" | Familiar Kills
| style="text-align: center;" | Familiar Kills
| style="text-align: left;" | The combatant whose familiar has the most kills wins the round.''(Changed to current in August 2006)''
| style="text-align: left;" | The combatant whose familiar has the most kills wins the round. ''(Replaced by Familiar Weight in August 2006. Only shows up when there is a tie in the Familiar Weight mini.)''
|}
|}
==Risks==
'''Hardcore/Ronin PvP'''
*There is nothing to be lost when attacked but rank.
*When attacking, if you lose, there is a slight stat loss. Varies by level. Defender does not receive lost stats.
'''"Regular" PvP'''
*As with hardcore PvP, if you attack and lose, you lose stats. Scales with level. Defender still doesn't receive lost stat points.
*If successfully hit for Meat, defender loses small amount of Meat. Scales.
*If successfully hit for phat loot, defender may have one item stolen by attacker. Most valuable items can not be stolen ([[tiny plastic sword|TPS]], [[Mr. Store|Mr. A items]], [[Ultra Rares|ultra-rares]], etc.); however there are a few cases of rares being stolen (One of the most notable cases was a [[hemp backpack]]). Current belief is that items with any special flag (no sell, no discard, no trade) cannot be stolen via PvP.
*Rank can be stolen from any type of successful attack.
*Mild stat loss if defender is successfully attacked with a dignity hit. Scales with level. Attacker receives lost stats.


==Notes==  
==Notes==  
* PvP rank is reset when you ascend.
*When a player ascends, his or her PvP rank is reset and his or her [[Magical Mystical Hippy Stone]] is repaired.
* If you attempt to attack yourself, you are presented with the following message: "You know, once you start hurting yourself, you won't be able to stop, and you'll end up working for James Spader as a secretary, and constantly letting him spank you. Let's not start down that road."
*If you attempt to attack yourself, you are presented with the following message: "You know, once you start hurting yourself, you won't be able to stop, and you'll end up working for James Spader as a secretary, and constantly letting him spank you. Let's not start down that road." Earlier in the game it said something about spending the night at a cannibal's house instead, but the exact wording has been lost.


==References==
==References==
* The term "[[Wikipedia:Burninate|burninate]]" originates from [[Wikipedia:Homestar Runner|''Homestar Runner'']], in a [[Wikipedia:Strong Bad|Strong Bad]] cartoon featuring a dragon named [http://www.hrwiki.org/index.php/Trogdor Trogdor] the Burninator.
*The term "burninate" originates from ''[[Wikipedia:Homestar Runner|Homestar Runner]]'', in a [[Wikipedia:Strong Bad|Strong Bad]] cartoon featuring a dragon named [[Hrwiki:Trogdor|Trogdor the Burninator]].
*"Working for James Spader as a secretary, and constantly letting him spank you" is a reference to the movie ''[[Wikipedia:Secretary (film)|Secretary]]'' in which James Spader sexually dominates his formerly self-abusing secretary.
*"Working for James Spader as a secretary, and constantly letting him spank you" is a reference to the movie ''[[Wikipedia:Secretary (film)|Secretary]]'', in which James Spader [[Wikipedia:Dominance and submission|dominates]] his formerly self-abusing secretary.
*The term "Papaya War" probably came from the well-known [[Wikipedia:Palindrome|''Palindrome'']]: "No Sir Away, a papaya war is on".


==See Also==
==See Also==
*[[PvP Messages]]
*[[Extra PvP Fights]]
*[[Extra PvP Fights]]


==External Links==
==External Links==
*[http://forums.kingdomofloathing.com/viewtopic.php?t=68589 Strangerer's Bigger and Better Guide to PvP]
*[http://forums.kingdomofloathing.com/vb/showthread.php?t=128214 Strangerer's Biggerer and Betterer Guide to PvP]
*[http://kol.coldfront.net/index.php/content/view/600/0/ A PvP strategy guide.] Note: written before the instatement of ascension.
*[http://kol.coldfront.net/index.php/content/view/600/0/ tuttle freely's PvP guide]


[[Category:Basics]]
[[Category:History]]

Latest revision as of 21:42, 17 February 2018

PvP, or Player versus Player, is opened up when a player smashes his or her Magical Mystical Hippy Stone. This allows players to attack others for one of various results. Players may only attack other players whose stones have been broken. After two weeks have passed since a player has initiated a fight, players have an option to reconstruct the Hippy Stone. If a player is inactive for two weeks, his or her Magical Mystical Hippy Stone will reconstruct automatically. This once again removes the ability for a player to attack, or be attacked by, other players. Hippy Stones are also reconstructed when a player ascends.

Upon smashing one's stone for the first time, one gains access to the chat channel /pvp. Access to this channel remains even if one's stone is reconstructed for any reason.

When a player smashes their stone, they are given a PvP rank equal to the square root of their total unbuffed power, rounded down, and then multiplied by 5, with a minimum of 10 rank. If a player has 200 Moxie, 100 Mysticality, and 105 Muscle (remember, only unbuffed counts), their total power is 405, their rank will be 100 when breaking the stone, since floor(sqrt(405)) = 20, and 20*5 = 100.

PvPing players are given a PvP rank which reflects level and fights won or lost. This level cannot drop below 10 and there is no known maximum rank. A player may only attack players whose rank is attacking player's rank + or - 50.

Players are given a base of ten attacks per day. However, certain equipment, spleen items, and clan equipment award players with additional fights. See Extra PvP Fights for details.

Initiating a PvP attack (or being attacked) does not use up an adventure, but you cannot initiate a PvP fight if you are falling down drunk. If you attempt to do so, you receive the message "You're too drunk to pick a fight. Somehow."

War Spoils

When a player chooses to attack another player, he or she is given one of several options for spoils of war. These are awarded only after a successful attack. Unsuccessful attacks result in a loss of dignity, or substats, which scales with level.

Spoil of Battle Explanation
Rank Results in an increase of rank for the attacker and a decrease for the target beyond the normal rank exchange. Scales with rank difference.
Flowers A pretty flower is picked from the target's campground and placed in the attacker's inventory. If attacker has taken the Bad Moon path, then they will receive a burnt flower instead.
Dignity A few substats are removed from the target and given to the attacker. The amount of stats stolen is approximately equal to min(your mainstat, target's mainstat), capped at 200 with a small variation. The gains/losses of each stat are evenly distributed.
Meat 50 to 75 times the target's level is stolen in Meat. If the target doesn't have enough Meat on hand or in the closet, a pretty flower is picked instead.
Phat Loot (booze) A random booze item located in the target's inventory or closet is given to the attacker. If no booze is present, a pretty flower is picked instead.
Phat Loot (food) A random food item located in the target's inventory or closet is given to the attacker. If no food is present, a pretty flower is picked instead.
Phat Loot (whatever) A random item (not food or booze) located in the target's inventory or closet is given to the attacker. If no items are present, a pretty flower is picked instead.

If you attempt to steal an item from your opponent and he/she has a Meat Golem, you'll take a flower instead of the item if the meat golem successfully stops the theft.

Note that only the first two of these options are available in hardcore or ronin.

Rank

Note that the gain For Rank is floor(1.5*gain) of Not for Rank.

Rank Difference Not for Rank For Rank
Loss vs. Higher Rank Gain vs. Higher Rank Loss vs. Higher Rank Gain vs. Higher Rank
Gain vs. Lower Rank Loss vs. Lower Rank Gain vs. Lower Rank Loss vs. Lower Rank
0 10 10 15 15
1 to 3 9 10 13 15
4 to 7 8 11 12 16
8 to 10 7 12 10 18
11 to 14 6 13 9 19
15 to 19 5 14 7 21
20 to 24 4 15 6 22
25 to 30 3 16 4 24
31 to 38 2 17 3 25
39 to 50 1 18 1 27
51+ 0 19 0 28

Minigames

When initiating an attack, in addition to choosing which spoil to attack for, the attacker chooses which stat to attack his or her opponent with. The four options are Bully (with muscle), Burninate (with mysticality), Backstab (with moxie), or Ballyhoo (chooses a random stat).

PvP itself consists of seven rounds of fighting, called "minigames".

Minigame Explanation
Buffed Stat The first round of PvP compares the buffed stat which the attacker chose to attack with. Unlike the other stat contests, this first buffed has a slight variance, so if the two amounts are relatively close the higher will not always win. On top of the randomness, there is a chance that the defender will defend with a stat other than the one the attacker originally chose. So, for instance, the burninating attacker may have his Mysticality compared to the defending Muscle or Moxie. This is intentional and is reflected in the combat text.
Unbuffed Stat The second round compares the unbuffed stat the attacker chose (or a random stat when Ballyhooing). The player with the higher unbuffed stat wins the round.
Buffed Other Stat The third round compares the buffed stat of one of the other two stat types, chosen randomly. The higher stat wins. (This minigame is not chosen if the PvPer opts to Ballyhoo.)
The last four (or five, when Ballyhooing) rounds are minigames, which compare seemingly senseless attributes of the two players involved to determine the victor. Ties go to the defender, unless otherwise specified.
Balanced Diet The combatant who has consumed the largest number of unique foods in the past 30 days wins the round. Tie goes to the attacker.
Bleeding Contest The combatant with the most current HP wins the round.
Burping Contest The combatant with the most current MP wins the round.
Canadianity Contest The combatant who has drunk the most White Canadians wins the round.
Familiar Weight The combatant whose active familiar has the most weight (buffed) wins the round. In case of a tie, the familiar with the most lifetime kills (not experience) wins the round, in which case it will show up in the summary as Familiar Kills.
Fashion Show The combatant whose armor (hat, pants and shirt) has the highest total power wins the round. Tao of the Terrapin has no effect.
Flower Picking contest The combatant who has picked more pretty flowers in PvP wins the round.
"How Hung Over are You?" The combatant who had the greatest drunkenness at rollover the previous day wins the round.
Pie-Eating Contest The combatant who is less full wins the round. Despite the contest title, this is a comparison of how much fullness you have used, not how much you have left. An attacker with a stomach of steel and 1/20 fullness will still lose to a player with 0/15, because the comparison is 1 vs. 0, not (20-1) vs (15-0).
Popularity Contest The combatant with the lower rank wins the round.
Purity Test The combatant who has the least number of active effects during the battle wins the round.
Tattoo Contest The combatant with the most tattoos wins the round.
Trophy Contest The combatant who has the most trophies wins the round.
Wine Tasting The combatant who has consumed the largest number of unique drinks in the past 30 days wins the round. Tie goes to the attacker.
Work Ethic Contest The combatant who has taken the least amount of vacations during this ascension wins the round.

After all seven rounds, the player who won the majority of minigames wins the match.

Former Minigames Explanation
Drunkenness Contest The combatant who is more drunk wins the round. (Replaced by the "How Hungover Are You?" minigame)
Papaya War The combatant who has more papayas in their inventory wins the round. (Replaced by Flower Picking when Ascension rolled out)
Familiar Kills The combatant whose familiar has the most kills wins the round. (Replaced by Familiar Weight in August 2006. Only shows up when there is a tie in the Familiar Weight mini.)

Risks

Hardcore/Ronin PvP

  • There is nothing to be lost when attacked but rank.
  • When attacking, if you lose, there is a slight stat loss. Varies by level. Defender does not receive lost stats.

"Regular" PvP

  • As with hardcore PvP, if you attack and lose, you lose stats. Scales with level. Defender still doesn't receive lost stat points.
  • If successfully hit for Meat, defender loses small amount of Meat. Scales.
  • If successfully hit for phat loot, defender may have one item stolen by attacker. Most valuable items can not be stolen (TPS, Mr. A items, ultra-rares, etc.); however there are a few cases of rares being stolen (One of the most notable cases was a hemp backpack). Current belief is that items with any special flag (no sell, no discard, no trade) cannot be stolen via PvP.
  • Rank can be stolen from any type of successful attack.
  • Mild stat loss if defender is successfully attacked with a dignity hit. Scales with level. Attacker receives lost stats.

Notes

  • When a player ascends, his or her PvP rank is reset and his or her Magical Mystical Hippy Stone is repaired.
  • If you attempt to attack yourself, you are presented with the following message: "You know, once you start hurting yourself, you won't be able to stop, and you'll end up working for James Spader as a secretary, and constantly letting him spank you. Let's not start down that road." Earlier in the game it said something about spending the night at a cannibal's house instead, but the exact wording has been lost.

References

See Also