Maximizing Your Stat Gains from Fights: Difference between revisions
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|bgcolor="#FFBBBB"|[[C.A.R.N.I.V.O.R.E. button]] ||bgcolor="#FFBBBB"| 3.75 (15ML) | |bgcolor="#FFBBBB"|[[C.A.R.N.I.V.O.R.E. button]] ||bgcolor="#FFBBBB"| 3.75 (15ML) | ||
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|bgcolor="#90BBBB"|[[V for Vivala Mask]] ||bgcolor="# | |bgcolor="#90BBBB"|[[V for Vivala Mask]] ||bgcolor="#90BBBB"| 2 (1-3 per fight) | ||
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|[[Radio KoL Antenna Ball]] || 1 | |[[Radio KoL Antenna Ball]] || 1 |
Revision as of 01:20, 7 January 2010
[ Return to Dressing For Success ]
This page will list both those items which directly increase experience gains from fights, and those that increase Monster Level, increasing stat gains by 1 for every 4ML increased.
Legend | |
---|---|
Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |