An Octopus's Garden: Difference between revisions

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==References==
==References==
*"[[Wikipedia:Octopus's Garden|Octopus's Garden]]" was a [[Wikipedia:The Beatles|Beatles]] song written by [[Wikipedia:Ringo Starr|Ringo Starr]].
*"[[Wikipedia:Octopus's Garden|Octopus's Garden]]" was a [[Wikipedia:The Beatles|Beatles]] song written by [[Wikipedia:Ringo Starr|Ringo Starr]].
** Or you might be more familiar with the cover version by children's recording artist Raffi.


[[Category:Locations|Octopus's Garden, An]]
[[Category:Locations|Octopus's Garden, An]]

Revision as of 07:43, 20 May 2010

An Octopus's Garden
An Octopus's Garden
An Octopus's Garden
Zone Num 190
Location The Sea Floor
Unlocks Upon equipping makeshift SCUBA gear or aerated diving helmet, and (if using an air-breathing familiar) little bitty bathysphere or das boot.
Recom Stat 400
Combat % 95 (100% without required equipment)
Quests Sea Monkees Quest
ML 350 - 450
Terrain underwater
Pressure -100%
Special Adventures
Lucky moister oyster
refreshedit data

An Octopus's Garden is located on The Sea Floor and is full of algae, cephalopods, plants, and poriferans.


Combat Adventures


Neptune flytrap This monster is a Plant -- (edit metadata)

octopus gardener This monster is a Fish -- (edit metadata)

sponge This monster is a Fish -- (edit metadata)

stranglin' algae This monster is a Plant -- (edit metadata)
  • Item Drops: glob of green slime, sea lace
  • Meat Drop: None
  • Monster Level: 400 • Substat Gain: 100 • Moxie for No Hit*: 410
  • Monster Defense: 405
  • Hit Points: 600
  • Initiative: 100
  • Elemental Alignment: None

Non-combat Adventures


In the Shade
In the Shade

Sunken, Buried

Notes

  • This is an underwater zone. It features all the restrictions and special mechanics of underwater adventuring. Amongst other things, this means this zone has a -100% penalty to meat drops and item drops.
  • If the player is wearing the equipment that allows either or both of the non-combats to appear, they will appear as normal non-combat adventures at a frequency of 5%. As normal non-combats, they can be affected by Combat Frequency modifiers.

References