Maximizing Your HP Regeneration: Difference between revisions
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Revision as of 01:32, 15 November 2008
[ Return to Dressing For Success ]
As outlined in Dressing For Success, here's how different player types can Maximize their HP Regeneration.
Legend | |
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Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Hat | Shirt | Pants | Mainhand | Offhand | ||||||||||||||||||||||||||||||||
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Accessory | Familiar equipment | Outfit | Effects and buffs | Passive skills, non-buff skills and others | ||||||||||||||||||||||||||||||||
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Notes
- While not strictly regenerators, the Staff of Blood and Pudding (once per combat) and the clockwork sword (on a critical hit) can restore 5-10 and 3-24 HP respectively.
- While there aren't any shirts that regen HP, the vampire cape gives 10% of your damage as HP when you make a critical hit.
- Blessing of Squirtlcthulli is excluded because it requires that the Quest for the Holy MacGuffin remain incomplete, and this series of articles assumes Ronin/Hardcore has been broken.
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |