Mini-Adventurer: Difference between revisions
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imported>Lilac →Buffs: Reordered table and added effects. Is this too wide? |
imported>Lilac Revamped page, including an "abilities" table. |
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H2=Made this little splice of life| | H2=Made this little splice of life| | ||
H3=Such cute mad science!| | H3=Such cute mad science!| | ||
function= | function=Can function as any of the six basic KoL classes, with different abilities for each class.| | ||
throne=All attributes +10%| | throne=All attributes +10%| | ||
hatchling=adventurer clone egg| | hatchling=adventurer clone egg| | ||
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*With [[wax lips]] equipped: | *With [[wax lips]] equipped: | ||
*:<Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?" | *:<Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?" | ||
==Abilities== | |||
As you level up, your Mini-Adventurer gains additional powers based on [[The Littlest Identity Crisis|its class]]. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one. | |||
{| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px" | |||
|- bgcolor="#EEEEEE" | |||
! Mini-Adventurer<br />Class | |||
! Player Lv. 1+ | |||
! Player Lv. 5+ | |||
! Player Lv. 10+ | |||
! Player Lv. 15+ | |||
! Notes | |||
|- | |||
! bgcolor="#EEEEEE"| Seal Clubber | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| Not fully spaded. Abilities include stat gain, physical damage, cold damage, and removing debuffs in combat. | |||
|- | |||
! bgcolor="#EEEEEE"| Turtle Tamer | |||
| ??? | |||
| ??? | |||
| Physical damage<br />Delevels opponent | |||
| {{element|Spooky|Damage}} | |||
| Not fully spaded. Lv. 1 and 5 abilities are, in some order, [[Blood-Faced Volleyball|Volleyball]] and [[Star Starfish|Starfish]]. | |||
|- | |||
! bgcolor="#EEEEEE"| Pastamancer | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| Not fully spaded. | |||
|- | |||
! bgcolor="#EEEEEE"| Sauceror | |||
| ??? | |||
| ??? | |||
| ??? | |||
| Gives [[#Buffs|buffs]]<br />at start of combat | |||
| Not fully spaded. Lv. 1-10 abilities include [[Leprechaun]], a {{element|Cold|}}-aligned [[Star Starfish|Starfish]], and {{element|Hot|}}/{{element|Cold|}} damage. | |||
|- | |||
! bgcolor="#EEEEEE"| Disco Bandit | |||
| ??? | |||
| ??? | |||
| ??? | |||
| ??? | |||
| Not fully spaded. Abilities include [[Baby Gravy Fairy|Fairy]], [[Barrrnacle]], stealing HP, and physical damage + delevel. | |||
|- | |||
! bgcolor="#EEEEEE"| Accordion Thief | |||
| Gives [[Mini-Adventurer#Buffs|buffs]]<br />at start of combat | |||
| [[Ghuol Whelp]]<br />(restores HP/MP) | |||
| [[Baby Gravy Fairy]]<br />(item drops) | |||
| [[Hovering Sombrero]]<br />(stat gains) | |||
| | |||
|} | |||
==Buffs== | ==Buffs== | ||
The following table shows the different | The following table shows the different buffs you receive from your [[Accordion Thief]] or [[Sauceror]] Mini-Adventurer. The buff you get is based on your class. | ||
{| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px" | {| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px" | ||
|- bgcolor="#EEEEEE" | |- bgcolor="#EEEEEE" | ||
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==Notes== | ==Notes== | ||
* | *Your first encounter with the Mini-Adventurer will be [[The Littlest Identity Crisis]], wherein you pick a class for the familiar to determine its abilities. '''Select its class with care,''' as you cannot currently change it in-run. | ||
*The Mini-Adventurer reverts to "no class" on ascension. | |||
*The Mini-Adventurer reverts to no class on ascension. |
Revision as of 13:14, 3 June 2013
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Mini-Adventurer |
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Your stray DNA Made this little splice of life Such cute mad science! |
Ability: Can function as any of the six basic KoL classes, with different abilities for each class.
Throne/Bjorn: All attributes +10%
Hatchling: adventurer clone egg
Familiar-Specific Equipment: mini-Mr. Accessory
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Ultimate Cage Match | Scavenger Hunt | Obstacle Course | Hide and Seek |
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[edit]
Combat Messages
Class-Specific Messages
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---|---|---|---|---|---|
![]() ![]() Mini-Seal Clubber |
![]() ![]() Mini-Turtle Tamer |
![]() ![]() Mini-Pastamancer |
![]() ![]() Mini-Sauceror |
![]() ![]() Mini-Disco Bandit |
![]() ![]() Mini-Accordion Thief |
Generic Messages
- Enthroned in the Crown of Thrones:
- With lucky Tam O'Shanter equipped:
- <Name> winks under the Tam O'Shanter and says, "here's looking at me, kid."
- With miniature gravy-covered maypole equipped:
- <Name> does an unflattering imitation of your dancing prowess around the Maypole.
- With wax lips equipped:
- <Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"
Abilities
As you level up, your Mini-Adventurer gains additional powers based on its class. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one.
Mini-Adventurer Class |
Player Lv. 1+ | Player Lv. 5+ | Player Lv. 10+ | Player Lv. 15+ | Notes |
---|---|---|---|---|---|
Seal Clubber | ??? | ??? | ??? | ??? | Not fully spaded. Abilities include stat gain, physical damage, cold damage, and removing debuffs in combat. |
Turtle Tamer | ??? | ??? | Physical damage Delevels opponent |
Spooky Damage | Not fully spaded. Lv. 1 and 5 abilities are, in some order, Volleyball and Starfish. |
Pastamancer | ??? | ??? | ??? | ??? | Not fully spaded. |
Sauceror | ??? | ??? | ??? | Gives buffs at start of combat |
Not fully spaded. Lv. 1-10 abilities include Leprechaun, a Cold-aligned Starfish, and Hot/Cold damage. |
Disco Bandit | ??? | ??? | ??? | ??? | Not fully spaded. Abilities include Fairy, Barrrnacle, stealing HP, and physical damage + delevel. |
Accordion Thief | Gives buffs at start of combat |
Ghuol Whelp (restores HP/MP) |
Baby Gravy Fairy (item drops) |
Hovering Sombrero (stat gains) |
Buffs
The following table shows the different buffs you receive from your Accordion Thief or Sauceror Mini-Adventurer. The buff you get is based on your class.
Familiar's class | |||||||||
---|---|---|---|---|---|---|---|---|---|
Accordion Thief (Player Lv. 1+) | Sauceror (Player Lv. 15+) | ||||||||
Your class | Seal Clubber |
|
+10 Cold Damage |
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Weapon Damage +50% | ||||
Turtle Tamer |
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Regenerate 6-8 HP per Adventure |
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Regenerate 16-20 HP per Adventure | |||||
Pastamancer |
|
+2 Stats Per Fight |
|
Spell Damage +50% | |||||
Sauceror |
|
Regenerate 3-4 MP per Adventure |
|
Regenerate 8-10 MP per Adventure | |||||
Disco Bandit |
|
+20% Meat from Monsters |
|
+30% Combat Initiative | |||||
Accordion Thief |
|
+10% Item Drops from Monsters |
|
+5 Prismatic Damage |
Notes
- Your first encounter with the Mini-Adventurer will be The Littlest Identity Crisis, wherein you pick a class for the familiar to determine its abilities. Select its class with care, as you cannot currently change it in-run.
- The Mini-Adventurer reverts to "no class" on ascension.