Dungeons of Doom potion: Difference between revisions

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Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects.  The possible effects are:
Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects.  The possible effects are:


 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 22: Line 22:
effect=You gain 1-3 [[Drunkenness]].}}
effect=You gain 1-3 [[Drunkenness]].}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.}}
text=You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 35: Line 34:
{{MP|1|amount=14-16}}}}
{{MP|1|amount=14-16}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.}}
text=You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 47: Line 45:
effect={{acquireEffect|effect=Confused|duration=20}}}}
effect={{acquireEffect|effect=Confused|duration=20}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.}}
text=You throw the <type> potion at your opponent. It shatters against him. He looks confused.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 59: Line 56:
effect={{acquireEffect|effect=Izchak's Blessing|duration=10}}}}
effect={{acquireEffect|effect=Izchak's Blessing|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.}}
text=You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 71: Line 67:
effect={{acquireEffect|effect=Object Detection|duration=10}}}}
effect={{acquireEffect|effect=Object Detection|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He blinks.}}
text=You throw the <type> potion at your opponent. It shatters against him. He blinks.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 83: Line 78:
effect={{acquireEffect|effect=Sleepy|duration=20}}}}
effect={{acquireEffect|effect=Sleepy|duration=20}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He yawns.}}
text=You throw the <type> potion at your opponent. It shatters against him. He yawns.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 95: Line 89:
effect={{acquireEffect|effect=Strange Mental Acuity|duration=10}}}}
effect={{acquireEffect|effect=Strange Mental Acuity|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.}}
text=You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 107: Line 100:
effect={{acquireEffect|effect=Strength of Ten Ettins|duration=10}}}}
effect={{acquireEffect|effect=Strength of Ten Ettins|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
text=You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.}}
text=You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.}}
 
----
 
From Inventory:
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|
Line 119: Line 111:
effect={{acquireEffect|effect=Teleportitis|duration=10}}}}
effect={{acquireEffect|effect=Teleportitis|duration=10}}}}


 
In Combat:
In Combat
{{useitem|
{{useitem|
item=bubbly potion|
item=bubbly potion|

Revision as of 17:18, 5 July 2007

Template:NS13Rewrite

There are nine potions that come from the Dungeons of Doom. These are:

When Used

Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:

From Inventory:

You drink the <type> potion. It tastes like liquid fire!
You gain 1-3 Drunkenness.

In Combat:

You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.

From Inventory:

You drink the <type> potion.
HPYou gain 14−16 hit points.
MPYou gain 14−16 Mana Points.

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.

From Inventory:

You drink the <type> potion.
You acquire an effect: Confused
(duration: 20 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He looks confused.

From Inventory:

You drink the <type> potion.
You acquire an effect: Izchak's Blessing
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.

From Inventory:

You drink the <type> potion.
You acquire an effect: Object Detection
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He blinks.

From Inventory:

You drink the <type> potion.
You acquire an effect: Sleepy
(duration: 20 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He yawns.

From Inventory:

You drink the <type> potion.
You acquire an effect: Strange Mental Acuity
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.

From Inventory:

You drink the <type> potion.
You acquire an effect: Strength of Ten Ettins
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.

From Inventory:

You drink the <type> potion.
You acquire an effect: Teleportitis
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.

Pre-NS13

When used in combat, all potions gave the following message:

Just kidding. These won't actually be combat-usable until NS13 rolls out.

Notes

  • A given player will always gain the same result from the same potion, during a single ascension.
  • Each potion's effect is randomly reassigned at the beginning of each new ascension, from a set of 25 hardcoded combinations. It is possible to determine which of the 25 sets is active in your current ascension by following the procedure outlined in this table. The spading process leading to this discovery can be seen in this thread. Note that after NS13 the table is no longer accurate
  • Smoky potions post-NS13 will now give drunkenness, as pre-NS13 they did not.
  • If you are on the Teetotaler or Oxygenarian path and attempt the drink the Drunkenness potion, you get this message: "You drink the (the drunkenness potion name) potion.This smells like liquid fire. You decide not to drink it." The potion does not disappear from your inventory.
  • These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).

References

  • These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
  • The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
  • NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.

See Also