Game Mechanics: Difference between revisions

From A KoL Wiki
imported>Quietust
mNo edit summary
imported>Bagatelle
m no such page
Line 91: Line 91:
**[[Maximizing Your HP]]
**[[Maximizing Your HP]]
**[[Maximizing Your MP]]
**[[Maximizing Your MP]]
**[[Maximizing Your Melee Damage]]
**[[Maximizing Your Weapon Damage]]
**[[Maximizing Your Spell Damage]]
**[[Maximizing Your Spell Damage]]
**[[Maximizing Your Combat Initiative]]
**[[Maximizing Your Combat Initiative]]
Line 104: Line 104:


===Other Articles===
===Other Articles===
*[[Area Summary]]
*[[Random Number Generator]]
*[[Random Number Generator]]
*[[Safe Adventuring]]
*[[Safe Adventuring]]

Revision as of 04:01, 20 February 2010

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Exceptions

  • There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.

Character Base Stats

Character Substat Gains

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Item Lists

Maximizing Your...

Other Lists