Maximizing Your HP: Difference between revisions
imported>Abaddon1 No edit summary |
imported>Flargen |
||
Line 1: | Line 1: | ||
{{RETURNTO Dressing}} | {{RETURNTO Dressing}} | ||
Revision as of 02:27, 25 July 2008
[ Return to Dressing For Success ]
Below is a comprehensive list of the best equipment to wear that directly affects your maximum HP.
Increasing your Muscle also has an effect on your maximum HP, at a base ratio of one HP per Muscle point. This ratio is improved to 1.5 HP per Muscle point if you are a Seal Clubber or a Turtle Tamer. Seal Clubbing Frenzy can also increase your maximum HP indirectly by raising your Muscle by two for a cost of one MP.
For these reasons, you may also be interested in the list of Muscle Modifiers. They are not listed alongside these items due to the variable nature of the Muscle-to-HP ratio.
1The passive percent boosters are not additive, but multiplicative. See HP for details.
Notes
- In addition to the raw +HP modifiers, the items listed under "KoL Deity" (with the catskin cat option) also provide a combined +57 to Muscle when equipped, which noticeably boosts the total HP gain.
- This table describes only HP increasers; it would be more accurate to take HP due to Muscle into account. Since almost all effects from items or skills are stackable, maximizers should also buff their Muscle as much as possible. Choices usually only have to be made between what equipment to wear. From the HP page, Muscle classes want to wear an outfit that has the maximum value of
1.5 × EquipmentMuscleBuff + EquipmentHPBuff
- whereas other classes should wear the outfit that has the maximum value of
EquipmentMuscleBuff + EquipmentHPBuff
Dressing Up | |
---|---|
Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |