Apprivoisez la tortue: Difference between revisions

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:The turtle blinks at you with gratitude for freeing it from its brainwashing, and trudges off over the horizon.
:The turtle blinks at you with gratitude for freeing it from its brainwashing, and trudges off over the horizon.
:...Eventually.
:...Eventually.
*At the end of a combat after freeing a post-nemesis guard turtle:
:You feel something nudge your shins, and you look down. A large turtle, which you recognize as a guard turtle that you rescued from Stella's compound, is looking up at you with something in its mouth. It drops the object at your feet, and slowly wanders off. Aww, now you feel all warm and fuzzy inside.
{{acquireEffect|effect=Cold-Blooded Warm Fuzzies|duration=19}}
*You can free multiple turtles and receive the effect multiple times before freeing more. The event doesn't seem to trigger if you already have the buff, and appears to decrease in frequency the more times it happens in a (day or run).

Revision as of 02:03, 21 February 2010

There are some vague or non-exact figures and information on this page. Some spading is required.

Double check. Image. Other fights. Anything else?

Apprivoisez la tortue

Apprivoisez la tortue

Type: Combat
MP Cost: 3

Breaks the brainwashing of guard turtles

Source: Equipping a fouet de tortue-dressage
Price: N/A
Class: N/A
Level: N/A
When Used:
You snap the fouet de tortue-dressage over the turtle's head with a resounding crack!


Notes

It doesn't seem particularly impressed. Unless by 'impressed' you mean 'annoyed'.
  • Against a French guard turtle (first time):
Its eyes widen momentarily in surprise, then it frowns and redoubles its attacks.
  • Against a French guard turtle (second time), or post-nemesis guard turtle (first time):
It blinks rapidly in shock, then growls and charges at you again.
  • Against a French guard turtle (third time), or post-nemesis guard turtle (second time):
Momentarily stunned, the turtle shakes its head from side to side. It recovers quickly, however, and continues to attack.
  • Against a French guard turtle (fourth time), or post-nemesis guard turtle (third time):
The turtle howls at you, trembling with anger and confusion.
  • Against a French guard turtle (fifth time):
The turtle appears to suffer some kind of mental breakdown -- it collapses to the ground, sobbing. You help it to its feet and escort it out of the compound.
  • Against a post-nemesis guard turtle (fourth time):
The turtle appears to suffer some kind of mental breakdown -- it collapses to the ground, sobbing. You help it to its feet and escort it out of the compound.
The turtle blinks at you with gratitude for freeing it from its brainwashing, and trudges off over the horizon.
...Eventually.
  • At the end of a combat after freeing a post-nemesis guard turtle:
You feel something nudge your shins, and you look down. A large turtle, which you recognize as a guard turtle that you rescued from Stella's compound, is looking up at you with something in its mouth. It drops the object at your feet, and slowly wanders off. Aww, now you feel all warm and fuzzy inside.
You acquire an effect: Cold-Blooded Warm Fuzzies
(duration: 19 Adventures)
  • You can free multiple turtles and receive the effect multiple times before freeing more. The event doesn't seem to trigger if you already have the buff, and appears to decrease in frequency the more times it happens in a (day or run).