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'''After fighting [[Lumpy, the Sinister Sauceblob]] without the legendary epic weapon equipped:''' | '''After fighting [[Lumpy, the Sinister Sauceblob]] without the legendary epic weapon equipped:''' | ||
A niggling voice in the back of your head (that's me) reminds you that you're heading toward what is likely to be the Final Battle against your Nemesis, and therefore you should probably equip that Legendary Epic Weapon of yours first. Just sayin'. | A niggling voice in the back of your head (that's me) reminds you that you're heading toward what is likely to be the Final Battle against your Nemesis, and therefore you should probably equip that Legendary Epic Weapon of yours first. Just sayin'. | ||
'''After fighting [[Lumpy, the Sinister Sauceblob]], with [[17-alarm saucepan]] equipped:''' | |||
You don't see Lumpy anywhere backstage, but fortunately its trail isn't hard to follow -- even without the sludge, the smell would probably be sufficient. A stairway leads down into some basement corridors and storage rooms, and then to a large metal door that swings open to reveal a natural cavern. Looks like the chase is heading underground. | |||
Soon, the cavern branches into a smooth, almost glassy-surfaced tunnel -- obviously an ancient lava tube. It appears that you're heading directly into the heart of the volcano. On reflection, this was inevitable, really. I mean, you can't just have a Final Boss Battle near a volcano. It would be like having a car chase in which the fruit cart doesn't get knocked over. Or fighting crime in a giant robot and never using Rocket Punch. | |||
You wipe the sweat from your face as the tunnel ends at a massive lake of bubbling lava. In the distance, through the shimmering haze of the heat, you spot a small island. You can just make out the form of your Nemesis -- at this distance you can't tell what he's up to, but 'no good' is a safe bet. You'd better get there fast and put a stop to it, whatever it is. | |||
You survey the little stepping-stones that periodically rise and fall in the boiling magma, and realize that this is seriously going to suck. In fact, this is going to suck so much that I kind of feel like I ought to apologize in advance. Still, it wouldn't be a final battle without an especially fiendish final puzzle, now would it? | |||
{{button|Continue}} | |||
{{noncombat|A Volcanic Cave}} | |||
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Occurs at [[Secret Tropical Island Volcano Lair (Sauceror)]] | Occurs at [[Secret Tropical Island Volcano Lair (Sauceror)]] |
Revision as of 05:10, 18 February 2010
Attempting to Adventure Here Before Gaining the Slimeform Disguise:
When trying to adventure here: You make your way toward the large double-doors leading into the main section of the building, but find your path blocked by several large dark-colored slimes, each of which has the word SECURITY painted on its front. From the way they're angrily shaking their pseudopods at you, it seems that they're not willing to start a big fight here, but they're certainly not going to let you through those doors either. You carefully back away before they get any of that stuff on you.
After Gaining Slimeform Disguise:
(Buff is Removed)
Subsequent adventures are combats with security slime. Attempting to adventure again in Slimeform does not result in removal of the buff.
After fighting Lumpy, the Sinister Sauceblob without the legendary epic weapon equipped:
A niggling voice in the back of your head (that's me) reminds you that you're heading toward what is likely to be the Final Battle against your Nemesis, and therefore you should probably equip that Legendary Epic Weapon of yours first. Just sayin'.
After fighting Lumpy, the Sinister Sauceblob, with 17-alarm saucepan equipped:
You don't see Lumpy anywhere backstage, but fortunately its trail isn't hard to follow -- even without the sludge, the smell would probably be sufficient. A stairway leads down into some basement corridors and storage rooms, and then to a large metal door that swings open to reveal a natural cavern. Looks like the chase is heading underground.
Soon, the cavern branches into a smooth, almost glassy-surfaced tunnel -- obviously an ancient lava tube. It appears that you're heading directly into the heart of the volcano. On reflection, this was inevitable, really. I mean, you can't just have a Final Boss Battle near a volcano. It would be like having a car chase in which the fruit cart doesn't get knocked over. Or fighting crime in a giant robot and never using Rocket Punch.
You wipe the sweat from your face as the tunnel ends at a massive lake of bubbling lava. In the distance, through the shimmering haze of the heat, you spot a small island. You can just make out the form of your Nemesis -- at this distance you can't tell what he's up to, but 'no good' is a safe bet. You'd better get there fast and put a stop to it, whatever it is.
You survey the little stepping-stones that periodically rise and fall in the boiling magma, and realize that this is seriously going to suck. In fact, this is going to suck so much that I kind of feel like I ought to apologize in advance. Still, it wouldn't be a final battle without an especially fiendish final puzzle, now would it?
Continue |