Maximizing Your HP: Difference between revisions

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|----
|'''Hat'''
|'''Hat'''
| style="background:lavenderblush" | [[catskin cap]]
| style="background:lavenderblush" | [[catskin cap]]/<br />[[reinforced beaded headband]]
| style="background:lavenderblush"|40
| style="background:lavenderblush"|40
| style="background:lightyellow" |[[catskin cap]]
| style="background:lightyellow" |[[catskin cap]]/<br />[[reinforced beaded headband]]
| style="background:lightyellow"|40
| style="background:lightyellow"|40
| style="background:aliceblue" |[[catskin cap]]/[[reinforced beaded headband]]
| style="background:aliceblue" |[[catskin cap]]/<br />[[reinforced beaded headband]]
| style="background:aliceblue"|40
| style="background:aliceblue"|40
| style="background:beige" |[[catskin cap]]/[[reinforced beaded headband]]
| style="background:beige" |[[catskin cap]]/<br />[[reinforced beaded headband]]
| style="background:beige"|40
| style="background:beige"|40
| style="background:mintcream" |[[reinforced beaded headband]]
| style="background:mintcream" |[[catskin cap]]/<br />[[reinforced beaded headband]]
| style="background:mintcream"|40
| style="background:mintcream"|40
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==Notes==
==Notes==
*In addition to the raw +HP modifiers, the items listed under "KoL Deity" also provide a combined +57 to [[Muscle]] when equipped, which noticeably boosts the total HP gain.
*In addition to the raw +HP modifiers, the items listed under "KoL Deity" (with the catskin cat option) also provide a combined +57 to [[Muscle]] when equipped, which noticeably boosts the total HP gain.
*This table describes only HP increasers; it would be more accurate to take HP due to Muscle into account. Since almost all effects from items or skills are stackable, maximizers should also buff their Muscle as much as possible. Choices usually only have to be made between what equipment to wear. From the [[HP]] page, Muscle classes want to wear an outfit that has the maximum value of
*This table describes only HP increasers; it would be more accurate to take HP due to Muscle into account. Since almost all effects from items or skills are stackable, maximizers should also buff their Muscle as much as possible. Choices usually only have to be made between what equipment to wear. From the [[HP]] page, Muscle classes want to wear an outfit that has the maximum value of
<pre>1.5 × EquipmentMuscleBuff + EquipmentHPBuff</pre>
<pre>1.5 × EquipmentMuscleBuff + EquipmentHPBuff</pre>

Revision as of 03:09, 5 October 2007

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Below is a comprehensive list of the best equipment to wear that directly affects your maximum HP.

Increasing your Muscle also has an effect on your maximum HP, at a base ratio of one HP per Muscle point. This ratio is improved to 1.5 HP per Muscle point if you are a Seal Clubber or a Turtle Tamer. Seal Clubbing Frenzy can also increase your maximum HP indirectly by raising your Muscle by two for a cost of one MP.

For these reasons, you may also be interested in the list of Muscle Modifiers. They are not listed alongside these items due to the variable nature of the Muscle-to-HP ratio.

KoL Deity: Presumed to have access to every resource in the game, including ultra-rares and custom items. This classification represents the theoretical maximum.

Villa: Next to the Deity in ranking. This classification represents those long-time players which have collected many items, made a number of ascensions, and have a large pool of Meat to pull from. Every player in the game is capable of attaining Villa status.

Ascender: A player that is reasonably active and works to obtain the best items that they can. This player has probably ascended at least several times, and has probably purchased at least a few expensive items from the mall.

Normal: The basic KoL player, who either plays purely for fun, or who is fairly new to the game. Still, this player has made a decent effort to master the game and enhance their capabilities.

Apathetic Lizardman: Players who take a very casual approach to the game. Sacrilegious, isn't it?!


  KoL Deity Villa Ascender Normal Apathetic Lizardman
Hat catskin cap/
reinforced beaded headband
40 catskin cap/
reinforced beaded headband
40 catskin cap/
reinforced beaded headband
40 catskin cap/
reinforced beaded headband
40 catskin cap/
reinforced beaded headband
40
Shirt white snakeskin duster 10 white snakeskin duster 10 n/a 0 n/a 0 n/a 0
Pants astronaut pants 30 astronaut pants 30 astronaut pants 30 astronaut pants 30 astronaut pants 30
Weapon giant cactus quill 30 giant cactus quill 30 giant cactus quill 30 giant cactus quill 30 giant cactus quill 30
Off-hand battered hubcap 100 battered hubcap 100 battered hubcap 100 battered hubcap 100 battered hubcap 100
Accessory 1 blackberry combat boots 45 blackberry combat boots 45 blackberry combat boots 45 blackberry combat boots 45 bejeweled pledge pin 40
Accessory 2 bejeweled pledge pin 40 bejeweled pledge pin 40 bejeweled pledge pin 40 bejeweled pledge pin 40 shiny hood ornament 30
Accessory 3 shiny hood ornament 30 shiny hood ornament 30 shiny hood ornament 30 shiny hood ornament 30 shiny hood ornament 30
Reptilian Fortitude Yes 30 Yes 30 Yes 30 Yes 30 No 0
Power Ballad of the Arrowsmith Yes 20 Yes 20 Yes 20 Yes 20 No 0
Mariachi Mood Yes 4 Yes 4 No 0 No 0 No 0
Patience of the Tortoise Yes 4 Yes 4 No 0 No 0 No 0
Saucemastery Yes 4 Yes 4 No 0 No 0 No 0
Spirit of Ravioli Yes 25% Yes 25% No 0% No 0% No 0%
Gnomish Hardigness Yes 5% Yes 5% No 0% No 0% No 0%
% Total1 31.25% 31.25% 0% 0% 0%
x100 Base Stat 32 32 0 0 0
Absolute Total 387 387 365 365 300
Grand Total 419 419 365 365 300

1The passive percent boosters are not additive, but multiplicative. See HP for details.

Notes

  • In addition to the raw +HP modifiers, the items listed under "KoL Deity" (with the catskin cat option) also provide a combined +57 to Muscle when equipped, which noticeably boosts the total HP gain.
  • This table describes only HP increasers; it would be more accurate to take HP due to Muscle into account. Since almost all effects from items or skills are stackable, maximizers should also buff their Muscle as much as possible. Choices usually only have to be made between what equipment to wear. From the HP page, Muscle classes want to wear an outfit that has the maximum value of
1.5 × EquipmentMuscleBuff + EquipmentHPBuff
whereas other classes should wear the outfit that has the maximum value of
EquipmentMuscleBuff + EquipmentHPBuff
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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