Dungeons of Doom potion: Difference between revisions

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There are nine [[Data:Dungeons of Doom potion|potions]] that come from [[the Dungeons of Doom]]. These are:
There are nine [[potions]] that come from [[The Dungeons of Doom]]. These are:
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Revision as of 23:38, 10 November 2007

There are nine potions that come from The Dungeons of Doom. These are:

Obtained from

When Used

Each of these potions give one of nine possible results. No two potions give the same effects, and each player will get a different series of effects. The possible effects are:

Booze

You gain 1-3 Drunkenness.
You drink the <type> potion. It tastes like liquid fire!


This smells like liquid fire. You decide not to drink it.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him, making him smell like a wino.

Healing

  • From Inventory:
You drink the <type> potion.
HPYou gain 14−16 hit points.
MPYou gain 14−16 Mana Points.
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks like he feels better.

Confusion

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Confused
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks confused.

Object Detection

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Object Detection
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He blinks.

Sleep

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Sleepy
(duration: 20 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He yawns.

Muscle

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strength of Ten Ettins
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much stronger than before.

Mysticality

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Strange Mental Acuity
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much smarter than before.

Moxie

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Izchak's Blessing
(duration: 10 Adventures)
  • In Combat:
You throw the <type> potion at your opponent. It shatters against him. He looks much more stylish than before.

Teleportation

  • From Inventory:
You drink the <type> potion.
You acquire an effect: Teleportitis
(duration: 10 Adventures)

In Combat:

You throw the <type> potion at your opponent. It shatters against him. He starts disappearing and reappearing in random spots around you.

Pre-NS13

When used in combat, all potions gave the following message:

Just kidding. These won't actually be combat-usable until NS13 rolls out.

Notes

  • Each potion's effect is randomly reassigned at the beginning of each new ascension. Prior to NS13, potion effect assignment was only partially random, allowing effects to be predicted without having to use one of each potion.
  • These are often called "bang potions" because "bang" is a common programmer term for the exclamation mark (!).
  • In combat:
    • Confusion and Sleepy both appear to delevel your opponent 2-3ML. (Drunkenness does not appear to affect ML.)
    • Teleportitis appears to increase your opponent's defense by 15-20 points. It does not affect Monster Attack.
    • Strange Mental Acuity appears to increase your opponent monster level by an unknown amount.
    • Iztahk's Blessing potion appears to increase your opponent's defense by 20-30 points. It does not affect Monster Attack.
    • Strength of Ten Ettins appears to increase your opponent's attack by an unknown amount. It does not affect Monster Defense.

References

  • These potions refer to the computer game NetHack. In NetHack and other roguelike games, you acquire various potions whose appearances change each time you start a new game. Most such games represent potions with the '!' character because it notionally resembles a potion bottle (albeit an upside-down one).
  • The drunkenness granting effect (and message that follows) is a reference to the "potion of booze" from NetHack, which makes you confused for a few turns, giving the message "Ooph! This tastes like liquid fire!"
  • NetHack players often wish to identify potions before drinking them, as some have harmful effects. One way to do so is to throw the potion at a monster and observe the effects.

See Also