Maximizing Your HP: Difference between revisions

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Revision as of 02:39, 5 June 2011

Below is a comprehensive list of the best equipment to wear that directly affects your maximum HP.

Increasing your Muscle also has an effect on your maximum HP, at a base ratio of one HP per Muscle point. This ratio is improved to 1.5 HP per Muscle point if you are a Seal Clubber or a Turtle Tamer. Seal Clubbing Frenzy can also increase your maximum HP indirectly by raising your Muscle by two for a cost of one MP.

For these reasons, you may also be interested in the list of Muscle Modifiers. They are not listed alongside these items due to the variable nature of the Muscle-to-HP ratio.

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Legend
Ultra rares and Raffle House/Radio prizes Tradable and still obtainable, but rare
Semi-rares and war hero drops
Mr. Store/KoL Con accessible derivatives Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable
Mr. Store/KoL Con items and inaccessible derivatives Tradable, but no longer obtainable
Other limited time content
Clan Dungeon non-tradables Untradable, but still obtainable
Other non-tradables
Non-tradables from past holidays and world events Untradable, and no longer obtainable
* Single-equip restriction, or two-handed/three-handed weapon
^ Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration


Hat Shirt Pants Mainhand Offhand
battered old top-hat 500
nurse's hat 300
guard turtle shell 50
catskin cap 40
reinforced beaded headband 40
black helmet 30
stainless steel skullcap 30
sea salt scrubs 400
wumpus-hair sweater 30
white snakeskin duster 10
crotchety pants 40
double-ice britches 40
astronaut pants 30
palm-frond capris 30
turtlemail breeches 30
hippopotamus pants 25
snailmail breeches 20
lawn dart 300
black kettle drum* 30
giant cactus quill 30
big bass drum* 20
lawn dart 300
battered hubcap 100
stress ball 100
duct tape buckler 65
eelskin shield 55
Plush hamsterpus 50
six-rainbow shield 50
slime-covered lantern 50
wonderwall shield 50
snarling wolf shield 40
giant cactus quill 30
pilgrim shield 30
Plush alielf 30
black shield 20
Accessory Familiar equipment Outfit Effects and buffs Passive skills, non-buff skills and others
slime-covered necklace 200
hopping socks* 200
blackberry combat boots* 45
bejeweled pledge pin* 40
streetfighting champion's belt* 40
shiny hood ornament 30
rusty chain necklace 25
Disembodied Hand familiar with lawn dart equipped 300
Disembodied Hand familiar with giant cactus quill equipped 30
El Vibrato Relics 0-1000
Cold Hard Skin 200
A Few Extra Pounds 5-55
Fishy Fortification 50
Reptilian Fortitude 30
Power Ballad of the Arrowsmith 20
Mariachi Mood 3
Patience of the Tortoise 3
Saucemastery 3
Spirit of Ravioli 25%
Abs of Tin 10%
Gnomish Hardigness 5%
Slimy Sinews 2-20


Notes

  • The passive percent boosters are not additive, but multiplicative. See HP for details.
  • This table describes only HP increasers; it would be more accurate to take HP due to Muscle into account. Since almost all effects from items or skills are stackable, maximizers should also buff their Muscle as much as possible. Choices usually only have to be made between what equipment to wear. From the HP page, Muscle classes want to wear an outfit that has the maximum value of
1.5 × EquipmentMuscleBuff + EquipmentHPBuff
whereas other classes should wear the outfit that has the maximum value of
EquipmentMuscleBuff + EquipmentHPBuff
Dressing Up
Maximizing

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving

Modifiers

Mus · Mys · Mox · HP · MP · WDmg · SDmg · Init
DA · DR · Res · FightStats · XPBoost · ML · Items · Meat · HP Regen · MP Regen
Adv · PvP · Fam Wt · Crit · Diving


PrismDmg · RDmg · SCrit · Fumb · Stun · Passive Dmg
MP Cost · Spell Elts · Combat% · Hobo · Smith · Poison · Bleed
Stat Limit


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