Mini-Adventurer: Difference between revisions
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! bgcolor="#EEEEEE"| Seal Clubber | ! bgcolor="#EEEEEE"| Seal Clubber | ||
| Physical Damage | | Physical Damage | ||
| [[Blood-Faced Volleyball|Volleyball]]<br />(stat gains) | |||
| ??? | | ??? | ||
| ??? | | ??? | ||
| Not fully spaded. Abilities include physical damage, [[Blood-Faced Volleyball|Volleyball]], cold damage, and removing debuffs in combat. | |||
| Not fully spaded. Abilities include | |||
|- | |- | ||
! bgcolor="#EEEEEE"| Turtle Tamer | ! bgcolor="#EEEEEE"| Turtle Tamer |
Revision as of 14:26, 4 June 2013
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Mini-Adventurer |
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Your stray DNA Made this little splice of life Such cute mad science! |
Ability: Can function as any of the six basic KoL classes, with different abilities for each class.
Throne/Bjorn: All attributes +10%
Hatchling: adventurer clone egg
Familiar-Specific Equipment: mini-Mr. Accessory
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Ultimate Cage Match | Scavenger Hunt | Obstacle Course | Hide and Seek |
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[edit]
Combat Messages
Class-Specific Messages
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![]() ![]() Mini-Seal Clubber |
![]() ![]() Mini-Turtle Tamer |
![]() ![]() Mini-Pastamancer |
![]() ![]() Mini-Sauceror |
![]() ![]() Mini-Disco Bandit |
![]() ![]() Mini-Accordion Thief |
Generic Messages
- Enthroned in the Crown of Thrones:
- With lucky Tam O'Shanter equipped:
- <Name> winks under the Tam O'Shanter and says, "here's looking at me, kid."
- With miniature gravy-covered maypole equipped:
- <Name> does an unflattering imitation of your dancing prowess around the Maypole.
- With wax lips equipped:
- <Name> smiles beneath the wax lips, saying, "I think these are an improvement over our regular lips, don't you?"
Abilities
As you level up, your Mini-Adventurer gains additional powers based on its class. These abilities are additive -- the Mini-Adventurer doesn't lose its previous powers when it gains a new one.
Mini-Adventurer Class |
Player Lv. 1+ | Player Lv. 5+ | Player Lv. 10+ | Player Lv. 15+ | Notes |
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Seal Clubber | Physical Damage | Volleyball (stat gains) |
??? | ??? | Not fully spaded. Abilities include physical damage, Volleyball, cold damage, and removing debuffs in combat. |
Turtle Tamer | ??? | ??? | Physical damage Delevels opponent |
Spooky Damage | Not fully spaded. Lv. 1 and 5 abilities are, in some order, Volleyball and Starfish. |
Pastamancer | ??? | ??? | ??? | ??? | Not fully spaded. Abilities include Leprechaun, Potato, prismatic damage, and healing HP at end of combat. |
Sauceror | ??? | ??? | ??? | Gives buffs at start of combat |
Not fully spaded. Lv. 1-10 abilities include Leprechaun, a Cold-aligned Starfish, and Hot/Cold damage. |
Disco Bandit | ??? | ??? | ??? | ??? | Not fully spaded. Abilities include Fairy, Barrrnacle, stealing HP, and physical damage + delevel. |
Accordion Thief | Gives buffs at start of combat |
Ghuol Whelp (restores HP/MP) |
Baby Gravy Fairy (item drops) |
Hovering Sombrero (stat gains) |
Buffs
The following table shows the different buffs you receive from your Accordion Thief or Sauceror Mini-Adventurer. The buff you get is based on your class.
Familiar's class | |||||||||
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Accordion Thief (Player Lv. 1+) | Sauceror (Player Lv. 15+) | ||||||||
Your class | Seal Clubber |
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+10 Cold Damage |
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Weapon Damage +50% | ||||
Turtle Tamer |
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Regenerate 6-8 HP per Adventure |
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Regenerate 16-20 HP per Adventure | |||||
Pastamancer |
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+2 Stats Per Fight |
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Spell Damage +50% | |||||
Sauceror |
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Regenerate 3-4 MP per Adventure |
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Regenerate 8-10 MP per Adventure | |||||
Disco Bandit |
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+20% Meat from Monsters |
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+30% Combat Initiative | |||||
Accordion Thief |
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+10% Item Drops from Monsters |
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+5 Prismatic Damage |
Notes
- Your first encounter with the Mini-Adventurer will be The Littlest Identity Crisis, wherein you pick a class for the familiar to determine its abilities. Select its class with care, as you cannot currently change it in-run.
- The Mini-Adventurer reverts to "no class" on ascension.