The Dark Neck of the Woods: Difference between revisions
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imported>Butterflygirlkmc Added new noncombat to superlikely, added request for spading for turn count for adventures to appear. |
imported>Volc Data, history |
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<div style="background-color: #EFEFEF; padding: 2px;"><b>Dodecagram quest superlikelies</b> <small>-- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone</small></div> | <div style="background-color: #EFEFEF; padding: 2px;"><b>Dodecagram quest superlikelies</b> <small>-- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone</small></div> | ||
{{Adventure|tag=super|name=How Do We Do It? Quaint and Curious Volume!|meat=250|image=friar.gif|note1=Only occurs after | {{Adventure|tag=super|name=How Do We Do It? Quaint and Curious Volume!|meat=250|image=friar.gif|note1=Only occurs after 5 turns have been spent in the zone.}} | ||
{{Adventure|tag=super|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif|note1=Only occurs after ? | {{Adventure|tag=super|name=Strike One!|drops=[[imp unity ring]]|image=impprotest.gif|note1=Only occurs after 5 turns since encountering "How Do We Do It? Quaint and Curious Volume!".}} | ||
{{Adventure|tag=super|name=Olive My Love To You, Oh.||image=burnttree.gif|note1=Only occurs after | {{Adventure|tag=super|name=Olive My Love To You, Oh.||image=burnttree.gif|note1=Only occurs after 5 turns since encountering "Strike One!".}} | ||
{{Adventure|tag=super|name=Dodecahedrariffic!|drops=[[dodecagram]]|note1=A [[Ascension#One Time|one time]] adventure.|image=dodecagram2.gif|note1=Only occurs after | {{Adventure|tag=super|name=Dodecahedrariffic!|drops=[[dodecagram]]|note1=A [[Ascension#One Time|one time]] adventure.|image=dodecagram2.gif|note1=Only occurs after 5 turns since encountering "Olive My Love To You, Oh.".}} | ||
==Other Adventures== | ==Other Adventures== | ||
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*Trying to adventure here after the quest is finished yields the message "You shouldn't be here." | *Trying to adventure here after the quest is finished yields the message "You shouldn't be here." | ||
[[Category:Locations|Dark Neck of the Woods]] | [[Category:Locations|Dark Neck of the Woods]] | ||
==History== | |||
*On January 1, 2020, [[Olive My Love To You, Oh.]] was added, the combat rate was increased from 90% to 95%, and the superlikely adventures were changed to occur 5 turns after the previous one rather than spending a flat number of turns in the zone overall (thus improving consistency). |
Revision as of 21:34, 22 January 2020
The Dark Neck of the Woods | |
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Zone Num | 541 |
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Location | Copse of the Deep Fat Friars |
Unlocks | Upon receiving level 6 quest |
Recom Stat | 40 |
Combat % | 95 |
ML | 40 - 52 |
Terrain | outdoor |
Special Adventures | |
Lucky | None |
refreshedit data |
The Dark Neck of the Woods is in The Distant Woods inside the Copse of the Deep Fat Friars. The Dark Neck of the woods becomes available (as do The Dark Elbow of the Woods and The Dark Heart of the Woods) once you have been given the Deep Fat Friars' Gate Quest quest. Upon completion of the quest, the Elbow, Neck, and Heart of the Woods disappear and all of their monsters move to the Pandamonium Slums.
All monsters here have hot resistance.
A primary stat of 40 is suggested. If your main stat isn't high enough, you'll see the following message:
- The shrieking of demons rises above the rustling of the branches in the deep, dark woods. This isn't your neck of the woods, and you're not sure you can protect your own neck in there.
Hellion ![]() | |
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P imp ![]() | |
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W imp ![]() | |
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Dodecagram quest noncombats -- The following one-time adventures occur in a fixed order
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Dodecagram quest superlikelies -- These occur if the corresponding noncombat has not been found yet, ensuring progress through the zone
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Other Adventures
It's The Only Way To Be Sure | |
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Obsolete Adventures
Friar No More | |
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Notes
- Trying to adventure here after the quest is finished yields the message "You shouldn't be here."
History
- On January 1, 2020, Olive My Love To You, Oh. was added, the combat rate was increased from 90% to 95%, and the superlikely adventures were changed to occur 5 turns after the previous one rather than spending a flat number of turns in the zone overall (thus improving consistency).