Mini-Adventurer: Difference between revisions

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imported>Lilac
Buffs: Reordered table and added effects. Is this too wide?
imported>Lilac
Revamped page, including an "abilities" table.
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H2=Made this little splice of life|
H2=Made this little splice of life|
H3=Such cute mad science!|
H3=Such cute mad science!|
function=Has abilities dependent on its class. Maintains a buff on you dependent on your class and its.|
function=Can function as any of the six basic KoL classes, with different abilities for each class.|
throne=All attributes +10%|
throne=All attributes +10%|
hatchling=adventurer clone egg|
hatchling=adventurer clone egg|
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*With [[wax lips]] equipped:
*With [[wax lips]] equipped:
*:<Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"
*:<Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"
==Abilities==
As you level up, your Mini-Adventurer gains additional powers based on [[The Littlest Identity Crisis|its class]]. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one.
{| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px"
|- bgcolor="#EEEEEE"
! Mini-Adventurer<br />Class
! Player Lv. 1+
! Player Lv. 5+
! Player Lv. 10+
! Player Lv. 15+
! Notes
|-
! bgcolor="#EEEEEE"| Seal Clubber
| ???
| ???
| ???
| ???
| Not fully spaded. Abilities include stat gain, physical damage, cold damage, and removing debuffs in combat.
|-
! bgcolor="#EEEEEE"| Turtle Tamer
| ???
| ???
| Physical damage<br />Delevels opponent
| {{element|Spooky|Damage}}
| Not fully spaded. Lv. 1 and 5 abilities are, in some order, [[Blood-Faced Volleyball|Volleyball]] and [[Star Starfish|Starfish]].
|-
! bgcolor="#EEEEEE"| Pastamancer
| ???
| ???
| ???
| ???
| Not fully spaded.
|-
! bgcolor="#EEEEEE"| Sauceror
| ???
| ???
| ???
| Gives [[#Buffs|buffs]]<br />at start of combat
| Not fully spaded. Lv. 1-10 abilities include [[Leprechaun]], a {{element|Cold|}}-aligned [[Star Starfish|Starfish]], and {{element|Hot|}}/{{element|Cold|}} damage.
|-
! bgcolor="#EEEEEE"| Disco Bandit
| ???
| ???
| ???
| ???
| Not fully spaded. Abilities include [[Baby Gravy Fairy|Fairy]], [[Barrrnacle]], stealing HP, and physical damage + delevel.
|-
! bgcolor="#EEEEEE"| Accordion Thief
| Gives [[Mini-Adventurer#Buffs|buffs]]<br />at start of combat
| [[Ghuol Whelp]]<br />(restores HP/MP)
| [[Baby Gravy Fairy]]<br />(item drops)
| [[Hovering Sombrero]]<br />(stat gains)
|
|}


==Buffs==
==Buffs==
The following table shows the different temporary buffs you receive from your Mini-Adventurer. These buffs depend on your own and your familiar's current class.
The following table shows the different buffs you receive from your [[Accordion Thief]] or [[Sauceror]] Mini-Adventurer. The buff you get is based on your class.
 
{| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px"
{| style="text-align: center; margin: auto" cellpadding=5 cellspacing=0 border="1px"
|- bgcolor="#EEEEEE"
|- bgcolor="#EEEEEE"
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==Notes==
==Notes==
*On your first adventure with it you will get a choice adventure ([[The Littlest Identity Crisis]]) to pick its class.
*Your first encounter with the Mini-Adventurer will be [[The Littlest Identity Crisis]], wherein you pick a class for the familiar to determine its abilities. '''Select its class with care,''' as you cannot currently change it in-run.
*While <he/she> is a [[Seal Clubber]], your mini-adventurer ?
*The Mini-Adventurer reverts to "no class" on ascension.
*While <he/she> is a [[Turtle Tamer]], your mini-adventurer and you are a sufficiently high level, <he/she> acts as a full-weight [[star starfish]] and a full-weight [[blood-faced volleyball]]. If you are level 10 or higher, it also deals physical damage and delevels your opponent. If you are level 15(?) or higher, it also deals spooky damage.
*While <he/she> is a [[Pastamancer]], your mini-adventurer ?
*While <he/she> is a [[Sauceror]] and you are at a sufficiently high level, your mini-adventurer behaves as a full-weight [[leprechaun]] and a [[cold]]-element [[Star Starfish]], attacks in combat for weight/2-weight [[hot]] and [[cold]] damage. If you are level 15 or higher, your mini-adventurer gives you a class-dependent buff at the start of combat if you don't have it active.
*While <he/she> is a [[Disco Bandit]] and you are at a sufficiently high level, your mini-adventurer behaves as a full-weight [[Baby Gravy Fairy]] and [[Barrrnacle]], attacks in combat for weight/2-weight damage and restores HP equal to damage dealt, and attacks in combat for weight*1.5-weight*2 damage and delevels by ?.
*While <he/she> is an [[Accordion Thief]], your mini-adventurer gives you a class-dependent buff at the start of combat if you don't have it active. Additionally, if you are at level 5 or higher acts as a [[Ghuol Whelp]]. If you are level 10 or higher, your mini-adventurer also behaves as a full-weight [[Baby Gravy Fairy]]. If you are level 15 or higher, it also behaves as a full-weight [[hovering sombrero]].  
*The Mini-Adventurer reverts to no class on ascension.

Revision as of 13:14, 3 June 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

What's it do?
This page is in need of content.

Just about everything
Mini-Adventurer

Your stray DNA
Made this little splice of life
Such cute mad science!

Ability: Can function as any of the six basic KoL classes, with different abilities for each class.

Throne/Bjorn: All attributes +10%

Hatchling: adventurer clone egg

Familiar-Specific Equipment: mini-Mr. Accessory

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages

Class-Specific Messages

Pick a Mini-Adventurer class:

Mini-Seal Clubber

Mini-Turtle Tamer

Mini-Pastamancer

Mini-Sauceror

Mini-Disco Bandit

Mini-Accordion Thief

Generic Messages

  • Enthroned in the Crown of Thrones:
  • With lucky Tam O'Shanter equipped:
    <Name> winks under the Tam O'Shanter and says, "here's looking at me, kid."
  • With miniature gravy-covered maypole equipped:
    <Name> does an unflattering imitation of your dancing prowess around the Maypole.
  • With wax lips equipped:
    <Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"

Abilities

As you level up, your Mini-Adventurer gains additional powers based on its class. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one.

Mini-Adventurer
Class
Player Lv. 1+ Player Lv. 5+ Player Lv. 10+ Player Lv. 15+ Notes
Seal Clubber ??? ??? ??? ??? Not fully spaded. Abilities include stat gain, physical damage, cold damage, and removing debuffs in combat.
Turtle Tamer ??? ??? Physical damage
Delevels opponent
Spooky Damage Not fully spaded. Lv. 1 and 5 abilities are, in some order, Volleyball and Starfish.
Pastamancer ??? ??? ??? ??? Not fully spaded.
Sauceror ??? ??? ??? Gives buffs
at start of combat
Not fully spaded. Lv. 1-10 abilities include Leprechaun, a Cold-aligned Starfish, and Hot/Cold damage.
Disco Bandit ??? ??? ??? ??? Not fully spaded. Abilities include Fairy, Barrrnacle, stealing HP, and physical damage + delevel.
Accordion Thief Gives buffs
at start of combat
Ghuol Whelp
(restores HP/MP)
Baby Gravy Fairy
(item drops)
Hovering Sombrero
(stat gains)

Buffs

The following table shows the different buffs you receive from your Accordion Thief or Sauceror Mini-Adventurer. The buff you get is based on your class.

  Familiar's class
Accordion Thief (Player Lv. 1+) Sauceror (Player Lv. 15+)
Your class Seal Clubber
You acquire an effect: Frio Como Helado
(duration: 10 Adventures)
+10 Cold Damage
You acquire an effect: Elbow Sauce
(duration: 10 Adventures)
Weapon Damage +50%
Turtle Tamer
You acquire an effect: Concha de Tortuga
(duration: 10 Adventures)
Regenerate 6-8 HP per Adventure
You acquire an effect: Wet Rub
(duration: 10 Adventures)
Regenerate 16-20 HP per Adventure
Pastamancer
You acquire an effect: Riqueza de Pasta
(duration: 10 Adventures)
+2 Stats Per Fight
You acquire an effect: Saucefingers
(duration: 10 Adventures)
Spell Damage +50%
Sauceror
You acquire an effect: Cafetería Brujería
(duration: 10 Adventures)
Regenerate 3-4 MP per Adventure
You acquire an effect: Saucegoggles
(duration: 10 Adventures)
Regenerate 8-10 MP per Adventure
Disco Bandit
You acquire an effect: Carne Obsesionada
(duration: 10 Adventures)
+20% Meat from Monsters
You acquire an effect: Shoesauce
(duration: 10 Adventures)
+30% Combat Initiative
Accordion Thief
You acquire an effect: Bailando, Fernando
(duration: 10 Adventures)
+10% Item Drops from Monsters
You acquire an effect: Corona de la Salsa
(duration: 10 Adventures)
+5 Prismatic Damage

Notes

  • Your first encounter with the Mini-Adventurer will be The Littlest Identity Crisis, wherein you pick a class for the familiar to determine its abilities. Select its class with care, as you cannot currently change it in-run.
  • The Mini-Adventurer reverts to "no class" on ascension.