Cyberzone 1: Difference between revisions

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==Combat Adventures==
==Combat Adventures==
{{Combat|name=zombie process}}
{{Combat|name=botfly}}
{{Combat|name=network worm}}
{{Combat|name=ICE man}}
{{Combat|name=rat (remote access trojan)}}
==Scheduled Combat Adventures==
{{Combat|name=redhat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=redhat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=bluehat hacker|note1=If the current active intrusion on the network}}
{{Combat|name=bluehat hacker|note1=If the current active intrusion on the network}}
Line 16: Line 23:
{{Combat|name=parental controls|note1=If the current active countermeasures on the network}}
{{Combat|name=parental controls|note1=If the current active countermeasures on the network}}
{{Combat|name=null container|note1=If the current active countermeasures on the network}}
{{Combat|name=null container|note1=If the current active countermeasures on the network}}
{{Combat|name=zombie process}}
{{Combat|name=botfly}}
{{Combat|name=network worm}}
{{Combat|name=ICE man}}
{{Combat|name=rat (remote access trojan)}}


==Non-combat Adventures==
==Non-combat Adventures==
{{choice
{{choice
|link=Cyber 1 - Halfway
|name=Cyber 1 - Halfway
|name=
|image=question.gif
|image=folder_hot.gif
|choice1name=Test|choice1=0-8 {{ImageLink|0}}, take element damage.
|choice1name=|choice1=
|choice2name=Try to route around|choice2=Leave
|choice2name=Try to route around|choice2=
|note1=Does not cost an adventure.
|note1=If the network countermeasures are [[firewall]].
|note2=Occurs on the 10th Adventure in the zone.
|note2=Occurs on the 10th Adventure in the zone.}}
|note3=The current network countermeasure determines the element of the test.
{{choice
|note4=The title, image, description, first choice name and text are all changed to match the element.
|link=Cyber 1 - Halfway
}}
|name=A Frozen Network
|image=folder_cold.gif
|choice1name=Break the ice|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[ICE barrier]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=
|image=folder_stench.gif
|choice1name=|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[corruption quarantine]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=pr0n Central
|image=folder_sleaze.gif
|choice1name=Overlook it|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[parental controls]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
|link=Cyber 1 - Halfway
|name=Grave Secrets
|image=folder_spooky.gif
|choice1name=Commence digging|choice1=
|choice2name=Try to route around|choice2=
|note1=If the network countermeasures are [[null container]].
|note2=Occurs on the 10th Adventure in the zone.}}
{{choice
{{choice
|name=The Final Node
|name=The Final Node
|image=floppy2.gif
|image=floppy2.gif
|choice1name=Hacking Complete|choice1=
|choice1name=Hacking Complete|choice1=5000 {{ImageLink|Meat}}, random [[The Dedigitizer|dedigitizer schematic]] from zone 1 list.
|note1=Occurs on the 20th Adventure in the zone.}}
|note1=Occurs on the 20th Adventure in the zone.}}


Line 72: Line 44:
* Each day the network name is randomised from a word bucket.
* Each day the network name is randomised from a word bucket.
* Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
* Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
* Starting with the first adventure, then every odd adventure spent in the zone a scheduled adventure occurs. This selects a hacker or countermeasure at random to fight.
* Any combat in the zone is considered a [[:Category:Processes|process]] fight, unless a hacker is encountered which then is treated as a normal combat.
* The halfway elemental test has the same element as the countermeasure.
* The halfway elemental test has the same element as the countermeasure.

Latest revision as of 18:30, 21 January 2025

Cyberzone 1
Zone Num 585
Location Network Map
Unlocks
Recom Stat
Combat % 100
ML
Terrain indoor
refreshedit data


A primary stat of is suggested. If your main stat isn't high enough, you'll see the following message:

(It is recommended that you have at least <mainstat> to adventure here.)

Combat Adventures


zombie process This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

botfly This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 250
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

network worm This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 150
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

ICE man This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 50
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

rat (remote access trojan) This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 200
  • Elemental Alignment: None
  • Damage Resistance: 100% non-CyberRealm skills

Scheduled Combat Adventures


redhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: logic grenade
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 300
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance:
  • Note: If the current active intrusion on the network

bluehat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: ICEbox
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky
  • Damage Resistance:
  • Note: If the current active intrusion on the network

greenhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: glitched malware
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 150
  • Elemental Alignment: stench, weak against cold and sleaze
  • Damage Resistance:
  • Note: If the current active intrusion on the network

purplehat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: digital honeypot
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 200
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance:
  • Note: If the current active intrusion on the network

greyhat hacker This monster is a Dude -- (edit metadata)
  • Item Drops: null-day exploit
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 100
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance:
  • Note: If the current active intrusion on the network

firewall This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: hot, weak against stench and sleaze
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

ICE barrier This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: cold, weak against hot and spooky
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

corruption quarantine This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: stench, weak against cold and sleaze
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

parental controls This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: sleaze, weak against cold and spooky
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

null container This monster is a Construct -- (edit metadata)
  • Item Drops: None
  • Meat Drop: None
  • Monster Level: unknownSubstat Gain: unknownMoxie for No Hit*: unknown
  • Monster Defense: unknown
  • Hit Points: unknown
  • Initiative: 0
  • Elemental Alignment: spooky, weak against hot and stench
  • Damage Resistance: 100% non-CyberRealm skills
  • Note: If the current active countermeasures on the network

Non-combat Adventures


Cyber 1 - Halfway
Cyber 1 - Halfway
  • Test: 0-8 , take element damage.
  • Try to route around: Leave
  • Note: Does not cost an adventure.
  • Note: Occurs on the 10th Adventure in the zone.
  • Note: The current network countermeasure determines the element of the test.
  • Note: The title, image, description, first choice name and text are all changed to match the element.

The Final Node
The Final Node
  • Hacking Complete: 5000 , random dedigitizer schematic from zone 1 list.
  • Note: Occurs on the 20th Adventure in the zone.

Notes

  • Each day the network name is randomised from a word bucket.
  • Each day an intrusion and countermeasure are selected, determining the hacker and countermeasure process in the zone.
  • Starting with the first adventure, then every odd adventure spent in the zone a scheduled adventure occurs. This selects a hacker or countermeasure at random to fight.
  • Any combat in the zone is considered a process fight, unless a hacker is encountered which then is treated as a normal combat.
  • The halfway elemental test has the same element as the countermeasure.