Dungeons of Doom potion: Difference between revisions

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When used in combat, all potions gave the following message:
When used in combat, all potions gave the following message:
{{useitem|
{{useitem|
text=Just kidding. These won't actually be combat-usable until [[NS13]] rolls out.|
text=Just kidding. These won't actually be combat-usable until NS13 rolls out.|
type=combat}}
type=combat}}



Revision as of 03:19, 16 July 2007

There are nine potions that come from the Dungeons of Doom. These are:

When Used

Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:

Booze

You drink the <type> potion. It tastes like liquid fire!
You gain 1-3 Drunkenness.
This smells like liquid fire. You decide not to drink it.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.

Healing

  • From Inventory:
You drink the <type> potion.
HPYou gain 14−16 hit points.
MPYou gain 14−16 Mana Points.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.

Confusion

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Confused
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks confused.

Object Detection

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Object Detection
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He blinks.

Sleep

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Sleepy
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He yawns.

Muscle

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strength of Ten Ettins
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.

Mysticality

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strange Mental Acuity
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.

Moxie

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Izchak's Blessing
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.

Teleportation

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Teleportitis
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.

Pre-NS13

When used in combat, all potions gave the following message:

Just kidding. These won't actually be combat-usable until NS13 rolls out.

Notes

  • Each potion's effect is randomly reassigned at the beginning of each new ascension.
  • These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).

References

  • These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
  • The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
  • NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.

See Also