Game Mechanics: Difference between revisions
From A KoL Wiki
imported>Foggy →Core Combat Mechanics: adding Thralls |
imported>Yatsufusa m Hooch... but where? |
||
Line 1: | Line 1: | ||
{{NeedsContent|comment=[[Hooch]] should be added here, but where exactly?}} | |||
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes. | ||
Revision as of 06:05, 1 August 2014
![]() |
This page is in need of content.
|
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Exceptions
- There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.
Character Base Stats
Character Substat Gains
Encounters
Core Combat Mechanics
- Combat Tree
- Hit Chance
- Weapon Damage
- Calculating Spell Damage
- Special Monsters
- Class-exclusive resources:
Combat Abilities
- Bonus Weapon Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Prismatic Damage
- Stunning
- Passive Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Run Away
- Familiar Action Frequency
- Smacks
- Sauce Curses
The Spoils of Victory!
Various
- Adventure Queue
- Banishing
- Carrying Capacity (no longer applicable)
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- HP Restorers
- Enchantments
- Monster Level
- MP Restorers
- Skill MP Cost Modifiers
- Hobo Power (can be converted to various other game mechanics)
- Smithsness (also convertible to other game mechanics)
- Infernal Seals
- Turtle Taming
- Pasta Thralls
- Special challenge path
Unrelated to Combat
Item Lists
- Hats
- Shirts
- Back Items
- Pants
- Accessories
- Off-hand Items
- Combat Items
- Weapons
- Melee weapons
- Mysticality weapons
- Ranged weapons
- One-handed weapons
- Two-handed weapons