Run Away: Difference between revisions
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imported>SwaggerFortune m fixing formatting error |
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{{ | {{RETURNTO Mechanics}} | ||
During every [[Combat Frequency|combat adventure]] you have the option to run away. If successful, you will escape the fight. The penalty, however, is that you do not receive any of the [[Advancement|stats]], [[Items from Monsters|loot]] or [[Meat]] you would have received at the end of that adventure, though you do get to keep items gained before then, such as from [[Pickpocket]]. Running away typically takes an [[Adventures|adventure]], but not always; see the chance of free runaways, below. | |||
When running away, any [[Meat]] gained during the battle (such as from a [[meat vortex]] or [[Cocoabo]] activation) is forfeited, with the message: | |||
<center>In your hurry to get away, you drop all the Meat you gained during the fight! {{meat|type=lose}}</center> | |||
Failing to escape will give the enemy a free chance to attack, and you will not be able to perform any other actions that round. Furthermore, [[:Category:Familiars|familiars]] will not be able to attack or otherwise act. | |||
The percentage chance of running away is | |||
( 100 + Player Initiative Modifiers - Monster Initiative ) | |||
* | *''Successful attempt to run away'': | ||
<center>You run away, like a little coward.</center> | |||
*''Failed attempt to run away'': | |||
<center>You attempt to run away like a little coward, but you don't quite make it.</center> | |||
*''Running away from a [[possessed silverware drawer]] will also result in the following once per ascension'': | |||
<center>As you run out the door of the Haunted Kitchen, a butcherknife flies out of the drawer and sticks in the doorjamb next to you. You grab it as you flee.</center> | |||
{{acquire|item=shiny butcherknife}} | |||
*''Running away when on [[The Sea Floor]] with [[antique greaves]] equipped will also result in the following'': | |||
<center>As you're trying to get away, you sink in the silty muck on the sea floor. You manage to get yourself unmired, but your greaves seem to have gotten instantly rusty in the process...</center> | |||
{{acquire|item=rusty metal greaves}} | |||
==Escape modifiers== | |||
Several items and factors in the game aid in escaping. | |||
Note: The "Free Runaway" chance is the chance that, on a successful use, you do not lose an adventure. This mostly applies to equipment and familiars which have a limited number/chance of ''free'' runaways, but which will still guarantee a runaway. | |||
Some combat items can be used to guarantee a free runaway and give turns of the unremovable [[Everything Looks Green]] effect; these items won't successfully be used if Everything Looks Green is on cooldown. | |||
{| cellpadding="3" cellspacing="0" border="1" class="sortable" style="border-collapse:collapse; margin:1em auto;" | |||
|- bgcolor="#EFEFEF" | |||
!Source | |||
!Type | |||
!Free runaway? | |||
!Turns banned | |||
!Notes | |||
|- | |||
|[[Baleful Howl]] | |||
|Skill | |||
|100% | |||
|Until [[rollover]] | |||
| | |||
*Only available while under the [[Dark Gyffte]] challenge path. | |||
*Limit of 10 casts per day. | |||
|- | |||
|[[ball]] | |||
|Combat item | |||
| | |||
| | |||
| | |||
|- | |||
|[[bargain flash powder]] | |||
|Combat item | |||
|No | |||
| | |||
| | |||
|- | |||
|[[buckyball]] | |||
|Combat item | |||
| | |||
| | |||
| | |||
|- | |||
|[[cocktail napkin]] | |||
|Combat item | |||
|100% | |||
|20 | |||
| | |||
*Works against [[clingy pirate]]s only. | |||
|- | |||
|[[Curse of Vacation]] | |||
|Skill | |||
| | |||
|Until [[rollover]] | |||
| | |||
*Only available while [[Actually Ed the Undying]]. | |||
|- | |||
|[[Creepy Grin]] | |||
|Skill | |||
|100% | |||
|10 | |||
| | |||
*Can be cast once per day while wearing a [[V for Vivala mask]] | |||
|- | |||
|[[crystal skull]] | |||
|Combat item | |||
| | |||
|20 | |||
| | |||
|- | |||
|[[divine champagne popper]] | |||
|Combat item | |||
|100% | |||
|5 | |||
| | |||
|- | |||
|[[Ensorcel]] | |||
|Skill | |||
|100% | |||
| | |||
| | |||
*Only available while under the [[Dark Gyffte]] challenge path. | |||
*Limit of 3 casts per day. | |||
*Does not work against group monsters or bosses. | |||
|- | |||
|[[Entangling Noodles]] | |||
|Skill | |||
| | |||
| | |||
| | |||
*100% chance to flee while opponent is entangled. | |||
|- | |||
|[[fancy dress ball]] | |||
|Combat item | |||
| | |||
| | |||
| | |||
|- | |||
|[[Feel Hatred]] | |||
|Skill | |||
|100% | |||
|50 | |||
| | |||
*Can be used 3 times per day | |||
|- | |||
|[[fish-oil smoke bomb]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Can only be obtained/used by [[Accordion Thief|Accordion Thieves]] | |||
|- | |||
|[[French slippers]] | |||
|Accessory | |||
| | |||
| | |||
| | |||
*100% chance to flee while worn. | |||
|- | |||
|[[Frumious Bandersnatch]] | |||
|Familiar | |||
|100% (limited per day) | |||
| | |||
| | |||
*Only when starting combat with Ode to Booze. | |||
*Can only be used if the number of Bandersnatch runaways for that day is less than or equal to 1/5th of the Bandersnatch's weight that round (turn?). | |||
*Uses the same counter as the Pair of Stomping Boots. | |||
|- | |||
|[[giant eraser]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Only available while under the [[KOLHS]] challenge path. | |||
|- | |||
|[[glob of Blank-Out]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Consumed after five uses. | |||
|- | |||
|[[golden plastic oyster egg]] | |||
|Combat item | |||
|??? | |||
| | |||
| | |||
*Either a free runaway or ??? | |||
|- | |||
|[[GOTO]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Gives 50 turns of [[Everything Looks Green]] when successful. | |||
|- | |||
|[[Greatest American Pants]] | |||
|Pants | |||
|100/80/50/20% | |||
| | |||
| | |||
*Fleeing always succeeds. Chance of free runaway decreases every three free runaways a day, stacking with navel ring and peppermint parasol. | |||
|- | |||
|[[green smoke bomb]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Gives 25 turns of [[Everything Looks Green]] when successful. | |||
|- | |||
|[[Give Your Opponent the Stinkeye]] | |||
|Skill | |||
|100% | |||
|10 | |||
| | |||
*Can be cast once per day while wearing a [[stinky cheese eye]] | |||
|- | |||
|[[Harold's bell]] | |||
|Combat item | |||
| | |||
|20 | |||
|- | |||
|[[Louder Than Bomb]] | |||
|Combat Item | |||
|100% | |||
|20 | |||
| | |||
*A successful use of this item is always a free runaway. | |||
|- | |||
|[[Tennis ball]] | |||
|Combat Item | |||
|100% | |||
|30 | |||
| | |||
|- | |||
|[[Mer-kin pinkslip]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Works against [[Mer-kin]] enemies only. | |||
|- | |||
|[[navel ring of navel gazing]] | |||
|Accessory | |||
|100/80/50/20% | |||
| | |||
| | |||
*Fleeing always succeeds. Chance of free runaway decreases every three free runaways a day, stacking with Greatest American Pants and peppermint parasol. | |||
|- | |||
|[[Pair of Stomping Boots]] | |||
|Familiar | |||
|100% (limited per day) | |||
| | |||
| | |||
*Can only be used if the number of Boots runaways for that day is less than or equal to 1/5th of the Boots' weight that round (turn?). | |||
*Uses the same counter as the Frumious Bandersnatch. | |||
|- | |||
|[[peppermint parasol]] | |||
|Combat item | |||
|100/80/50/20% | |||
| | |||
| | |||
*Fleeing always succeeds. Chance of free runaway decreases every three free runaways a day, stacking with Greatest American Pants and navel ring of navel gazing. | |||
*Consumed upon its 10th use (regardless of how many days) | |||
|- | |||
|[[short writ of habeas corpus]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Works against [[The Hidden City|Hidden City]] pygmy enemies only. | |||
*Gives 20 turns of [[Everything Looks Green]] when successful. | |||
|- | |||
|[[Snokebomb]] | |||
|Skill | |||
|100% | |||
|30 | |||
| | |||
*Can be cast 3 times per day. | |||
|- | |||
|[[Summon Mayfly Swarm]] | |||
|Skill | |||
|100% | |||
| | |||
| | |||
*Limit of 30 uses per day. Must have [[mayfly bait necklace]] equipped | |||
*Works against [[The Hole in the Sky|Hole in the Sky]] monsters, giving a [[star]] or [[line]] | |||
*Works against certain 8-Bit monsters, giving a pixel | |||
*Works against the [[BASIC Elemental]], [[bugged bugbear]], [[swarm of killer bees]], and [[whiny pirate]] | |||
|- | |||
|[[Superhero Reboots]] | |||
|Accessory | |||
| | |||
| | |||
| | |||
*100% chance to flee while worn (apparently) | |||
|- | |||
|[[T.U.R.D.S. Key]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Gives 20 turns of [[Everything Looks Green]] when used against [[:Category:Ghosts|Ghosts]], or 60 turns when successful otherwise. | |||
|- | |||
|[[tattered scrap of paper]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*100% chance of success when used. | |||
*Gives 40 turns of [[Everything Looks Green]] when successful. | |||
|- | |||
|[[test case]] | |||
|Accessory | |||
| | |||
| | |||
| | |||
*All Attributes +100% | |||
*Maximum HP/MP +10,000 | |||
*+10,000% Item Drops from Monsters | |||
*+10 Monster Level | |||
*Grants 10 Adventures of Aykrophobia at Rollover | |||
*A [[:Category:Custom Items|custom item]] for Jick | |||
|- | |||
|[[Throw Latte on Opponent]] | |||
|Skill | |||
|100% | |||
|30 | |||
| | |||
*Must have the [[latte lovers member's mug]] equipped | |||
*Can be used 4 times per day | |||
|- | |||
|[[windicle]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*Works in [[PirateRealm]] only, once per island | |||
*Decreases the number of fights on the current island by 3 | |||
|- | |||
|[[Winifred's whistle]] | |||
|Combat item | |||
|100% | |||
|? | |||
| | |||
*Also [[banish]]es for ? turns. | |||
|- | |||
|[[wumpus-hair bolo]] | |||
|Combat item | |||
|100% | |||
| | |||
| | |||
*50% chance of success when used. | |||
|- | |||
|} | |||
==Notes== | ==Notes== | ||
* | *Running away from a monster that initiates multiple combats (e.g., [[the Naughty Sorceress]] or [[Ed the Undying]]) will force you to start again at the first form. | ||
* | *Running away from a monster with 0 initiative is always successful. | ||
*Running away | *Running away 100 times qualifies you for the [[Brave Sir Robin]] trophy. Running away with the [[navel ring of navel gazing|navel ring]] or [[French slippers]] equipped does not count toward this trophy. Items which end combat do not count towards this trophy either. | ||
*Free runaways do not decrease [[banishing|banish]] timers. | |||
*Free runaways always fail in [[BIG!]], with the message: | |||
<center>Unfortunately, you're too Big to get away particularly quickly. It's less "running" away than "lumbering" away.</center> | |||
*If you are [[Jick]] you can flee with a 100% success rate. The game will display: | |||
<center>Nothing can stop you from running away, you own the place!</center> | |||
*Sometimes, if you have trouble defeating a monster, there might be a method of [[insta-kill]] available as an alternative to running away. | |||
==History== | |||
*Before January 7, 2014, running away did not forfeit Meat gained during the battle. | |||
*Before January 2nd, 2024, using [[Standard]]-legal combat items did not give turns of [[Everything Looks Green]]. | |||
==See Also== | |||
*[[Combat Initiative]] | |||
[[Category: | [[Category:Game Mechanics]] |
Latest revision as of 05:55, 6 January 2024
During every combat adventure you have the option to run away. If successful, you will escape the fight. The penalty, however, is that you do not receive any of the stats, loot or Meat you would have received at the end of that adventure, though you do get to keep items gained before then, such as from Pickpocket. Running away typically takes an adventure, but not always; see the chance of free runaways, below.
When running away, any Meat gained during the battle (such as from a meat vortex or Cocoabo activation) is forfeited, with the message:
![]() | You lose some Meat. |
Failing to escape will give the enemy a free chance to attack, and you will not be able to perform any other actions that round. Furthermore, familiars will not be able to attack or otherwise act.
The percentage chance of running away is
( 100 + Player Initiative Modifiers - Monster Initiative )
- Successful attempt to run away:
- Failed attempt to run away:
- Running away from a possessed silverware drawer will also result in the following once per ascension:
![]() | You acquire an item: shiny butcherknife |
- Running away when on The Sea Floor with antique greaves equipped will also result in the following:
![]() | You acquire an item: rusty metal greaves |
Escape modifiers
Several items and factors in the game aid in escaping.
Note: The "Free Runaway" chance is the chance that, on a successful use, you do not lose an adventure. This mostly applies to equipment and familiars which have a limited number/chance of free runaways, but which will still guarantee a runaway.
Some combat items can be used to guarantee a free runaway and give turns of the unremovable Everything Looks Green effect; these items won't successfully be used if Everything Looks Green is on cooldown.
Source | Type | Free runaway? | Turns banned | Notes |
---|---|---|---|---|
Baleful Howl | Skill | 100% | Until rollover |
|
ball | Combat item | |||
bargain flash powder | Combat item | No | ||
buckyball | Combat item | |||
cocktail napkin | Combat item | 100% | 20 |
|
Curse of Vacation | Skill | Until rollover |
| |
Creepy Grin | Skill | 100% | 10 |
|
crystal skull | Combat item | 20 | ||
divine champagne popper | Combat item | 100% | 5 | |
Ensorcel | Skill | 100% |
| |
Entangling Noodles | Skill |
| ||
fancy dress ball | Combat item | |||
Feel Hatred | Skill | 100% | 50 |
|
fish-oil smoke bomb | Combat item | 100% |
| |
French slippers | Accessory |
| ||
Frumious Bandersnatch | Familiar | 100% (limited per day) |
| |
giant eraser | Combat item | 100% |
| |
glob of Blank-Out | Combat item | 100% |
| |
golden plastic oyster egg | Combat item | ??? |
| |
GOTO | Combat item | 100% |
| |
Greatest American Pants | Pants | 100/80/50/20% |
| |
green smoke bomb | Combat item | 100% |
| |
Give Your Opponent the Stinkeye | Skill | 100% | 10 |
|
Harold's bell | Combat item | 20 | ||
Louder Than Bomb | Combat Item | 100% | 20 |
|
Tennis ball | Combat Item | 100% | 30 | |
Mer-kin pinkslip | Combat item | 100% |
| |
navel ring of navel gazing | Accessory | 100/80/50/20% |
| |
Pair of Stomping Boots | Familiar | 100% (limited per day) |
| |
peppermint parasol | Combat item | 100/80/50/20% |
| |
short writ of habeas corpus | Combat item | 100% |
| |
Snokebomb | Skill | 100% | 30 |
|
Summon Mayfly Swarm | Skill | 100% |
| |
Superhero Reboots | Accessory |
| ||
T.U.R.D.S. Key | Combat item | 100% |
| |
tattered scrap of paper | Combat item | 100% |
| |
test case | Accessory |
| ||
Throw Latte on Opponent | Skill | 100% | 30 |
|
windicle | Combat item | 100% |
| |
Winifred's whistle | Combat item | 100% | ? |
|
wumpus-hair bolo | Combat item | 100% |
|
Notes
- Running away from a monster that initiates multiple combats (e.g., the Naughty Sorceress or Ed the Undying) will force you to start again at the first form.
- Running away from a monster with 0 initiative is always successful.
- Running away 100 times qualifies you for the Brave Sir Robin trophy. Running away with the navel ring or French slippers equipped does not count toward this trophy. Items which end combat do not count towards this trophy either.
- Free runaways do not decrease banish timers.
- Free runaways always fail in BIG!, with the message:
- If you are Jick you can flee with a 100% success rate. The game will display:
- Sometimes, if you have trouble defeating a monster, there might be a method of insta-kill available as an alternative to running away.
History
- Before January 7, 2014, running away did not forfeit Meat gained during the battle.
- Before January 2nd, 2024, using Standard-legal combat items did not give turns of Everything Looks Green.