Industrial fire extinguisher: Difference between revisions

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imported>Tombot
m I think we use the term "Rollover" because it happens at a set time, not at the end of the day (It could be in the middle of the day depending on your time zone).
imported>Aramada
m Notes: Added more notes
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*Only grants state items, does not grant stats, meat, or other items
*Only grants state items, does not grant stats, meat, or other items
*Does not cost an adventure
*Does not cost an adventure
*Useable once per ascension
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| [[Fire Extinguisher: Cool it Down]]  
| [[Fire Extinguisher: Cool it Down]]  
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*Does not grant stats, meat, or other items
*Does not grant stats, meat, or other items
*Does not cost an adventure
*Does not cost an adventure
*Useable once per ascension
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|-
| [[Fire Extinguisher: Constricted Blast]]  
| [[Fire Extinguisher: Constricted Blast]]  
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*If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected.
*If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected.
*Useable once per ascension
|-
|-
| [[Fire Extinguisher: Replace the Chill]]  
| [[Fire Extinguisher: Replace the Chill]]  
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*Does not cost an adventure
*Does not cost an adventure
*Useable once per ascension
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| [[Fire Extinguisher: Take a Drink]]
| [[Fire Extinguisher: Take a Drink]]
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*Does not grant stats, meat, or other items
*Does not grant stats, meat, or other items
*Does not cost an adventure
*Does not cost an adventure
*Useable once per ascension
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|}
* On the [[Wildfire]] path, prevents the per-round hot damage:
* On the [[Wildfire]] path, prevents the per-round hot damage:

Revision as of 22:50, 4 September 2021

industrial fire extinguisher
industrial fire extinguisher

This is no meager household extinguisher, oh no. This is the kind of fire extinguisher they use at restaurants and extremely unsafe nightclubs.

The extinguisher's tank is currently 100% full.

Type: weapon (1-handed extinguisher)
Damage: 10 - 20
Cannot be traded or discarded

Serious Hot Resistance (+3)
All Attributes +10%
+15 Cold Damage
+15 Damage to Cold Spells
Maximum HP/MP +20
+3 Adventure(s) per day when equipped.
Expend the tank's charge for various combat effects


(In-game plural: industrial fire extinguishers)
View metadata
Item number: 10797
Description ID: 418444931
View in-game: view

Obtained From

Items
packaged industrial fire extinguisher

Notes

  • Your industrial fire extinguisher starts with 100 charge per rollover.
  • Wielding the industrial fire extinguisher in combat makes the following 4 combat skills available in any zone:
Skill Charge cost Effect
Fire Extinguisher: Blast the Area 5 Gain the Cyclonic Filth effect for 1 adventure, which stirs up a debris cloud that deals physical damage to your opponents each round
Fire Extinguisher: Foam 'em Up 5 Stun your opponents with slippery foam
Fire Extinguisher: Foam Yourself 10 Gain the Fireproof Foam Suit effect for 1 adventure, which gives you +30 Hot resistance
Fire Extinguisher: Polar Vortex 10 Deal Cold damage and force your opponent to drop an item
  • In certain zones, a zone-specific 5th skill is available for 20 charge:
Skill Effect Location(s) Notes
Fire Extinguisher: Foam the Place Gives Knob Goblin harem pants and Knob Goblin harem veil Cobb's Knob Harem
  • Ends combat immediately
  • Only grants state items, does not grant stats, meat, or other items
  • Does not cost an adventure
  • Useable once per ascension
Fire Extinguisher: Cool it Down Reduces time to Blech House; counts for 10 smut orcs' worth of HP The Smut Orc Logging Camp
  • Ends combat immediately
  • Does not grant stats, meat, or other items
  • Does not cost an adventure
  • Useable once per ascension
Fire Extinguisher: Constricted Blast Crumbles next wall in sequence in The Bat Hole Guano Junction, Batrat and Ratbat Burrow, Beanbat Chamber
  • If all of the walls are already destroyed, this skill still shows up on the drop-down list, but will not fire if selected.
  • Useable once per ascension
Fire Extinguisher: Replace the Chill Reduces evil level in that zone by 10 points The Defiled Nook, The Defiled Cranny, The Defiled Niche, The Defiled Alcove
  • Does not cost an adventure
  • Useable once per ascension
Fire Extinguisher: Take a Drink Ultrahydrated (15 Adventures) The Arid, Extra-Dry Desert
  • Ends combat immediately
  • Does not grant stats, meat, or other items
  • Does not cost an adventure
  • Useable once per ascension
  • On the Wildfire path, prevents the per-round hot damage:
You spray down the flames nearest to you, at least you won't burn up!

Collection

  • 🥇: BakaGaijin (#1864289), Emerilla (#1339329), IAreBacon (#2004995), Kizehk (#1216891), Mistress of the Obvious (#845708), Mme_Defarge (#307559), Muush (#501183), Oldsfrk (#257861), Splendor (#1433755), Terry P (#2162777) - 1

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