Unblemished pearl: Difference between revisions

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imported>Eightstraight
The Briniest Deepests
Progress in each zone does not persist through rollover. Less indented list.
 
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{{item<!-- Please delete this, other comments, and any unnecessary fields. -->
{{item
|itemid=11976
|itemid=11976
|descid=116285599
|descid=116285599
|desc=This item is not yet implemented.
|desc=It's always surprising when something really good comes out of something really gross and slimy.
|type=<!-- booze, beverage, combat item, familiar, food, potion, spleen item, usable, accessory, back item, hat, pants, shirt, weapon, etc. -->
|autosell=11037
|familiar=<!-- for familiar equipment, the familiar which can equip it (or any) -->
|paste=<!-- 1 for meat pasting components -->
|smith=<!-- 1 for meatsmithing components -->
|cook=<!-- 1 or y or yes for cooking ingredients, f or fancy for fancy cooking ingredients -->
|cocktail=<!-- 1 or y or yes for cocktailcrafting ingredients, f or fancy for fancy cocktailcrafting ingredients -->
|jewelry=<!-- 1 for jewelrycrafting components -->
|quality=<!-- quality for food/booze/spleen item quality (crappy, decent, good, awesome, EPIC; use ! for none) -->
|size=<!-- for food size (use ! for none, use ? or omit for unknown) -->
|potency=<!-- for booze drunkenness/potency (use ! for none, use ? or omit for unknown) -->
|toxicity=<!-- for spleen damage (use ! for none, use ? or omit for unknown) -->
|alsocombat=<!-- 1 For items with the parenthetical "(can also be used in combat)" in their description -->
|power=<!-- power for weapons and armor, or damage reduction for shields -->
|powertype=<!-- Damage if a weapon, in which case the actual dmg will be displayed as power/10 - power/5; use Damage Reduction for shields -->
|stat=<!-- Muscle, Mysticality or Moxie -->
|statreq=<!-- (with stat) requirement for equipment with a stat requirement -->
|level=<!-- level for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible) -->
|effect=<!-- effect indication for potions, booze, and food. (use effect=! for ones that do not list their effect) -->
|duration=<!-- (with effect) duration for potions, booze, and food, if applicable -->
|outfit=<!-- outfit name for equipment in outfits -->
|pieces=<!-- (with outfit) for the number of pieces in the outfit -->
|hatch=<!-- familiar name for familiars -->
|skill=<!-- skill name for items which grant skills -->
|notrade=<!-- 1 for untradable items-->
|cost=<!-- value for automatically-consumed-upon-purchase-only items -->
|autosell=<!-- value for autosellable items (use 0 for no-discard) -->
|quest=<!-- 1 for quest items -->
|gift=<!-- 1 for gift items -->
|enchantment=<!-- enchantment for enchanted equipment -->
|critical=<!-- 1 for items that increase critical hit chance -->
|mpreduce=<!-- 1 for items that reduce MP cost of skills. -->
|nohardcore=<!-- 1 for items that cannot be equipped in Hardcore. -->
|spelltype=<!-- classes for items which only affect spells for specific classes. -->
|limit=<!-- 1 for items that you can only equip one at a time -->
|class=<!-- class abbreviation for items that can only be used by a particular class: pm, s, db, at, sc, or tt -->
|enchclass=<!-- class abbreviation for equipment whose enchantments only apply to those of a specific class (abbreviations as above) -->
|hagnk=<!-- 1 for free pulls from Hagnk's -->
|grantskill=<!-- 1 for those skills that indicate that they grant a (non-class-specific) skill in their description -->
|eod=<!-- 1 for items that disappear at the end of the day -->
}}
}}


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::You see a glint of something down an especially deep mineshaft, but you're too scared to investigate further.
::You see a glint of something down an especially deep mineshaft, but you're too scared to investigate further.
::(x% progress made towards shiny thing)
::(x% progress made towards shiny thing)
:::''or''
::You finally screw your courage to the sticking point and dive into the deeps. Turns out the shiny thing was a pearl.
:[[Dive Bar]]
:[[Dive Bar]]
::You stop in the bathroom on your way out. There's something shiny in the bottom of one of the urinals, but you can't bring yourself to reach in and grab it.
::You stop in the bathroom on your way out. There's something shiny in the bottom of one of the urinals, but you can't bring yourself to reach in and grab it.
Line 57: Line 21:
::You see something shiny near a nasty bit of coral. You try to get close to it, but the smell is too bad.
::You see something shiny near a nasty bit of coral. You try to get close to it, but the smell is too bad.
::(x% progress made towards shiny thing)
::(x% progress made towards shiny thing)
:::''or''
::You finally manage to fight through the stench and grab the shiny thing. It's a pearl!
:[[Marinara Trench]]
:[[Marinara Trench]]
::You spot something shiny near a gushing geothermal vent. You try to grab it, but you can't deal with the heat of the nearby water.
::You spot something shiny near a gushing geothermal vent. You try to grab it, but you can't deal with the heat of the nearby water.
::(x% progress made towards shiny thing)
::(x% progress made towards shiny thing)
:::''or''
::You finally manage to power through the boiling water and grab the shiny object. It's a pearl!
:[[The Briniest Deepests]]
:[[The Briniest Deepests]]
::You catch a glint of something shiny bobbing around in a nearby current. You try to grab it, but the water is too cold.
::You catch a glint of something shiny bobbing around in a nearby current. You try to grab it, but the water is too cold.
::(x% progress made towards shiny thing)
::(x% progress made towards shiny thing)
:::''or''
::You finally manage to brave the frigid current and retrieve the precious shiny object, which you later learn is a pearl, when you're finally able to unclench your shivering fist to see what you grabbed.


==Notes==
==Notes==
* Progress seems to depend on elemental resistance: 10% if you have enough of the relevant elemental resistance, 5% otherwise.  
* Progress gained is 1.7%*floor(elemental resistance/3), with a minimum of 1.7% and a maximum of 10% (achieved at 18 resistance) per combat.  
* Elemental resistances are:  
* Elemental resistances are:  
::[[Anemone Mine]]: {{element|Spooky|}}
:[[Anemone Mine]]: {{element|Spooky|}}
::[[Dive Bar]]: {{element|Sleaze|}}
:[[Dive Bar]]: {{element|Sleaze|}}
::[[Madness Reef]]: {{element|Stench|}}
:[[Madness Reef]]: {{element|Stench|}}
::[[Marinara Trench]]: {{element|Hot|}}
:[[Marinara Trench]]: {{element|Hot|}}
::[[The Briniest Deepests]]: {{element|Cold|}}
:[[The Briniest Deepests]]: {{element|Cold|}}
* Pearls are available once per day from each of the five zones.
* Progress in each zone does <b>not</b> persist through rollover.
* Five pearls are needed to confront the [[Nautical Seaceress]] in the [[11,037 Leagues Under the Sea]] [[special challenge path]].


==Collection==
==Collection==
<collection></collection>
<collection>11976</collection>

Latest revision as of 05:09, 5 September 2025

unblemished pearl
unblemished pearl

It's always surprising when something really good comes out of something really gross and slimy.

Selling Price: 11037 Meat.


(In-game plural: unblemished pearls)
View metadata
Item number: 11976
Description ID: 116285599
View in-game: view
View market statistics

Obtained From

The Sea (after combat):

Anemone Mine
You see a glint of something down an especially deep mineshaft, but you're too scared to investigate further.
(x% progress made towards shiny thing)
or
You finally screw your courage to the sticking point and dive into the deeps. Turns out the shiny thing was a pearl.
Dive Bar
You stop in the bathroom on your way out. There's something shiny in the bottom of one of the urinals, but you can't bring yourself to reach in and grab it.
(x% progress made towards shiny thing)
or
You finally overcome your inhibitions enough to grab the urinal treasure. It's a pearl! Or maybe a really fancy kidney stone.
Madness Reef
You see something shiny near a nasty bit of coral. You try to get close to it, but the smell is too bad.
(x% progress made towards shiny thing)
or
You finally manage to fight through the stench and grab the shiny thing. It's a pearl!
Marinara Trench
You spot something shiny near a gushing geothermal vent. You try to grab it, but you can't deal with the heat of the nearby water.
(x% progress made towards shiny thing)
or
You finally manage to power through the boiling water and grab the shiny object. It's a pearl!
The Briniest Deepests
You catch a glint of something shiny bobbing around in a nearby current. You try to grab it, but the water is too cold.
(x% progress made towards shiny thing)
or
You finally manage to brave the frigid current and retrieve the precious shiny object, which you later learn is a pearl, when you're finally able to unclench your shivering fist to see what you grabbed.

Notes

  • Progress gained is 1.7%*floor(elemental resistance/3), with a minimum of 1.7% and a maximum of 10% (achieved at 18 resistance) per combat.
  • Elemental resistances are:
Anemone Mine: Spooky
Dive Bar: Sleaze
Madness Reef: Stench
Marinara Trench: Hot
The Briniest Deepests: Cold

Collection

  • 🥇: CafeBabe (#709550), Dah Cheese (#128335), Fronobulax (#215957), HOldeRofSecrEts (#216194), Misha_Z (#1705440), OctogenariCherub (#984207), Ryo_Sangnoir (#852958), ShadowMonkey1224 (#3104996), SwaggerFortune (#3268818), spacecheng2 (#3064443) - 1

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