Game Mechanics: Difference between revisions
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imported>Wrldwzrd89 →Various: Adding special challenge path |
imported>Oneforfortytwo m updated some links |
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No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. | No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | ||
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! | [[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay. | ||
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. | We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are: | ||
===Exceptions=== | ===Exceptions=== | ||
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*[[Elemental Spell Damage]] | *[[Elemental Spell Damage]] | ||
*[[Fumble Chance]] | *[[Fumble Chance]] | ||
*[[Run | *[[Run Away]] | ||
===The Spoils of Victory!=== | ===The Spoils of Victory!=== | ||
*[[Items from Monsters]] (see also [[Conditional Drops]]) | *[[Items from Monsters]] (''see also [[Conditional Drops]]'') | ||
*[[Meat from Monsters]] | *[[Meat from Monsters]] | ||
*[[Stat Gains from Fights]] | *[[Stat Gains from Fights]] | ||
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*[[Adventure Queue]] | *[[Adventure Queue]] | ||
*[[Banishing]] | *[[Banishing]] | ||
*[[Carrying Capacity]] ('' | *[[Carrying Capacity]] (''no longer applicable'') | ||
*[[Combat Frequency]] | *[[Combat Frequency]] | ||
*[[Cost Analysis of Restoring HP and MP]] | *[[Cost Analysis of Restoring HP and MP]] | ||
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*[[Familiar Weight]] | *[[Familiar Weight]] | ||
*[[HP Restorers]] | *[[HP Restorers]] | ||
*[[Enchantments | *[[Enchantments]] | ||
*[[Monster Level]] | *[[Monster Level]] | ||
*[[MP Restorers]] | *[[MP Restorers]] | ||
*[[Skill MP Cost Modifiers]] | *[[Skill MP Cost Modifiers]] | ||
*[[Hobo Power]] | *[[Hobo Power]] (''can be converted to various other game mechanics'') | ||
*[[Infernal Seals]] | *[[Infernal Seals]] | ||
*[[Turtle Taming]] | *[[Turtle Taming]] | ||
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*[[Off-hand Items]] | *[[Off-hand Items]] | ||
*[[Combat Items]] | *[[Combat Items]] | ||
*[[Weapons | *[[Weapons]] | ||
*[[Melee weapons]] | *[[Melee weapons]] | ||
*[[Mysticality weapons]] | *[[Mysticality weapons]] | ||
*[[Ranged weapons]] | *[[Ranged weapons]] | ||
*[[One-handed weapons]] | *[[One-handed weapons]] | ||
*[[Two-handed weapons]] | *[[Two-handed weapons]] | ||
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*[[Safe Adventuring]] | *[[Safe Adventuring]] | ||
*[[Size and Quality]] | *[[Size and Quality]] | ||
*[[Sombrero vs Volleyball]] | *[[Sombrero vs. Volleyball]] | ||
*[[Statistics Notes]] | *[[Statistics Notes]] | ||
*[[Daily Activities]] | *[[Daily Activities]] | ||
*[[Meat Sources]] | *[[Meat Sources]] | ||
[[Category:Basics]] | [[Category:Basics]] | ||
[[Category:Game Mechanics| {{PAGENAME}}]] | [[Category:Game Mechanics|{{PAGENAME}}]] |
Revision as of 13:47, 21 May 2012
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Exceptions
- There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.
Character Base Stats
Character Substat Gains
Encounters
Core Combat Mechanics
Combat Abilities
- Bonus Weapon Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Prismatic Damage
- Stunning
- Passive Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Run Away
The Spoils of Victory!
Various
- Adventure Queue
- Banishing
- Carrying Capacity (no longer applicable)
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- HP Restorers
- Enchantments
- Monster Level
- MP Restorers
- Skill MP Cost Modifiers
- Hobo Power (can be converted to various other game mechanics)
- Infernal Seals
- Turtle Taming
- Pasta Guardians
- Special challenge path
Unrelated to Combat
Item Lists
- Hats
- Shirts
- Pants
- Accessories
- Off-hand Items
- Combat Items
- Weapons
- Melee weapons
- Mysticality weapons
- Ranged weapons
- One-handed weapons
- Two-handed weapons