Game Mechanics: Difference between revisions

From A KoL Wiki
imported>Wrldwzrd89
Various: Adding special challenge path
imported>Oneforfortytwo
m updated some links
Line 1: Line 1:
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.


[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
[[Jick]], in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.


We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:   


===Exceptions===
===Exceptions===
Line 46: Line 46:
*[[Elemental Spell Damage]]
*[[Elemental Spell Damage]]
*[[Fumble Chance]]
*[[Fumble Chance]]
*[[Run Away|Running Away]]
*[[Run Away]]


===The Spoils of Victory!===
===The Spoils of Victory!===
*[[Items from Monsters]] (see also [[Conditional Drops]])
*[[Items from Monsters]] (''see also [[Conditional Drops]]'')
*[[Meat from Monsters]]
*[[Meat from Monsters]]
*[[Stat Gains from Fights]]
*[[Stat Gains from Fights]]
Line 56: Line 56:
*[[Adventure Queue]]
*[[Adventure Queue]]
*[[Banishing]]
*[[Banishing]]
*[[Carrying Capacity]] (''No longer applicable'')
*[[Carrying Capacity]] (''no longer applicable'')
*[[Combat Frequency]]
*[[Combat Frequency]]
*[[Cost Analysis of Restoring HP and MP]]
*[[Cost Analysis of Restoring HP and MP]]
Line 62: Line 62:
*[[Familiar Weight]]
*[[Familiar Weight]]
*[[HP Restorers]]
*[[HP Restorers]]
*[[Enchantments|List of Enchantment Types]]
*[[Enchantments]]
*[[Monster Level]]
*[[Monster Level]]
*[[MP Restorers]]
*[[MP Restorers]]
*[[Skill MP Cost Modifiers]]
*[[Skill MP Cost Modifiers]]
*[[Hobo Power]], which can be converted to various other game mechanics
*[[Hobo Power]] (''can be converted to various other game mechanics'')
*[[Infernal Seals]]
*[[Infernal Seals]]
*[[Turtle Taming]]
*[[Turtle Taming]]
Line 83: Line 83:
*[[Off-hand Items]]
*[[Off-hand Items]]
*[[Combat Items]]
*[[Combat Items]]
*[[Weapons (by power)]]
*[[Weapons]]
*[[Weapons (by requirement)]]
*[[Melee weapons]]
*[[Melee weapons]]
*[[Mysticality weapons]]
*[[Mysticality weapons]]
*[[Ranged weapons]]
*[[Ranged weapons]]
*[[Staves]]
*[[One-handed weapons]]
*[[One-handed weapons]]
*[[Two-handed weapons]]
*[[Two-handed weapons]]
Line 117: Line 115:
*[[Safe Adventuring]]
*[[Safe Adventuring]]
*[[Size and Quality]]
*[[Size and Quality]]
*[[Sombrero vs Volleyball]]
*[[Sombrero vs. Volleyball]]
*[[Statistics Notes]]
*[[Statistics Notes]]
*[[Daily Activities]]
*[[Daily Activities]]
*[[Meat Sources]]
*[[Meat Sources]]
===Other Lists===
*[[Skills By MP Cost]]


[[Category:Basics]]
[[Category:Basics]]
[[Category:Game Mechanics| {{PAGENAME}}]]
[[Category:Game Mechanics|{{PAGENAME}}]]

Revision as of 13:47, 21 May 2012

No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.

Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.

We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:

Exceptions

  • There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.

Character Base Stats

Character Substat Gains

Encounters

Core Combat Mechanics

Combat Abilities

The Spoils of Victory!

Various

Unrelated to Combat

Item Lists

Maximizing Your...