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==Combat Adventures==
==Combat Adventures==
{{Combat|name=zombie process}}
{{Combat|name=botfly}}
{{Combat|name=network worm}}
{{Combat|name=ICE man}}
{{Combat|name=rat (remote access trojan)}}
==Scheduled Combat Adventures==
{{Combat|name=redhat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=redhat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=bluehat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=bluehat hacker|note1=If the current active intrusion on the network}}
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{{Combat|name=parental controls|note1=If the current active countermeasures on the network}}
{{Combat|name=parental controls|note1=If the current active countermeasures on the network}}
{{Combat|name=null container|note1=If the current active countermeasures on the network}}
{{Combat|name=null container|note1=If the current active countermeasures on the network}}
{{Combat|name=zombie process}}
{{Combat|name=botfly}}
{{Combat|name=network worm}}
{{Combat|name=ICE man}}
{{Combat|name=rat (remote access trojan)}}
==Non-combat Adventures==
==Non-combat Adventures==
{{choice
{{choice
|link=Cyber 1 - Halfway
|name=Cyber 1 - Halfway
|name=
|image=question.gif
|image=folder_hot.gif
|choice1name=Test|choice1=0-8 {{ImageLink|0}}, take element damage.
|choice1name=|choice1=
|choice2name=Try to route around|choice2=Leave
|choice2name=Try to route around|choice2=
|note1=Does not cost an adventure.
|note1=If the network countermeasures are [[firewall]].
|note2=Occurs on the 10th Adventure in the zone.
|note2=Occurs on the 10th Adventure in the zone.}}
|note3=The current network countermeasure determines the element of the test.
{{choice
|note4=The title, image, description, first choice name and text are all changed to match the element.
|link=Cyber 1 - Halfway
}}
|name=A Frozen Network
|image=folder_cold.gif
|choice1name=Break the ice|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[ICE barrier]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=
|image=folder_stench.gif
|choice1name=|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[corruption quarantine]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=pr0n Central
|image=folder_sleaze.gif
|choice1name=Overlook it|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[parental controls]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=Grave Secrets
|image=folder_spooky.gif
|choice1name=Commence digging|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[null container]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
{{choice
|name=The Final Node
|name=The Final Node
|image=floppy2.gif
|image=floppy2.gif
|choice1name=Hacking Complete|choice1=
|choice1name=Hacking Complete|choice1=5000 {{ImageLink|Meat}}, random [[The Dedigitizer|dedigitizer schematic]] from zone 1 list.
|note1=Occurs on the 20th Adventure in the zone.}}
|note1=Occurs on the 20th Adventure in the zone.}}
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* Each day the network name is randomised from a word bucket.
* Each day the network name is randomised from a word bucket.
* Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
* Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
* Starting with the first adventure, then every odd adventure spent in the zone a scheduled adventure occurs. This selects a hacker or countermeasure at random to fight.
* Any combat in the zone is considered a [[:Category:Processes|process]] fight, unless a hacker is encountered which then is treated as a normal combat.
* The halfway elemental test has the same element as the countermeasure.
* The halfway elemental test has the same element as the countermeasure.
Each day the network name is randomised from a word bucket.
Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
Starting with the first adventure, then every odd adventure spent in the zone a scheduled adventure occurs. This selects a hacker or countermeasure at random to fight.
Any combat in the zone is considered a process fight, unless a hacker is encountered which then is treated as a normal combat.
The halfway elemental test has the same element as the countermeasure.