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==Main Classes==
==Main Classes==
* '''[[Seal Clubber]]''' - Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.
{| style="width:auto;"
* '''[[Turtle Tamer]]''' - The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan.
| valign="top" |
* '''[[Pastamancer]]''' - With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world.
{| border:0px solid black; float:left;"
* '''[[Sauceror]]''' - Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute.
! colspan="2" style="text-align:center" | [[Seal Clubber]]
* '''[[Disco Bandit]]''' - The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie.
|-  
* '''[[Accordion Thief]]''' - The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentlemen."
| [[File:Sealclubber.gif]] || [[File:Sealclubber_f.gif]]
|}
| style="padding:2px 6px;" | Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.
 
'''Main Stat:''' Muscle
 
'''Features:'''
* 50% [[HP|sturdier]] than normal
* Empowers themselves with [[Fury]]
* [[Smacks]] with [[:Category:Clubs|clubs]] really well
* Summons [[Infernal Seals]] to club
|}
 
{| style="width:auto;"
| valign="top" | 
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Turtle Tamer]]
|-  
| [[File:Turtletamer.gif]] || [[File:Turtletamer_f.gif]]
|}
| style="padding:2px 6px;" | The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan.
 
'''Main Stat:''' Muscle
 
'''Features:'''
* 50% [[HP|sturdier]] than normal
* Can receive [[Turtle Blessings|blessings]] from a Turtle Spirit
* [[Shieldbutt|Butts]] things with [[:Category:Shields|shields]] very well
* Can [[Turtle Taming|tame]] wild turtles
|}
 
{| style="width:auto;"
| valign="top" |
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Pastamancer]]
|-  
| [[File:Pastamancer.gif]] || [[File:Pastamancer_f.gif]]
|}
| style="padding:2px 6px;" | With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world.
 
'''Main Stat:''' Mysticality
 
'''Features:'''
* 50% more [[MP|magical]] than normal
* 5% more [[Elemental Resistance|resistant]] to the elements
* Summons [[Pasta Thralls|pasta creatures]] to their aid
* [[MP Restorers|Recharges]] magical energies from [[Pastamastery|pastas]]
|}
 
{| style="width:auto;"
| valign="top" | 
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Sauceror]]
|-  
| [[File:Sauceror.gif]] || [[File:Sauceror_f.gif]]
|}
| style="padding:2px 6px;" | Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute.
 
'''Main Stat:''' Mysticality
 
'''Features:'''
* 50% more [[MP|magical]] than normal
* 5% more [[Elemental Resistance|resistant]] to the elements
* Extracts fallen foes' [[Soul Saucery|souls]] in sauce form
* [[Advanced Saucecrafting|Crafts]] 3 times the amount of potions
* Reagent potions last longer
|}
 
{| style="width:auto;"
| valign="top" |
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Disco Bandit]]
|-  
| [[File:Discobandit.gif]] || [[File:Discobandit_f.gif]]
|}
| style="padding:2px 6px;" | The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie.
 
'''Main Stat:''' Moxie
 
'''Features:'''
* Can [[Pickpocket]] things
* Dancing generates [[Disco Momentum|momentum]]
|}
 
{| style="width:auto;"
| valign="top" | 
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Accordion Thief]]
|-  
| [[File:Accordionthief.gif]] || [[File:Accordionthief_f.gif]]
|}
| style="padding:2px 6px;" | The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentlemen."
 
'''Main Stat:''' Moxie
 
'''Features:'''
* Can [[Pickpocket]] things
* Can [[Steal Accordion|steal]] and use accordions
* Does not have to buy their own accordion
* Can sneak into other guilds
|}


==Challenge Run Classes==
==Challenge Run Classes==
* '''[[Avatar of Boris#Divergences|Avatar of Boris]]''' - A special Muscle-based class available only during an [[Avatar of Boris]] run. Unlike the six main classes, Avatars of Boris must follow a set of very specific rules, which includes using no familiars, no permed skills, only fight with their [[Trusty]] axe, and a much lower alcohol tolerance. In exchange, they are given a bard in place of their familiar, a higher stomach capacity, and 3 distinct skill trees with 10 skills each.
{| style="width:auto;"
* '''[[Zombie Slayer#class|Zombie Master]]''' - A special Muscle-based class available only during a [[Zombie Slayer]] run. The Zombie Master also gets no permed skills, can use only certain familiars, can eat only brains, and has a very low alcohol tolerance. They have three distinct skill trees with 10 skills each and their skills use their zombie horde instead of MP.
| valign="top" |
* '''[[Avatar of Jarlsberg]]''' - A special Mysticality-based class available only during an [[Avatar of Jarlsberg]] run. The restrictions are similar to those of an Avatar of Boris: no permed skills or familiars can be used. In addition, they cannot use normal attacks, and their maximum Fullness and Drunkenness are reduced by 5 in comparison to a normal class. Lastly, they cannot consume regular food and booze, but can gain skills that lets them summon and process special food in their [[Jarlsberg's Cosmic Kitchen|Cosmic Kitchen]].
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Avatar of Boris#Class|Avatar of Boris]]
|-  
| [[File:Boris_avatar.gif]] || [[File:Boris_avatar_f.gif]]
|}
| style="padding:2px 6px;" | You're filled with the spirit of Boris, the voracious, ferocious, and prestigious Legendary Warrior of the Times of Old. Armed with only your trusty axe Trusty and your faithful minstrel Clancy, you'll use an entirely new set of skills to defeat the Sorceress.
 
'''Main Stat:''' Muscle
 
'''Features:'''
* 50% [[HP|sturdier]] than normal
* Rejects all guild practices
* Great at [[Avatar of Boris#Skills|fighting, shouting, and feasting]]
* Always has their [[Trusty]] axe in hand
* Has a personal [[Clancy|bard]] instead of a familiar
* Eats a lot more than others
* Has a strict limit on alcohol intake
|}
 
{| style="width:auto;"
| valign="top" |
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Zombie Slayer#Class|Zombie Master]]
|-
| [[File:Zombavatar.gif]] || [[File:Zombavatar_f.gif]]
|}
| style="padding:2px 6px;" | The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!
 
'''Main Stat:''' Muscle
 
'''Features:'''
* 50% [[HP|sturdier]] than normal
* Rejects all guild practices (they're gone anyway)
* [[Zombie Slayer#Skills|Commands zombies to fight]] (also fights like one)
* Uses a [[Zombie Slayer#Horde|zombie horde]] instead of MP
* Can only use [[:Category:Undead Familiars|undead familiars]] (because all the living ones are dead)
* Follows a strict diet of brains
* Cannot hold their alcohol as much
|}
 
{| style="width:auto;"
| valign="top" | 
{| border:0px solid black; float:left;"
! colspan="2" style="text-align:center" | [[Avatar of Jarlsberg#Class|Avatar of Jarlsberg]]
|-  
| [[File:Jarlsberg_avatar.gif]] || [[File:Jarlsberg_avatar_f.gif]]
|}
| style="padding:2px 6px;" | You're filled with the spirit of Jarlsberg, the Legendary Wizard of the Times of Old. Armed with the secrets of the cosmos, you'll use an entirely new set of powerful spells to devastate your foes.
 
'''Main Stat:''' Mysticality
 
'''Features:'''
* 50% more [[MP|magical]] than normal
* 5% more [[Elemental Resistance|resistant]] to the elements
* Rejects all guild practices
* Is a [[Avatar of Jarlsberg#Skills|master of all meals]]
* Will only eat or drink the [[Jarlsberg's Cosmic Kitchen|foods]] they made
* Refuses to get physical
* Conjures [[Avatar of Jarlsberg#Companion|companions]] in place of filthy familiars
* Normally a lighter eater/drinker
|}


==Astral Spirit==
==Astral Spirit==
* '''[[Beyond the Pale|Astral Spirit]]''' - When you [[ascension|ascend]], you become the character class Astral Spirit, which means nothing more than lack of one of the six character classes. As an Astral Spirit, your level, Muscle, Mysticality, Moxie, HP, MP, and adventures are set to infinity, but as you might expect, on a plane of existence where everyone is the same, infinite stats are not very useful.
{| style="width:auto;"
| valign="top" |
{| border:0px solid black; float:left;"
! style="text-align:center" | [[Astral Spirit]]
|-
| style="text-align:center" | [[File:Spirit.gif]]
|}
| style="padding:2px 6px;" | '''Features:'''
* Immortal
* Infinite stats
* Lives in a [[Beyond the Pale|plane of boredom]]
* Cannot interact with the Kingdom
* Can [[Ascension|ascend]]
|}


==Notes==
==Notes==

Revision as of 04:42, 16 November 2013

There are six distinct main classes in the Kingdom of Loathing, as well as other special classes. Each centers around one of three main stats, and each has a different set of skills to use.

Main Classes

Seal Clubber
Seal Clubbers hail from the frigid Northlands, because one character class always hails from the frigid Northlands. They rely on their Muscle to survive.

Main Stat: Muscle

Features:

Turtle Tamer
The Turtle Tamer's mystical connection with his/her terrapin brethren imbues him/her with great power. (S)he excels at moving very slowly and winning footraces with smug satisfaction. His/her Muscle is the key to his/her success, and to his/her long lifespan.

Main Stat: Muscle

Features:

Pastamancer
With his/her mastery of the arcane secrets of Noodlecraft, the Pastamancer is a force to be reckoned with. (S)he relies on his/her Mysticality to get ahead in the world.

Main Stat: Mysticality

Features:

Sauceror
Long engaged in an uneasy truce with the Pastamancers, the guild of Saucerors protects the secrets of the Ancient Brotherhood of Gravymakers. Their Mysticality is their most important attribute.

Main Stat: Mysticality

Features:

  • 50% more magical than normal
  • 5% more resistant to the elements
  • Extracts fallen foes' souls in sauce form
  • Crafts 3 times the amount of potions
  • Reagent potions last longer
Disco Bandit
The Disco Bandit boogies to and fro, hither and yon. Whence comes (s)he? No man knows. Whither strikes (s)he next? All men live in fear of him/her and his/her Moxie.

Main Stat: Moxie

Features:

Accordion Thief
The scourge of mariachis and polka bands, the Accordion Thieves have plied their malign craft since time out of mind. Their Moxie serves them well in both their adventures and their interactions with "the ladies/gentlemen."

Main Stat: Moxie

Features:

  • Can Pickpocket things
  • Can steal and use accordions
  • Does not have to buy their own accordion
  • Can sneak into other guilds

Challenge Run Classes

Avatar of Boris
You're filled with the spirit of Boris, the voracious, ferocious, and prestigious Legendary Warrior of the Times of Old. Armed with only your trusty axe Trusty and your faithful minstrel Clancy, you'll use an entirely new set of skills to defeat the Sorceress.

Main Stat: Muscle

Features:

Zombie Master
The dead are rising! Okay, it's been known to happen from time to time -- zombies aren't exactly rare in the Kingdom -- but this time it's serious! Take up arms to fight the undead hordes, before the entire Kingdom falls to a zombie apocalypse!

Main Stat: Muscle

Features:

Avatar of Jarlsberg
You're filled with the spirit of Jarlsberg, the Legendary Wizard of the Times of Old. Armed with the secrets of the cosmos, you'll use an entirely new set of powerful spells to devastate your foes.

Main Stat: Mysticality

Features:

  • 50% more magical than normal
  • 5% more resistant to the elements
  • Rejects all guild practices
  • Is a master of all meals
  • Will only eat or drink the foods they made
  • Refuses to get physical
  • Conjures companions in place of filthy familiars
  • Normally a lighter eater/drinker

Astral Spirit

Astral Spirit
Features:

Notes

See Also