Hardcore Strategy: Difference between revisions

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<TR><TD>[[skeleton bone]]<BR>[[loose teeth]]</TD><TD>[[The Misspelled Cemetary]]</TD><TD>3?</TD></TR>
<TR><TD>[[skeleton bone]]<BR>[[loose teeth]]</TD><TD>[[The Misspelled Cemetary]]</TD><TD>3?</TD></TR>
<TR><TD>[[baseball]]<BR>[[sonar-in-a-biscuit]]</TD><TD>[[Guano Junction]]</TD><TD>3?</TD></TR>
<TR><TD>[[baseball]]<BR>[[sonar-in-a-biscuit]]</TD><TD>[[Guano Junction]]</TD><TD>3?</TD></TR>
<TR><TD>[[disease]]</TD><TD>[[Fun House]]</TD><TD>4?</TD></TR>
<TR><TD>[[disease]]</TD><TD>[[The Fun House]]</TD><TD>4?</TD></TR>
<TR><TD>[[barbed-wire fence]]</TD><TD>[[The Shore, Inc]].</TD><TD>4?</TD></TR>
<TR><TD>[[barbed-wire fence]]</TD><TD>[[The Shore, Inc]].</TD><TD>4?</TD></TR>
<TR><TD>[[tambourine bells]]</TD><TD>[[The Hippy Camp]]</TD><TD>5?</TD></TR>
<TR><TD>[[tambourine bells]]</TD><TD>[[The Hippy Camp]]</TD><TD>5?</TD></TR>
<TR><TD>[[wussiness potion]]<BR>[[ruby W]]</TD><TD>[[Deep Fat Friar's Gate]]</TD><TD>7?</TD></TR>
<TR><TD>[[wussiness potion]]<BR>[[ruby W]]</TD><TD>[[The Deep Fat Friars' Gate]]</TD><TD>7?</TD></TR>
<TR><TD>[[acoustic guitarrr]]</TD><TD>[[The Obligatory Pirate's Cove]]</TD><TD>8?</TD></TR>
<TR><TD>[[acoustic guitarrr]]</TD><TD>[[The Obligatory Pirate's Cove]]</TD><TD>8?</TD></TR>
<TR><TD>[[meat vortex]]<BR>[[lowercase N]] x2<BR>[[Tasty Fun Good rice candy]]</TD><TD>[[The Valley Beyond the Orc Chasm]]</TD><TD>8?</TD></TR>
<TR><TD>[[meat vortex]]<BR>[[lowercase N]] x2<BR>[[Tasty Fun Good rice candy]]</TD><TD>[[The Valley Beyond the Orc Chasm]]</TD><TD>8?</TD></TR>
<TR><TD>[[frigid ninja stars]]</TD><TD>[[Lair of the Ninja Snowmen]]</TD><TD>9?</TD></TR>
<TR><TD>[[frigid ninja stars]]</TD><TD>[[Lair of the Ninja Snowmen]]</TD><TD>9?</TD></TR>
<TR><TD>[[photoprotoneutron torpedo]]<BR>[[metallic A]]</TD><TD>[[Penultimate Fantasy Airship]]</TD><TD>10?</TD></TR>
<TR><TD>[[photoprotoneutron torpedo]]<BR>[[metallic A]]</TD><TD>[[The Penultimate Fantasy Airship]]</TD><TD>10?</TD></TR>
<TR><TD>[[thin black candle]]<BR>[[chaos butterfly]]<BR>[[original G]]<BR>[[heavy D]]<BR>[[Angry Farmer candy]]</TD><TD>[[The Castle in the Clouds in the Sky]]</TD><TD>10?</TD></TR>
<TR><TD>[[thin black candle]]<BR>[[chaos butterfly]]<BR>[[original G]]<BR>[[heavy D]]<BR>[[Angry Farmer candy]]</TD><TD>[[The Castle in the Clouds in the Sky]]</TD><TD>10?</TD></TR>
<TR><TD>[[Richard's star key]]<BR>[[star buckler]]<BR>[[star starfish]] (familiar)<BR>[[star crossbow]], [[star staff|staff]], or [[star sword|sword]]<BR></TD><TD>[[Hole in the Sky]]</TD><TD>10?</TD></TR>
<TR><TD>[[Richard's star key]]<BR>[[star buckler]]<BR>[[star starfish]] (familiar)<BR>[[star crossbow]], [[star staff|staff]], or [[star sword|sword]]<BR></TD><TD>[[The Hole in the Sky]]</TD><TD>10?</TD></TR>
</TABLE>
</TABLE>


{{rewrite|comments=I only know some about this.  Other folks need to chime in with their strategies.  Esp folks who've played Teetotaler, Boozetafarian, and No Path.}}
{{rewrite|comments=I only know some about this.  Other folks need to chime in with their strategies.  Esp folks who've played Teetotaler, Boozetafarian, and No Path.}}
[[Category:Strategy]]
[[Category:Strategy]]

Revision as of 16:35, 13 July 2005

General Tips

  • Don't rest. Heal and spend any Beaten Up turns in a low level area where you still need a drop. Alternatively, visit the "gym" or level up your familiars at the Arena. Soda water from the market is useful for restoring mp to save turns. Boost your moxie with hair spray so that you get hit less;It's definitely worth the 8 meat per turn.
  • Become good friends with Doc Galaktik. His Ailment Ointment offers the best heal/value. If for some reason you cannot afford to buy healing items, spend a few turns in an easy area that you still need an item drop from with a restoring familiar (ghuol whelp, starfish, raincloud).
  • Plan ahead. Keep track of what drops you need and what area they come from.
  • Adventure while the area is still your level. Don't skip an area you need a drop from, or you'll be wasting turns later where you could get more stats from better monsters.
  • Complete quests on stat days. Using things like the meat globe, stat script, and Chest of the Bonerdagon are best saved for a nearby stat day.
  • Any stat boosts are good stat boosts. When you have next to nothing, anything helps. Assemble any stat boosting accessories you can with what parts you have.
  • Avoid the gym. Stats are best gained by adventuring. Using the gym doesn't give you nearly as many stat points as adventuring well.
  • Befriend the autosell. As a general rule, if you have more than two of something that's not a food/booze ingredient, healing or combat item, or similarly useful, it's a good idea to autosell all but one. It's also a good idea to autosell your old weapons without stat boosts, for example the viking helmet. Also consider autoselling stat-lowering foods and drinks such as Imp Ale or ghuol guolash (this is not the time to go for a trophy).
  • Be a bounty hunter. The Bounty Hunter Hunter is often overlooked, but sometimes he'll be buying items you have. Just be sure to follow the guidelines above so you don't sell something you'll need later.
  • Take advantage of Clover Days. Many benefits can be gained from ten-leaf clovers. If you are in dire need of meat for a skill or item, you can use clovers at the Treasury, but this requires adventuring without stat gains. Clovers can also be used to obtain cooking ingredients including spices, can get booze, or extra stat gains. If you are going to need clovers in the next several days, stock up on them because you never know if the next day will be a clover day or not.

No Path

Teetotaler

Boozetafarian

Oxygenarian

  • Autosell your food. Just be careful that you don't need it for a quest later on.
  • Autosell your booze. Unless you're stocking up for some reason.
  • Increase your daily turns by any means necessary. Assemble a meat maid, collect a dead guy's watch, put together your pagoda.
  • Don't Adventure! Since nothing you can do will raise your number of adventures (unlike other paths that could find food or booze they can use), let them accumulate until a stat day comes. Unless you get more than 50 adventures per rollover, that means that you should never be adventuring on non-stat days.

Required Item Drop Planning

Items Required for Sorceress' Tower

DropLocationLevel
Boris's key
Jarlsberg's key
Sneaky Pete's key
The Daily Dungeon?
Gnollish pie tinThe Bugbear Bakery or Degrassi Knoll?
ten-leaf cloverThe Hermitage or The Shore, Inc.?
digital key
red pixel potion x5
The Inexplicable Door?
spider webThe Sleazy Back Alley1
razor-sharp can lidThe Haunted Pantry1
worthless trinket
stolen accordion
The Sewer1
skeleton bone
loose teeth
The Misspelled Cemetary3?
baseball
sonar-in-a-biscuit
Guano Junction3?
diseaseThe Fun House4?
barbed-wire fenceThe Shore, Inc.4?
tambourine bellsThe Hippy Camp5?
wussiness potion
ruby W
The Deep Fat Friars' Gate7?
acoustic guitarrrThe Obligatory Pirate's Cove8?
meat vortex
lowercase N x2
Tasty Fun Good rice candy
The Valley Beyond the Orc Chasm8?
frigid ninja starsLair of the Ninja Snowmen9?
photoprotoneutron torpedo
metallic A
The Penultimate Fantasy Airship10?
thin black candle
chaos butterfly
original G
heavy D
Angry Farmer candy
The Castle in the Clouds in the Sky10?
Richard's star key
star buckler
star starfish (familiar)
star crossbow, staff, or sword
The Hole in the Sky10?


The Hermit humbly requests that this page be rewritten or expanded.